# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=100

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**Page:** 101

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## [UE4 Audio (attenuated) comes through both ears equally when to the right of player on android?](https://forums.unrealengine.com/t/ue4-audio-attenuated-comes-through-both-ears-equally-when-to-the-right-of-player-on-android/435967)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_8f6e4946](https://forums.unrealengine.com/u/anonymous_user_8f6e4946)\
**Replies:** 2\
**Last updated:** [October 22, 2018, 5:48pm UTC](https://forums.unrealengine.com/t/ue4-audio-attenuated-comes-through-both-ears-equally-when-to-the-right-of-player-on-android/435967 "2018-10-22T17:48:24Z")

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On PC, when the player rotates so that the audio is to the right, the sound only (for the most part) comes through the right ear on my headphones. This is to be expected. However, on Android the audio comes through both …

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## [How to play different footstep sounds at different speeds](https://forums.unrealengine.com/t/how-to-play-different-footstep-sounds-at-different-speeds/436048)

<div class="topic-metadata">

**Author:** [@DaveDavey](https://forums.unrealengine.com/u/DaveDavey)\
**Replies:** 13\
**Last updated:** [October 22, 2018, 2:32am UTC](https://forums.unrealengine.com/t/how-to-play-different-footstep-sounds-at-different-speeds/436048 "2018-10-22T02:32:09Z")

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So I understand how to play footstep sounds using the first person running animation and adding play sound nodes on the timeline, I also know how to play different sounds based on the material you’re walking on. But what…

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## [Box Collision Overlap in Character (NPC) Blueprint fire by itself?](https://forums.unrealengine.com/t/box-collision-overlap-in-character-npc-blueprint-fire-by-itself/435932)

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**Author:** [@DLausch](https://forums.unrealengine.com/u/DLausch)\
**Replies:** 5\
**Last updated:** [October 19, 2018, 10:56pm UTC](https://forums.unrealengine.com/t/box-collision-overlap-in-character-npc-blueprint-fire-by-itself/435932 "2018-10-19T22:56:41Z")

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Hello, I just added a Box Collision to my NPC, to become able when the Player overlap the Box, that it plays a sound. I added a Check if the overlapping Actor is a Player by using “Actor Has Tag”. Otherwise the NPC fir…

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## [Sequence recorder not recording actions](https://forums.unrealengine.com/t/sequence-recorder-not-recording-actions/117710)

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**Author:** [@Cxrrxj](https://forums.unrealengine.com/u/Cxrrxj)\
**Replies:** 1\
**Last updated:** [October 19, 2018, 8:37pm UTC](https://forums.unrealengine.com/t/sequence-recorder-not-recording-actions/117710 "2018-10-19T20:37:33Z")

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Hi, I’m working with Unreal 20 trying to record my game level with sequence recorder. I can’t figure out how to record the actions triggered by the character as it moves around the scene. I want to record the audio from…

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## [UE4 why is audio (attenuation) coming through both ears equally when to the right of player on mobile?](https://forums.unrealengine.com/t/ue4-why-is-audio-attenuation-coming-through-both-ears-equally-when-to-the-right-of-player-on-mobile/435957)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_8f6e4946](https://forums.unrealengine.com/u/anonymous_user_8f6e4946)\
**Replies:** 0\
**Last updated:** [October 19, 2018, 12:40pm UTC](https://forums.unrealengine.com/t/ue4-why-is-audio-attenuation-coming-through-both-ears-equally-when-to-the-right-of-player-on-mobile/435957 "2018-10-19T12:40:19Z")

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I have a mono audio that has attenuation turned on. On PC, when I turn so that the audio is to my right, the sound only (for the most part) comes through my right ear. However, on mobile (Android), the audio comes throu…

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## [Wasn't there a way to edit sound clips in UE4?](https://forums.unrealengine.com/t/wasnt-there-a-way-to-edit-sound-clips-in-ue4/435642)

<div class="topic-metadata">

**Author:** [@Feureau](https://forums.unrealengine.com/u/Feureau)\
**Replies:** 1\
**Last updated:** [October 19, 2018, 6:54am UTC](https://forums.unrealengine.com/t/wasnt-there-a-way-to-edit-sound-clips-in-ue4/435642 "2018-10-19T06:54:37Z")

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I can’t seem to find it, but didn’t there used to be a way to open and edit soundwaves in UE4? Like say, you have a soundclip of a footsteps and turns out there’s some blank sound before the soundwave kicks in in the aud…

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## [UE-63843 - New Audio engine crashing (No steam audio)](https://forums.unrealengine.com/t/ue-63843-new-audio-engine-crashing-no-steam-audio/434088)

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**Author:** [@Th120](https://forums.unrealengine.com/u/Th120)\
**Replies:** 3\
**Last updated:** [October 17, 2018, 7:28pm UTC](https://forums.unrealengine.com/t/ue-63843-new-audio-engine-crashing-no-steam-audio/434088 "2018-10-17T19:28:37Z")

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Mostly related to UE-63843. No Steam audio etc, only “AudioDeviceModuleName=AudioMixerXAudio2” For some reason this happens on a build we run on a win 2016 server, while building locally from source works for my comput…

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## [No engine rev when play testing](https://forums.unrealengine.com/t/no-engine-rev-when-play-testing/435823)

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**Author:** [@Neil\_London](https://forums.unrealengine.com/u/Neil_London)\
**Replies:** 0\
**Last updated:** [October 17, 2018, 3:41pm UTC](https://forums.unrealengine.com/t/no-engine-rev-when-play-testing/435823 "2018-10-17T15:41:50Z")

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I know this sounds weird but whenever I press play to play test something I don’t get any “rev.” My editor sounds are enabled and my realtime audio is maxed. I’ve tried to restart and nothing but all my other editor audi…

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## [Steam audio:  Attenuation plugin setting doesn't available (UE4.20)](https://forums.unrealengine.com/t/steam-audio-attenuation-plugin-setting-doesnt-available-ue4-20/116171)

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**Author:** [@Citymmersion](https://forums.unrealengine.com/u/Citymmersion)\
**Replies:** 2\
**Last updated:** [October 17, 2018, 11:58am UTC](https://forums.unrealengine.com/t/steam-audio-attenuation-plugin-setting-doesnt-available-ue4-20/116171 "2018-10-17T11:58:00Z")

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Hello, I have followed all the steps in order to setup STEAM AUDIO and use for audio occulsion. First, i have created a shortcut (with the extension -audiomixer) and run the project. Edit/plugin/audio STEAM enabled In…

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## [Steam Audio - Dynamic PhononMaterial Change](https://forums.unrealengine.com/t/steam-audio-dynamic-phononmaterial-change/117608)

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**Author:** [@TheoT](https://forums.unrealengine.com/u/TheoT)\
**Replies:** 0\
**Last updated:** [October 17, 2018, 7:32am UTC](https://forums.unrealengine.com/t/steam-audio-dynamic-phononmaterial-change/117608 "2018-10-17T07:32:22Z")

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Hi! Quick question: Is it possible to change Steam Audio - PhononMaterial dynamically in game. In example, player presses controller which changes the material of room walls from wood to metal. Is it possible also for P…

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## [How to simply play a sound?](https://forums.unrealengine.com/t/how-to-simply-play-a-sound/369347)

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**Author:** [@anonymous\_user\_ccd1615d](https://forums.unrealengine.com/u/anonymous_user_ccd1615d)\
**Replies:** 4\
**Last updated:** [October 16, 2018, 11:21pm UTC](https://forums.unrealengine.com/t/how-to-simply-play-a-sound/369347 "2018-10-16T23:21:25Z")

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I seached around and found only strange solutions; Whats the simplest way to play a Sound with c++? I already found the function UGameplayStatics::PlaySound :slight\_smile:

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## [Steam Audio - Dynamic PhononMaterial Change](https://forums.unrealengine.com/t/steam-audio-dynamic-phononmaterial-change/435736)

<div class="topic-metadata">

**Author:** [@TheoT](https://forums.unrealengine.com/u/TheoT)\
**Replies:** 0\
**Last updated:** [October 16, 2018, 11:48am UTC](https://forums.unrealengine.com/t/steam-audio-dynamic-phononmaterial-change/435736 "2018-10-16T11:48:44Z")

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Hi! Quick question: Is it possible to change Steam Audio - PhononMaterial dynamically in game. In example, player presses controller which changes the material of room walls from wood to metal. Is it possible also for P…

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## [Audio volume help](https://forums.unrealengine.com/t/audio-volume-help/323559)

<div class="topic-metadata">

**Author:** [@AndrewJ](https://forums.unrealengine.com/u/AndrewJ)\
**Replies:** 2\
**Last updated:** [October 15, 2018, 9:49pm UTC](https://forums.unrealengine.com/t/audio-volume-help/323559 "2018-10-15T21:49:53Z")

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I have been trying to get an audio volume to work for a week now. I have been able to create reverb within the volume, but that’s it. Here’s what I want to happen: I walk inside the volume, and the ambient noise volume …

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## [Audio Volume Example?](https://forums.unrealengine.com/t/audio-volume-example/435693)

<div class="topic-metadata">

**Author:** [@VagrantProfile](https://forums.unrealengine.com/u/VagrantProfile)\
**Replies:** 0\
**Last updated:** [October 15, 2018, 7:00pm UTC](https://forums.unrealengine.com/t/audio-volume-example/435693 "2018-10-15T19:00:17Z")

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Can we get a good example of the proper, step-by-step way to use an Audio Volume actor? The documentation really doesn’t help at all and trying to grok this is nearly impossible. I feel like this is WAY harder than it …

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## [Can't find "Set Switch" reference in BP, Wwise](https://forums.unrealengine.com/t/cant-find-set-switch-reference-in-bp-wwise/435680)

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**Author:** [@EirikJ](https://forums.unrealengine.com/u/EirikJ)\
**Replies:** 0\
**Last updated:** [October 15, 2018, 4:00pm UTC](https://forums.unrealengine.com/t/cant-find-set-switch-reference-in-bp-wwise/435680 "2018-10-15T16:00:46Z")

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Hi, I’ve been looking into setting up Wwise in UE4 and been following this tutorial: https://blog.audiokinetic.com/-unity-3d/ But the “Set Switch” object I get in BP has “actor” and not “target” as a reference, and wh…

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## [\[Solved\] Sound Class and Global Volume half working](https://forums.unrealengine.com/t/solved-sound-class-and-global-volume-half-working/390439)

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**Author:** [@Blucifer](https://forums.unrealengine.com/u/Blucifer)\
**Replies:** 3\
**Last updated:** [October 15, 2018, 3:12pm UTC](https://forums.unrealengine.com/t/solved-sound-class-and-global-volume-half-working/390439 "2018-10-15T15:12:22Z")

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Hello guys, Im working on my Global Volume Control, I have already the Master Volume working, but I got some problem to put the Music and other volume control to work, all child of the Master Volume Sound Class (SC\_Maste…

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## [No sound after loading save file 4.20](https://forums.unrealengine.com/t/no-sound-after-loading-save-file-4-20/435600)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_0896116a](https://forums.unrealengine.com/u/anonymous_user_0896116a)\
**Replies:** 0\
**Last updated:** [October 15, 2018, 1:03pm UTC](https://forums.unrealengine.com/t/no-sound-after-loading-save-file-4-20/435600 "2018-10-15T13:03:00Z")

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My sound works perfectly fine when the game is first opened. Even if you start a new game there is still sound. But if you load a save file, suddenly there is absolutely no sound. Any reason this could be? I was not mani…

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## [New Audio Engineのエフェクトプリセットが表示されないのですが](https://forums.unrealengine.com/t/new-audio-engine/435543)

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**Author:** [@SATORU-OKBUO](https://forums.unrealengine.com/u/SATORU-OKBUO)\
**Replies:** 2\
**Last updated:** [October 14, 2018, 3:57pm UTC](https://forums.unrealengine.com/t/new-audio-engine/435543 "2018-10-14T15:57:15Z")

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New Audio Engineの各種エフェクトの検証をしようとしているのですが、 通常11種類あるはずのSource Effect が0種類となっており何もプリセットを作成できなくなっています。 SubmixEffectは3種類のみの表示となっています。こちらどのような要因が考えられますでしょうか？ ショートカットからコマンドラインで-audiomixerを加えて起動しています。 その他のAudioBusやSubmixなどのア…

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## [No sound after loading a save file 4.20](https://forums.unrealengine.com/t/no-sound-after-loading-a-save-file-4-20/435599)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_0896116a](https://forums.unrealengine.com/u/anonymous_user_0896116a)\
**Replies:** 0\
**Last updated:** [October 14, 2018, 6:58am UTC](https://forums.unrealengine.com/t/no-sound-after-loading-a-save-file-4-20/435599 "2018-10-14T06:58:54Z")

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My sound works perfectly fine when the game is first opened. Even if you start a new game there is still sound. But if you load a save file, suddenly there is absolutely no sound. Any reason this could be? I was not mani…

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## [Audio component Value](https://forums.unrealengine.com/t/audio-component-value/435489)

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**Author:** [@ameson](https://forums.unrealengine.com/u/ameson)\
**Replies:** 1\
**Last updated:** [October 13, 2018, 10:40am UTC](https://forums.unrealengine.com/t/audio-component-value/435489 "2018-10-13T10:40:53Z")

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Hi, I added Audio component variable to my blueprint and want to set Value (audio file), but list with Assets doesn’t show any Audio files despite I have my placeholder wav file in content folder. Is it known issue or …

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## [For Loop sounds](https://forums.unrealengine.com/t/for-loop-sounds/435422)

<div class="topic-metadata">

**Author:** [@FramersVR](https://forums.unrealengine.com/u/FramersVR)\
**Replies:** 1\
**Last updated:** [October 12, 2018, 11:19pm UTC](https://forums.unrealengine.com/t/for-loop-sounds/435422 "2018-10-12T23:19:16Z")

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I’m trying to use a For Loop to play an audio cue 3 times. When I tried this, the sound would play all at once, i.e. it almost sounds like three people saying the sound cue at the same time. So I added a delay node aft…

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## [New Audio Engine Affects Concatenator and Oscillator nodes](https://forums.unrealengine.com/t/new-audio-engine-affects-concatenator-and-oscillator-nodes/117434)

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**Author:** [@TheNewTeed](https://forums.unrealengine.com/u/TheNewTeed)\
**Replies:** 0\
**Last updated:** [October 12, 2018, 2:29pm UTC](https://forums.unrealengine.com/t/new-audio-engine-affects-concatenator-and-oscillator-nodes/117434 "2018-10-12T14:29:08Z")

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Hi, I’m using 4.20 (not sure whether this occurs in older versions), and have just activated the new audio engine for this project. I’ve gone back and revisited some existing soundcues and noticed that the Concatenator…

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## [Do UMG animation and visibility once text changed?](https://forums.unrealengine.com/t/do-umg-animation-and-visibility-once-text-changed/435394)

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**Author:** [@anonymous\_user\_fc813986](https://forums.unrealengine.com/u/anonymous_user_fc813986)\
**Replies:** 1\
**Last updated:** [October 12, 2018, 11:00am UTC](https://forums.unrealengine.com/t/do-umg-animation-and-visibility-once-text-changed/435394 "2018-10-12T11:00:24Z")

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Hi there, I have stucked in poping out messange once text changed. So exactly I have created a Radio that plays random cues as well they set up the song name. I want to make popout messange once song will change. I have …

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## [For Loop sounds](https://forums.unrealengine.com/t/for-loop-sounds/435419)

<div class="topic-metadata">

**Author:** [@FramersVR](https://forums.unrealengine.com/u/FramersVR)\
**Replies:** 3\
**Last updated:** [October 11, 2018, 6:32pm UTC](https://forums.unrealengine.com/t/for-loop-sounds/435419 "2018-10-11T18:32:47Z")

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I’m trying to use a For Loop to play an audio cue 3 times. When I tried this, the sound would play all at once. I added a delay node after the sound cue–but the sound only plays once. Is there a way to play a sound cu…

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## [Enterprise or game developer license?](https://forums.unrealengine.com/t/enterprise-or-game-developer-license/435352)

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**Author:** [@anonymous\_user\_cd02ecc41](https://forums.unrealengine.com/u/anonymous_user_cd02ecc41)\
**Replies:** 2\
**Last updated:** [October 10, 2018, 6:07pm UTC](https://forums.unrealengine.com/t/enterprise-or-game-developer-license/435352 "2018-10-10T18:07:07Z")

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Hey Guys! Hope your having a good day! I’m an architect and I want to start using UE for archviz and VR (archviz related). I know that for those purposes I don’t have to pay royalties (right?). The thing is that in the…

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## [Getting real-time sound as an input.](https://forums.unrealengine.com/t/getting-real-time-sound-as-an-input/117256)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_346d9da3](https://forums.unrealengine.com/u/anonymous_user_346d9da3)\
**Replies:** 1\
**Last updated:** [October 10, 2018, 3:36pm UTC](https://forums.unrealengine.com/t/getting-real-time-sound-as-an-input/117256 "2018-10-10T15:36:07Z")

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Hey guys, I’m really beginner of Unreal Engine, so this question could be stupid. I wonder Unreal Engine can get real-time sound as an input. For instance, I’m clapping. Can Unreal Engine take clapping as an input sourc…

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## [FREE Fantasy Audio Sampler Pack](https://forums.unrealengine.com/t/free-fantasy-audio-sampler-pack/117348)

<div class="topic-metadata">

**Author:** [@mlamanna](https://forums.unrealengine.com/u/mlamanna)\
**Replies:** 0\
**Last updated:** [October 10, 2018, 12:54pm UTC](https://forums.unrealengine.com/t/free-fantasy-audio-sampler-pack/117348 "2018-10-10T12:54:09Z")

</div>

Subscribe to my newsletter and receive a FREE Fantasy Audio Sampler Pack\](SoundCloud - Hear the world’s sounds).

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## [Sound gets muted after loading save](https://forums.unrealengine.com/t/sound-gets-muted-after-loading-save/435343)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_0896116a](https://forums.unrealengine.com/u/anonymous_user_0896116a)\
**Replies:** 0\
**Last updated:** [October 9, 2018, 9:24pm UTC](https://forums.unrealengine.com/t/sound-gets-muted-after-loading-save/435343 "2018-10-09T21:24:52Z")

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For some reason, if i load a saved game of my project there is absolutely no sound. Any ideas on why? Until I get to a cinematic and then the sound comes back and starts working again.

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## [AnimNotify calling both run and walk at same time?](https://forums.unrealengine.com/t/animnotify-calling-both-run-and-walk-at-same-time/284830)

<div class="topic-metadata">

**Author:** [@Mixitman\_1](https://forums.unrealengine.com/u/Mixitman_1)\
**Replies:** 7\
**Last updated:** [October 8, 2018, 6:32pm UTC](https://forums.unrealengine.com/t/animnotify-calling-both-run-and-walk-at-same-time/284830 "2018-10-08T18:32:52Z")

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So I was really happy about getting AnimNotify to work on creating a walking sound in UE4 on default /mesh/animation/graph … however, when attempted to add a new set of notifies for running animation, walking anima…

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## [Oculus Audio reverb](https://forums.unrealengine.com/t/oculus-audio-reverb/117227)

<div class="topic-metadata">

**Author:** [@virtualHC](https://forums.unrealengine.com/u/virtualHC)\
**Replies:** 0\
**Last updated:** [October 8, 2018, 12:09am UTC](https://forums.unrealengine.com/t/oculus-audio-reverb/117227 "2018-10-08T00:09:05Z")

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Hello, I’ve been trying to get reverb with Oculus Audio to work in UE4 (4.20). Is this possible? I found the reverb settings in the plugin preferences but I can’t find where to set the reverb level or dry/wet mix. There…

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