# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md?page=10

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**Page:** 11

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## [Unable to duplicate MetaSounds in runtime for shipping builds using the Meta Sound Builder API](https://forums.unrealengine.com/t/unable-to-duplicate-metasounds-in-runtime-for-shipping-builds-using-the-meta-sound-builder-api/2539114)

<div class="topic-metadata">

**Author:** [@DataDisruptor](https://forums.unrealengine.com/u/DataDisruptor)\
**Replies:** 0\
**Last updated:** [June 3, 2025, 2:52pm UTC](https://forums.unrealengine.com/t/unable-to-duplicate-metasounds-in-runtime-for-shipping-builds-using-the-meta-sound-builder-api/2539114 "2025-06-03T14:52:16Z")

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Hi there good people, I have been working with Metasounds in C++, for a procedural music system I am working on. I need to duplicate and make copies of Metasounds assets in runtime (to be able to wrap sound waves with …

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## [Reverb Doesn't Work At All](https://forums.unrealengine.com/t/reverb-doesnt-work-at-all/444463)

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**Author:** [@w0hoho](https://forums.unrealengine.com/u/w0hoho)\
**Replies:** 10\
**Last updated:** [June 3, 2025, 1:17pm UTC](https://forums.unrealengine.com/t/reverb-doesnt-work-at-all/444463 "2025-06-03T13:17:54Z")

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I followed this tutorial , but it doesn’t work on my project. I checked “appy effects” box on sound class, I set audio volume’s priorty to 1, I tried Steam Audio, none of them worked. Does anyone know what to do?

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## [Media Player in UMG – no audio](https://forums.unrealengine.com/t/media-player-in-umg-no-audio/77788)

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**Author:** [@anonymous\_user\_07ba773b](https://forums.unrealengine.com/u/anonymous_user_07ba773b)\
**Replies:** 22\
**Last updated:** [June 2, 2025, 6:22am UTC](https://forums.unrealengine.com/t/media-player-in-umg-no-audio/77788 "2025-06-02T06:22:40Z")

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I’m trying to play a video in UMG, and getting video but no audio playing. Here are my steps: Import video as File Source Create new Media Player and associated Media Sound Wave and Media Texture When I open up the M…

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## [Sound Cues and Audio Pipeline](https://forums.unrealengine.com/t/sound-cues-and-audio-pipeline/2531316)

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**Author:** [@bartoszpie](https://forums.unrealengine.com/u/bartoszpie)\
**Replies:** 1\
**Last updated:** [May 28, 2025, 2:23pm UTC](https://forums.unrealengine.com/t/sound-cues-and-audio-pipeline/2531316 "2025-05-28T14:23:05Z")

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Question about the future of Sound Cues- are they planned to be deprecated at some point in UE5.x? And if so, is there any timeline for that, or mention of a reliable migration path or tool? I’m curious what the long-ter…

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## [How to play multiple Sound Cue simultaneously](https://forums.unrealengine.com/t/how-to-play-multiple-sound-cue-simultaneously/2493740)

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**Author:** [@Cherry\_C1](https://forums.unrealengine.com/u/Cherry_C1)\
**Replies:** 8\
**Last updated:** [May 27, 2025, 5:11pm UTC](https://forums.unrealengine.com/t/how-to-play-multiple-sound-cue-simultaneously/2493740 "2025-05-27T17:11:45Z")

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I have placed speakers throughout the level to play announcements, but as the player progresses, the announcement sounds from these speakers play out of sync. How can I make these Sound Cues play simultaneously?

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## [Any sounds I add to my Level/Scene all play at once in the Editor Menu whenever I open the Level. ](https://forums.unrealengine.com/t/any-sounds-i-add-to-my-level-scene-all-play-at-once-in-the-editor-menu-whenever-i-open-the-level/2528792)

<div class="topic-metadata">

**Author:** [@AZtheGR8](https://forums.unrealengine.com/u/AZtheGR8)\
**Replies:** 1\
**Last updated:** [May 27, 2025, 8:15am UTC](https://forums.unrealengine.com/t/any-sounds-i-add-to-my-level-scene-all-play-at-once-in-the-editor-menu-whenever-i-open-the-level/2528792 "2025-05-27T08:15:46Z")

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So I think it’s a hacker harassing me and they clearly added a feature that is insanley annoying and I’m unsure how to stop it but the problem is that, ANY Sound effects or music I add to my scene all play at once all th…

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## [Custom Guard Audio](https://forums.unrealengine.com/t/custom-guard-audio/2454378)

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**Author:** [@michall.cr](https://forums.unrealengine.com/u/michall.cr)\
**Replies:** 1\
**Last updated:** [May 26, 2025, 8:10pm UTC](https://forums.unrealengine.com/t/custom-guard-audio/2454378 "2025-05-26T20:10:47Z")

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Hi, I am making a horror theme map. I have custom monsters made through Custom Guard Retargeting and I want to add unique sounds to the Guards so it adds more atmosphere to the map. But I couldn’t find anything helpful. …

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## [If I put an AudioCaptureComponent on an actor, it disappears when I restart it. ](https://forums.unrealengine.com/t/if-i-put-an-audiocapturecomponent-on-an-actor-it-disappears-when-i-restart-it/2518038)

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**Author:** [@rosiro](https://forums.unrealengine.com/u/rosiro)\
**Replies:** 1\
**Last updated:** [May 26, 2025, 7:24am UTC](https://forums.unrealengine.com/t/if-i-put-an-audiocapturecomponent-on-an-actor-it-disappears-when-i-restart-it/2518038 "2025-05-26T07:24:32Z")

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If I put an AudioCaptureComponent on an actor, it disappears when I restart it. For example, put an AudioCaptureComponent on BP\_ThirdPersonCharacter. Even if I use AudioCaptureComponent on the blueprint, when I restart …

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## [Randomized Loops](https://forums.unrealengine.com/t/randomized-loops/628961)

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**Author:** [@DragonHeartSong](https://forums.unrealengine.com/u/DragonHeartSong)\
**Replies:** 8\
**Last updated:** [May 23, 2025, 4:29am UTC](https://forums.unrealengine.com/t/randomized-loops/628961 "2025-05-23T04:29:42Z")

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UE4 … I had a clue how to do this and made a procedural music generator. I can make it work with sound cues. With UE5 and metasounds, I am so lost and can’t even get the arrays to properly play. I’ve followed a few tut…

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## [Random node picking from exclusively it's first pin.](https://forums.unrealengine.com/t/random-node-picking-from-exclusively-its-first-pin/2516040)

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**Author:** [@CyberPanda1670](https://forums.unrealengine.com/u/CyberPanda1670)\
**Replies:** 0\
**Last updated:** [May 18, 2025, 3:44am UTC](https://forums.unrealengine.com/t/random-node-picking-from-exclusively-its-first-pin/2516040 "2025-05-18T03:44:58Z")

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Not entirely sure if it’s a bug.. but whenever I play this sound que it always outputs from pin 1 (“waterfall\_2”). I tried messing around and figured out if I move around the outputs within the random node it will te…

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## [Nali Chant \[Dark Arena\] (Gary Afterlife Remix with remaster footage)](https://forums.unrealengine.com/t/nali-chant-dark-arena-gary-afterlife-remix-with-remaster-footage/2515878)

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**Author:** [@Sonifybeatz](https://forums.unrealengine.com/u/Sonifybeatz)\
**Replies:** 0\
**Last updated:** [May 17, 2025, 11:18pm UTC](https://forums.unrealengine.com/t/nali-chant-dark-arena-gary-afterlife-remix-with-remaster-footage/2515878 "2025-05-17T23:18:13Z")

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Howdy friends :slight\_smile: It’s that time again for another tribute, this time ‘Nali Chant’ with some remastered footage I was able to edit thanks to Krull0r and his ‘Unreal Redux’ project. Hope all is well, -G …

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## [FMOD problem when packaging for Windows with UE5.5.4 ](https://forums.unrealengine.com/t/fmod-problem-when-packaging-for-windows-with-ue5-5-4/2510413)

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**Author:** [@AlbrtoJimenez777](https://forums.unrealengine.com/u/AlbrtoJimenez777)\
**Replies:** 2\
**Last updated:** [May 17, 2025, 6:54pm UTC](https://forums.unrealengine.com/t/fmod-problem-when-packaging-for-windows-with-ue5-5-4/2510413 "2025-05-17T18:54:28Z")

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Hello, so I’m trying to package a game in Unreal Engine 5.5.4 in which I used FMOD for the audio, and when I try to open the executable file, this error pops up: “Plugin ‘FMODStudio’ failed to load because module ‘FMODSt…

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## [OnAudioFinished not called for USoundWaveProcedural](https://forums.unrealengine.com/t/onaudiofinished-not-called-for-usoundwaveprocedural/438635)

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**Author:** [@yar3333](https://forums.unrealengine.com/u/yar3333)\
**Replies:** 3\
**Last updated:** [May 17, 2025, 2:18am UTC](https://forums.unrealengine.com/t/onaudiofinished-not-called-for-usoundwaveprocedural/438635 "2025-05-17T02:18:57Z")

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I have a class extended from USoundWaveProcedural: // HEADER UCLASS() class UMySoundWave : public USoundWaveProcedural { GENERATED\_UCLASS\_BODY() public: bool Initialize(); }; //CODE UMySoundWave::UMySoundWave(cons…

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## [SwapAudioOutputDevice Interface not work on windows11 since already return success ](https://forums.unrealengine.com/t/swapaudiooutputdevice-interface-not-work-on-windows11-since-already-return-success/2513504)

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**Author:** [@JingGong\_1](https://forums.unrealengine.com/u/JingGong_1)\
**Replies:** 0\
**Last updated:** [May 16, 2025, 2:23pm UTC](https://forums.unrealengine.com/t/swapaudiooutputdevice-interface-not-work-on-windows11-since-already-return-success/2513504 "2025-05-16T14:23:08Z")

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we already got this log, but the headphone device do not change, should i change any setting on windows system?

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## [Link errors when creating new node types](https://forums.unrealengine.com/t/link-errors-when-creating-new-node-types/1940514)

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**Author:** [@AlbertMadrenys](https://forums.unrealengine.com/u/AlbertMadrenys)\
**Replies:** 10\
**Last updated:** [May 15, 2025, 3:47pm UTC](https://forums.unrealengine.com/t/link-errors-when-creating-new-node-types/1940514 "2025-05-15T15:47:45Z")

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Hi everyone, I’m trying to create my own pin type for the vertex interface of my node. For now, I’m just trying to implement a basic new pin with TCHAR, just to make sure that everything works with a simple type. I am …

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## [Sound FX missing from the Paragon Assets is a tragedy.](https://forums.unrealengine.com/t/sound-fx-missing-from-the-paragon-assets-is-a-tragedy/109364)

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**Author:** [@Wa1rus](https://forums.unrealengine.com/u/Wa1rus)\
**Replies:** 4\
**Last updated:** [May 14, 2025, 6:08pm UTC](https://forums.unrealengine.com/t/sound-fx-missing-from-the-paragon-assets-is-a-tragedy/109364 "2025-05-14T18:08:23Z")

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Currently the Paragon Assets only have sound cues for voice lines. There are no sounds included for any attacks or abilities. I think this is a huge missing piece from the release of these assets and will likely hold bac…

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## [How to change the volume of an entire sound class?](https://forums.unrealengine.com/t/how-to-change-the-volume-of-an-entire-sound-class/2509465)

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**Author:** [@carta\_oro](https://forums.unrealengine.com/u/carta_oro)\
**Replies:** 0\
**Last updated:** [May 14, 2025, 7:36am UTC](https://forums.unrealengine.com/t/how-to-change-the-volume-of-an-entire-sound-class/2509465 "2025-05-14T07:36:56Z")

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I’ve created a sound class and assigned it to a sound cue, but is it possible to use it to change the volume? I think that being able to set a class means that it is possible to change it based on the class. But I can’t …

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## [Unable to stop audio component](https://forums.unrealengine.com/t/unable-to-stop-audio-component/463940)

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**Author:** [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Replies:** 10\
**Last updated:** [May 14, 2025, 2:11am UTC](https://forums.unrealengine.com/t/unable-to-stop-audio-component/463940 "2025-05-14T02:11:01Z")

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I have a couple of simple custom events to start and stop audio ( a squeaky door ): PlaySqueak is called during a timeline, which is ok, because it checks if the audio is already playing and only starts it if not. S…

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## [live streaming audio into unreal engine then into oculus rift VR headset](https://forums.unrealengine.com/t/live-streaming-audio-into-unreal-engine-then-into-oculus-rift-vr-headset/2508353)

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**Author:** [@Lilybelle.effra](https://forums.unrealengine.com/u/Lilybelle.effra)\
**Replies:** 0\
**Last updated:** [May 13, 2025, 3:18pm UTC](https://forums.unrealengine.com/t/live-streaming-audio-into-unreal-engine-then-into-oculus-rift-vr-headset/2508353 "2025-05-13T15:18:20Z")

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Im fairly new to unreal so don’t know if this is possible but is there a way to live stream audio into an unreal engine project that’s being used as VR using an oculus rift headset. I want to have live sound recorded in …

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## [How to seamlessly loop audio? (Music & Ambience)](https://forums.unrealengine.com/t/how-to-seamlessly-loop-audio-music-ambience/477131)

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**Author:** [@stuck\_compiling](https://forums.unrealengine.com/u/stuck_compiling)\
**Replies:** 8\
**Last updated:** [May 11, 2025, 12:45pm UTC](https://forums.unrealengine.com/t/how-to-seamlessly-loop-audio-music-ambience/477131 "2025-05-11T12:45:37Z")

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Not as far as I know. I think you’d have to write a blueprint to control the process if you want some sort of random overlay thing going on… EDIT: Seamless looping ( connecting the end to the start ) is totally inaudibl…

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## [Seamless Music Looping](https://forums.unrealengine.com/t/seamless-music-looping/411011)

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**Author:** [@Borkleby](https://forums.unrealengine.com/u/Borkleby)\
**Replies:** 11\
**Last updated:** [May 11, 2025, 11:58am UTC](https://forums.unrealengine.com/t/seamless-music-looping/411011 "2025-05-11T11:58:40Z")

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Hi there, I am having trouble with getting my music in my game to play properly. The way it currently works is: I have a sound cue that concatenates two tracks together, one representing the first part of the song to pl…

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## [Quartz API doesn't allow adjusting start time when pulled from queue. ](https://forums.unrealengine.com/t/quartz-api-doesnt-allow-adjusting-start-time-when-pulled-from-queue/2546497)

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**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 5\
**Last updated:** [May 9, 2025, 9:09pm UTC](https://forums.unrealengine.com/t/quartz-api-doesnt-allow-adjusting-start-time-when-pulled-from-queue/2546497 "2025-05-09T21:09:00Z")

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See repro steps. It helps to be running a debug build or other constraint that will make it more likely for the frame rate to be bad enough to fail to submit. Alternative solution: Quartz could allow me to specify a spe…

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## [Something that i want to ask](https://forums.unrealengine.com/t/something-that-i-want-to-ask/270837)

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**Author:** [@anonymous\_user\_d0922b4d](https://forums.unrealengine.com/u/anonymous_user_d0922b4d)\
**Replies:** 2\
**Last updated:** [May 8, 2025, 2:38pm UTC](https://forums.unrealengine.com/t/something-that-i-want-to-ask/270837 "2025-05-08T14:38:55Z")

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I’ll make a video game with Unreal Engine but i want to add background music -arabic music- and the musics should be no copyright, how can i find no copyright musics?

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## [Can't adjust Media Audio (Aka Video's Audio) via Set Volume Multiplier or a Sound Class on Android](https://forums.unrealengine.com/t/cant-adjust-media-audio-aka-videos-audio-via-set-volume-multiplier-or-a-sound-class-on-android/630397)

<div class="topic-metadata">

**Author:** [@Nonlin](https://forums.unrealengine.com/u/Nonlin)\
**Replies:** 2\
**Last updated:** [May 7, 2025, 3:32pm UTC](https://forums.unrealengine.com/t/cant-adjust-media-audio-aka-videos-audio-via-set-volume-multiplier-or-a-sound-class-on-android/630397 "2025-05-07T15:32:56Z")

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On PC the MediaSound Component’s Audio Class or Set Volume Multiplier doesn’t work for Android on Mobile. The same BP code has no issue working on PC. Is this a known limitation/bug? The issue exists on both 4.26 and 4…

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## [Persistent audio buzzing/static sound when using Unreal Engine 5](https://forums.unrealengine.com/t/persistent-audio-buzzing-static-sound-when-using-unreal-engine-5/532047)

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**Author:** [@ConnorW8](https://forums.unrealengine.com/u/ConnorW8)\
**Replies:** 40\
**Last updated:** [May 6, 2025, 3:12pm UTC](https://forums.unrealengine.com/t/persistent-audio-buzzing-static-sound-when-using-unreal-engine-5/532047 "2025-05-06T15:12:51Z")

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Whenever I’m in Unreal Engine 5, I always hear this buzzing sound in the background, regardless of what I’m doing. It even occurs when the audio is muted. It’s a pretty subtle sound, but it’s very annoying. I’m still pre…

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## [Renaming MSS inputs breaks preset link? ](https://forums.unrealengine.com/t/renaming-mss-inputs-breaks-preset-link/2540328)

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**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 1\
**Last updated:** [May 5, 2025, 6:27pm UTC](https://forums.unrealengine.com/t/renaming-mss-inputs-breaks-preset-link/2540328 "2025-05-05T18:27:41Z")

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I’ve accidentally found out that if you rename inputs in a base metasound, then any presets that had that input exposed and overridden will default. In the case of a wave array, if you had assets in the wave array, they …

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## [UE 5.4 crash in Audio::ArrayDeinterleave ](https://forums.unrealengine.com/t/ue-5-4-crash-in-audio-arraydeinterleave/2540327)

<div class="topic-metadata">

**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 9\
**Last updated:** [May 5, 2025, 5:27pm UTC](https://forums.unrealengine.com/t/ue-5-4-crash-in-audio-arraydeinterleave/2540327 "2025-05-05T17:27:57Z")

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Dear UDN Support Team, We are having an audio-related crash on boot in our 5.4.4-powered title. It seems to randomly occur on various PCs an we’re not able to understand if there’s any pattern to it. I’m attaching a log…

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## [Metasound nit working at all for any other computer than mine ( the one that exported the game)  ](https://forums.unrealengine.com/t/metasound-nit-working-at-all-for-any-other-computer-than-mine-the-one-that-exported-the-game/2412332)

<div class="topic-metadata">

**Author:** [@RWoj](https://forums.unrealengine.com/u/RWoj)\
**Replies:** 6\
**Last updated:** [May 5, 2025, 12:34am UTC](https://forums.unrealengine.com/t/metasound-nit-working-at-all-for-any-other-computer-than-mine-the-one-that-exported-the-game/2412332 "2025-05-05T00:34:39Z")

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Hi, I’m making a game and I started using Metasound. I created my Metasounds, implemented them in character steps, sounds, etc. They look perfectly fine and work, but after export, none of my friends can hear the sound (…

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## [(METASOUNDS) Sound attenuation not working when starting from outside the attenuation radius](https://forums.unrealengine.com/t/metasounds-sound-attenuation-not-working-when-starting-from-outside-the-attenuation-radius/552117)

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**Author:** [@Egalestrenge](https://forums.unrealengine.com/u/Egalestrenge)\
**Replies:** 15\
**Last updated:** [May 4, 2025, 6:17pm UTC](https://forums.unrealengine.com/t/metasounds-sound-attenuation-not-working-when-starting-from-outside-the-attenuation-radius/552117 "2025-05-04T18:17:56Z")

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Hi! I’m finding quite difficult to get working the audio attenuation in UE5. I have an audio component using a looping metasound asset, and as the title suggests, when the player starts from outside the audio source rad…

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## [Seamless Sondwaves Playing](https://forums.unrealengine.com/t/seamless-sondwaves-playing/2485837)

<div class="topic-metadata">

**Author:** [@Shifty-max](https://forums.unrealengine.com/u/Shifty-max)\
**Replies:** 1\
**Last updated:** [May 4, 2025, 5:33pm UTC](https://forums.unrealengine.com/t/seamless-sondwaves-playing/2485837 "2025-05-04T17:33:50Z")

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Hey guys! I’m playing a sequence of USoundWave assets (converted from audio chunks from TTS) one after another in Unreal Engine, but there’s a small gap between them during playback. Is there a way to reduce or eliminat…

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