# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=13

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**Page:** 14

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## [AudioLink - Reaper Stream - Possible? If yes - How?  ](https://forums.unrealengine.com/t/audiolink-reaper-stream-possible-if-yes-how/2378028)

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**Author:** [@TomWolland1010G](https://forums.unrealengine.com/u/TomWolland1010G)\
**Replies:** 0\
**Last updated:** [March 6, 2025, 4:20pm UTC](https://forums.unrealengine.com/t/audiolink-reaper-stream-possible-if-yes-how/2378028 "2025-03-06T16:20:07Z")

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Currently trying to find a way to stream audio from UE Audio engine to my reaper session via AudioLink to use my VST’s for monitoring and measuring loudness etc. Has this been done before? If so please can someone provi…

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## [How can I rotate a 2D Quad ambience based on the camera rotation?](https://forums.unrealengine.com/t/how-can-i-rotate-a-2d-quad-ambience-based-on-the-camera-rotation/2373543)

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**Author:** [@tazzzy505](https://forums.unrealengine.com/u/tazzzy505)\
**Replies:** 1\
**Last updated:** [March 6, 2025, 3:44pm UTC](https://forums.unrealengine.com/t/how-can-i-rotate-a-2d-quad-ambience-based-on-the-camera-rotation/2373543 "2025-03-06T15:44:38Z")

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I read that ambisonics automatically have rotation applied however how can I do a similar thing to an ambience bed for a quad? I know I have access to the UE.Listener.Orientation interface but how do I then use that to c…

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## [UAudioComponent playing only in Standalone, no sound in PIE.](https://forums.unrealengine.com/t/uaudiocomponent-playing-only-in-standalone-no-sound-in-pie/2330035)

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**Author:** [@data.matrix](https://forums.unrealengine.com/u/data.matrix)\
**Replies:** 1\
**Last updated:** [March 5, 2025, 11:34am UTC](https://forums.unrealengine.com/t/uaudiocomponent-playing-only-in-standalone-no-sound-in-pie/2330035 "2025-03-05T11:34:40Z")

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Hi! I’m pretty new to C++, but I’ve been working with audio for a while. One of the first things I wanted to do was to create a SoundManager, a singleton class that persists across levels and manages important audio info…

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## [Any plans for non-realtime audio rendering for Sequencer?](https://forums.unrealengine.com/t/any-plans-for-non-realtime-audio-rendering-for-sequencer/131537)

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**Author:** [@virtualHC](https://forums.unrealengine.com/u/virtualHC)\
**Replies:** 1\
**Last updated:** [March 3, 2025, 8:26am UTC](https://forums.unrealengine.com/t/any-plans-for-non-realtime-audio-rendering-for-sequencer/131537 "2025-03-03T08:26:17Z")

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I was wondering if there are any plans of implementing audio recording in sync with video when capturing videos using Sequencer and the scene not rendering fast enough to follow audio time? For example, rendering a raytr…

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## [Pixel Streaming - Audio has bad quality](https://forums.unrealengine.com/t/pixel-streaming-audio-has-bad-quality/468298)

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**Author:** [@Tyrus86](https://forums.unrealengine.com/u/Tyrus86)\
**Replies:** 11\
**Last updated:** [March 2, 2025, 3:21am UTC](https://forums.unrealengine.com/t/pixel-streaming-audio-has-bad-quality/468298 "2025-03-02T03:21:13Z")

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Hi, we have a Pixel Streaming Build up and running an are so far quite happy with the results but we have a big problem getting a good audio signal using pixel streaming. It is really low quality, mono only and we have …

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## [UE-61007 Start time being ignored on Play audio component](https://forums.unrealengine.com/t/ue-61007-start-time-being-ignored-on-play-audio-component/435110)

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**Author:** [@omnivern](https://forums.unrealengine.com/u/omnivern)\
**Replies:** 6\
**Last updated:** [March 1, 2025, 2:01am UTC](https://forums.unrealengine.com/t/ue-61007-start-time-being-ignored-on-play-audio-component/435110 "2025-03-01T02:01:03Z")

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UE-61007 Similar to this post Audio Component or spawn 2D sound both ignore the start time designation and default to beginning of clip when triggered. Also can’t scrub, trim or split audio clip in Level Sequencer. if …

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## [Imported wav file not playing](https://forums.unrealengine.com/t/imported-wav-file-not-playing/480665)

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**Author:** [@anonymous\_user\_18d52947](https://forums.unrealengine.com/u/anonymous_user_18d52947)\
**Replies:** 19\
**Last updated:** [February 28, 2025, 2:05pm UTC](https://forums.unrealengine.com/t/imported-wav-file-not-playing/480665 "2025-02-28T14:05:12Z")

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I’m trying to play a wav file I imported using the Play Sound 2D node, but the sound never plays. I can’t even play it in the content browser. The thumbnail for the imported sound wave is blank, but the duration and othe…

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## [UE4 play a specific sound without directly imported from a file](https://forums.unrealengine.com/t/ue4-play-a-specific-sound-without-directly-imported-from-a-file/379435)

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**Author:** [@anonymous\_user\_c9178b46](https://forums.unrealengine.com/u/anonymous_user_c9178b46)\
**Replies:** 5\
**Last updated:** [February 28, 2025, 11:07am UTC](https://forums.unrealengine.com/t/ue4-play-a-specific-sound-without-directly-imported-from-a-file/379435 "2025-02-28T11:07:01Z")

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hello, I have a problem about importing a sound file, .wav file, to UE browser. The demand is that, when you click the button on the UI of a level, a window then will appeared, which can provide a series of options that …

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## [Does rotation on Play Sound at Location actually change anything?](https://forums.unrealengine.com/t/does-rotation-on-play-sound-at-location-actually-change-anything/2363829)

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**Author:** [@Swornh](https://forums.unrealengine.com/u/Swornh)\
**Replies:** 1\
**Last updated:** [February 28, 2025, 9:18am UTC](https://forums.unrealengine.com/t/does-rotation-on-play-sound-at-location-actually-change-anything/2363829 "2025-02-28T09:18:12Z")

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I was just wondering, does the rotation on the play sound at location blueprint node actually change the sound? Like does the sound actually have a direction to it? Or is it just a sphere outwards, so rotation doesn’t ac…

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## [Submix vs Control Bus](https://forums.unrealengine.com/t/submix-vs-control-bus/2363277)

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**Author:** [@brazen.bryce](https://forums.unrealengine.com/u/brazen.bryce)\
**Replies:** 1\
**Last updated:** [February 28, 2025, 1:37am UTC](https://forums.unrealengine.com/t/submix-vs-control-bus/2363277 "2025-02-28T01:37:25Z")

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Hi all, I’m confused about how the built-in Audio Submix blueprints are intended to work with the Audio Modulation plugin’s concept of a Control Bus and Control Bus Mixes. Are you intended to use the two systems togeth…

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## [Unreal Engine + Pixel Streaming + AZSpeech / Runtime Speech Recognizer: Mic Input Woes!](https://forums.unrealengine.com/t/unreal-engine-pixel-streaming-azspeech-runtime-speech-recognizer-mic-input-woes/1570164)

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**Author:** [@GeneralAdolphus](https://forums.unrealengine.com/u/GeneralAdolphus)\
**Replies:** 2\
**Last updated:** [February 27, 2025, 11:56am UTC](https://forums.unrealengine.com/t/unreal-engine-pixel-streaming-azspeech-runtime-speech-recognizer-mic-input-woes/1570164 "2025-02-27T11:56:28Z")

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Hey Devs! I’m building a project with voice control, using AZSpeech and Runtime Speech Recognizer Plugins for runtime speech recognition. Works like a charm in desktop builds, but I’m hitting a wall with Pixel Streaming. …

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## [Audio Listener Override solution for Isometric/TopDown game ](https://forums.unrealengine.com/t/audio-listener-override-solution-for-isometric-topdown-game/2351089)

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**Author:** [@seraph\_prod](https://forums.unrealengine.com/u/seraph_prod)\
**Replies:** 1\
**Last updated:** [February 25, 2025, 10:31pm UTC](https://forums.unrealengine.com/t/audio-listener-override-solution-for-isometric-topdown-game/2351089 "2025-02-25T22:31:30Z")

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So me and my friend are working on a game where an isometric camera is used by default, but the player can switch to a top down view by pressing R. This is a challenge for audio in terms of the setting the listener. I …

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## [How can I resume an out of range sound when the player comes back](https://forums.unrealengine.com/t/how-can-i-resume-an-out-of-range-sound-when-the-player-comes-back/297213)

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**Author:** [@monsieurgustav](https://forums.unrealengine.com/u/monsieurgustav)\
**Replies:** 15\
**Last updated:** [February 24, 2025, 6:15pm UTC](https://forums.unrealengine.com/t/how-can-i-resume-an-out-of-range-sound-when-the-player-comes-back/297213 "2025-02-24T18:15:29Z")

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Hi all, I have an AmbientSound actor in my scene, being attenuated and playing a 10 minutes sound. When the player comes in the sound zone, it starts as expected. When he leaves it stops, that’s fine. But when the pla…

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## [Failed to find these required AudioFormats: \[ 'BINKA' 'ADPCM' 'PCM' 'OPUS' 'RADA' \] After build](https://forums.unrealengine.com/t/failed-to-find-these-required-audioformats-binka-adpcm-pcm-opus-rada-after-build/2275635)

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**Author:** [@vyzor](https://forums.unrealengine.com/u/vyzor)\
**Replies:** 3\
**Last updated:** [February 23, 2025, 2:49pm UTC](https://forums.unrealengine.com/t/failed-to-find-these-required-audioformats-binka-adpcm-pcm-opus-rada-after-build/2275635 "2025-02-23T14:49:04Z")

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Hello! im having an issue with my project after building, the error did not happen in UE. 5.4 and 5.3 There’s no errors in the cook. when i click the EXE it crashes. in dev mode the error is the following: Assertion f…

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## [UE4 - HELP: No sound in the engine, not even cues have audio... WHY??? Images attached.](https://forums.unrealengine.com/t/ue4-help-no-sound-in-the-engine-not-even-cues-have-audio-why-images-attached/1805665)

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**Author:** [@DraxFX](https://forums.unrealengine.com/u/DraxFX)\
**Replies:** 1\
**Last updated:** [February 23, 2025, 3:47am UTC](https://forums.unrealengine.com/t/ue4-help-no-sound-in-the-engine-not-even-cues-have-audio-why-images-attached/1805665 "2025-02-23T03:47:03Z")

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There is no sound in the engine after the last update (UE4.26) At first I thought it was an issue with my headphones, I removed them and checked in my computer “speakers” as output, and I was able to listen to UE4.26 (s…

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## [How to implement Island/beach shores sound?](https://forums.unrealengine.com/t/how-to-implement-island-beach-shores-sound/145311)

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**Author:** [@3duardo1](https://forums.unrealengine.com/u/3duardo1)\
**Replies:** 5\
**Last updated:** [February 22, 2025, 9:35pm UTC](https://forums.unrealengine.com/t/how-to-implement-island-beach-shores-sound/145311 "2025-02-22T21:35:59Z")

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Hello guys, I was wondering what could be an optimal and eficient solution for adding 3D sound to the shores of an island or a beach. I’m a programmer and I know too little about the ue4 audio system, right now the onl…

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## [Stopping a audio track after a button release.](https://forums.unrealengine.com/t/stopping-a-audio-track-after-a-button-release/2236957)

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**Author:** [@quineldd](https://forums.unrealengine.com/u/quineldd)\
**Replies:** 1\
**Last updated:** [February 21, 2025, 5:13am UTC](https://forums.unrealengine.com/t/stopping-a-audio-track-after-a-button-release/2236957 "2025-02-21T05:13:33Z")

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Hello, I have a widget blueprint that plays audio when it has been opened. I want to be able to stop the audio when I click a button, Im using a Spawn Sound 2D to play the audio. I have been trying to figure out how to d…

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## [Sound not playing at all when entering attenuation range. ](https://forums.unrealengine.com/t/sound-not-playing-at-all-when-entering-attenuation-range/2342104)

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**Author:** [@Dumpies](https://forums.unrealengine.com/u/Dumpies)\
**Replies:** 3\
**Last updated:** [February 20, 2025, 5:51pm UTC](https://forums.unrealengine.com/t/sound-not-playing-at-all-when-entering-attenuation-range/2342104 "2025-02-20T17:51:03Z")

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I started using sound attenuation and if I spawn in the attenuation range, the audio is directional and the volume changes based on how close I am. but if I don’t spawn in range or leave and then enter into the attenuat…

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## [Audio Component. Event On Audio Finished does not work when the track is finished.](https://forums.unrealengine.com/t/audio-component-event-on-audio-finished-does-not-work-when-the-track-is-finished/2157900)

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**Author:** [@Dzhajron](https://forums.unrealengine.com/u/Dzhajron)\
**Replies:** 4\
**Last updated:** [February 19, 2025, 4:59pm UTC](https://forums.unrealengine.com/t/audio-component-event-on-audio-finished-does-not-work-when-the-track-is-finished/2157900 "2025-02-19T16:59:53Z")

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Good afternoon, I have the following problem. I want to add BGM\_BattleTheme, which consists of 2 parts: Opening and Main Part. Opening should be played once per battle and Main Part is looped. I did through Audio Co…

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## [Can I add a MetaSound as an asset in a Fusion Sampler Patch? ](https://forums.unrealengine.com/t/can-i-add-a-metasound-as-an-asset-in-a-fusion-sampler-patch/2341961)

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**Author:** [@Badatroit](https://forums.unrealengine.com/u/Badatroit)\
**Replies:** 1\
**Last updated:** [February 18, 2025, 2:40pm UTC](https://forums.unrealengine.com/t/can-i-add-a-metasound-as-an-asset-in-a-fusion-sampler-patch/2341961 "2025-02-18T14:40:24Z")

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When I run it, it crashes… could the problem be the MIDI, the inputs, or is it just not possible? That would be great…

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## [Slate Audio Playback when inside an Attenuation Audio Gameplay Volume ](https://forums.unrealengine.com/t/slate-audio-playback-when-inside-an-attenuation-audio-gameplay-volume/2341195)

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**Author:** [@leonrothenberg](https://forums.unrealengine.com/u/leonrothenberg)\
**Replies:** 0\
**Last updated:** [February 18, 2025, 4:54am UTC](https://forums.unrealengine.com/t/slate-audio-playback-when-inside-an-attenuation-audio-gameplay-volume/2341195 "2025-02-18T04:54:26Z")

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I am stumped by an issue where a sound asset being played back as a Slate sound (as part of a button press definition in a button style as defined in a UMG) is having audio gameplay volume settings applied. In our game…

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## [Metasound Watch Output node not working.](https://forums.unrealengine.com/t/metasound-watch-output-node-not-working/1709870)

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**Author:** [@21bjh](https://forums.unrealengine.com/u/21bjh)\
**Replies:** 3\
**Last updated:** [February 17, 2025, 7:48pm UTC](https://forums.unrealengine.com/t/metasound-watch-output-node-not-working/1709870 "2025-02-17T19:48:10Z")

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I am trying to use metasound in Unreal Engine 5.3 to receive output from Blueprint and use it elsewhere. However, no matter what I do, the return bool value of the Watch Output node only returns false, so the even…

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## [Audio Randomly Cuts Out](https://forums.unrealengine.com/t/audio-randomly-cuts-out/621445)

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**Author:** [@MaxJeffriesUK](https://forums.unrealengine.com/u/MaxJeffriesUK)\
**Replies:** 13\
**Last updated:** [February 15, 2025, 5:34am UTC](https://forums.unrealengine.com/t/audio-randomly-cuts-out/621445 "2025-02-15T05:34:02Z")

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Hi all, I’m new to Unreal and Metasounds, I think I’ve done everything right with the set up of spatialised loops, reverb zones and footstep sounds. But upon playing, each element slowly stops working. E.G: 3D sea-wave…

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## [Why are sounds quieter when imported?](https://forums.unrealengine.com/t/why-are-sounds-quieter-when-imported/1771489)

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**Author:** [@Arrerong](https://forums.unrealengine.com/u/Arrerong)\
**Replies:** 1\
**Last updated:** [February 14, 2025, 6:48pm UTC](https://forums.unrealengine.com/t/why-are-sounds-quieter-when-imported/1771489 "2025-02-14T18:48:48Z")

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All the sounds are approximately 3db quieter when I import them into Unreal. Why? For example, I’ve created a short music piece in my DAW, mixed it to a true peak of -0.1db and an integrated LUFS of -10.6, but as soon a…

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## [How to change spatialization method during runtime](https://forums.unrealengine.com/t/how-to-change-spatialization-method-during-runtime/2047330)

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**Author:** [@olasive1](https://forums.unrealengine.com/u/olasive1)\
**Replies:** 1\
**Last updated:** [February 11, 2025, 5:04pm UTC](https://forums.unrealengine.com/t/how-to-change-spatialization-method-during-runtime/2047330 "2025-02-11T17:04:14Z")

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Hi! I’m using the Resonance plugin in my project for binaural spatialization. Though I want to give the user the option from a menu to turn Binaural off and use Panning instead. Is there anyway via c++ or blueprints to…

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## [Adding Subtitles to the audio by importing .srt file?](https://forums.unrealengine.com/t/adding-subtitles-to-the-audio-by-importing-srt-file/2321146)

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**Author:** [@LyubomirIko](https://forums.unrealengine.com/u/LyubomirIko)\
**Replies:** 0\
**Last updated:** [February 7, 2025, 4:48am UTC](https://forums.unrealengine.com/t/adding-subtitles-to-the-audio-by-importing-srt-file/2321146 "2025-02-07T04:48:49Z")

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Unreal can import .srt files properly. Imported, they become “Basic Overlay” file. How can I use this file? I can’t find Tutorial or documentation unfortunately? Help if you know. I know I can manually write Subtit…

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## [How to add different attenuation settings within Metasounds?](https://forums.unrealengine.com/t/how-to-add-different-attenuation-settings-within-metasounds/2026451)

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**Author:** [@anders](https://forums.unrealengine.com/u/anders)\
**Replies:** 1\
**Last updated:** [February 4, 2025, 7:25pm UTC](https://forums.unrealengine.com/t/how-to-add-different-attenuation-settings-within-metasounds/2026451 "2025-02-04T19:25:57Z")

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Hey! in UE5 and metasounds I’d like to know if there’s a way to add different attenuation settings within a Metasound? For example we have 3p firing sounds. Some of the sound layers like Close, Mid and Far I’d like to…

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## [How do you add Distance Attenuation on Individual Layers in MetaSounds?](https://forums.unrealengine.com/t/how-do-you-add-distance-attenuation-on-individual-layers-in-metasounds/671489)

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**Author:** [@bigbadbrad23](https://forums.unrealengine.com/u/bigbadbrad23)\
**Replies:** 10\
**Last updated:** [February 4, 2025, 7:22pm UTC](https://forums.unrealengine.com/t/how-do-you-add-distance-attenuation-on-individual-layers-in-metasounds/671489 "2025-02-04T19:22:53Z")

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I’m working on a looping weapon MetaSound, most of my current logic is copied from the Lyra Project Looping Fully Automatic Weapon. It features multiple layers, a main layer, second layer, mechanical layer etc… in it’s …

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## [Police Siren created wtih MetaSounds. Does this sound right?](https://forums.unrealengine.com/t/police-siren-created-wtih-metasounds-does-this-sound-right/2307797)

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**Author:** [@OffbeatRaptor44](https://forums.unrealengine.com/u/OffbeatRaptor44)\
**Replies:** 6\
**Last updated:** [February 4, 2025, 3:46am UTC](https://forums.unrealengine.com/t/police-siren-created-wtih-metasounds-does-this-sound-right/2307797 "2025-02-04T03:46:29Z")

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I made a siren using MetaSounds. I want to ask you, does this sound right?

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## [Metasound Duration Value is fixed at 9999. ](https://forums.unrealengine.com/t/metasound-duration-value-is-fixed-at-9999/1866391)

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**Author:** [@Zepett0](https://forums.unrealengine.com/u/Zepett0)\
**Replies:** 1\
**Last updated:** [February 3, 2025, 10:30pm UTC](https://forums.unrealengine.com/t/metasound-duration-value-is-fixed-at-9999/1866391 "2025-02-03T22:30:09Z")

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The duration is pinned to 9999 so the NRT tutorial can no longer be done. Creating an NRT blueprint and placing it on a map causes a crash. Wave format is not a problem because the duration is set. The problem is me…

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