# Audio

**URL:** https://forums.unrealengine.com/c/development-discussion/audio/42.md

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## [Making a UE Plugin for Audio From Scratch](https://forums.unrealengine.com/t/making-a-ue-plugin-for-audio-from-scratch/152606)

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**Author:** [@Minus\_Kelvin](https://forums.unrealengine.com/u/Minus_Kelvin)\
**Replies:** 9\
**Last updated:** [April 14, 2025, 11:38am UTC](https://forums.unrealengine.com/t/making-a-ue-plugin-for-audio-from-scratch/152606 "2025-04-14T11:38:27Z")

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Introduction and Motivation Hello friends! We work a lot with third-party companies who are interested in taking their existing audio plugins that are used in DAW scenarios (VST, etc) and turn them into UE plugins. Of…

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## [Online Learning Resources and Livestreams for Unreal Audio](https://forums.unrealengine.com/t/online-learning-resources-and-livestreams-for-unreal-audio/151920)

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**Author:** [@dan.reynolds](https://forums.unrealengine.com/u/dan.reynolds)\
**Replies:** 0\
**Last updated:** [October 9, 2020, 8:29pm UTC](https://forums.unrealengine.com/t/online-learning-resources-and-livestreams-for-unreal-audio/151920 "2020-10-09T20:29:32Z")

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Online Learning Resources Please check out the Online Documentation to learn more about the AudioMixer! Official Unreal Audio Online Courseware Modules: Module 1 - Ambient and Procedural Sound Design In the course Amb…

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## [Media Player in UMG – no audio](https://forums.unrealengine.com/t/media-player-in-umg-no-audio/77788)

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**Author:** [@anonymous\_user\_07ba773b](https://forums.unrealengine.com/u/anonymous_user_07ba773b)\
**Replies:** 23\
**Last updated:** [November 12, 2026, 7:23pm UTC](https://forums.unrealengine.com/t/media-player-in-umg-no-audio/77788 "2026-11-12T19:23:51Z")

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I’m trying to play a video in UMG, and getting video but no audio playing. Here are my steps: Import video as File Source Create new Media Player and associated Media Sound Wave and Media Texture When I open up the M…

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## [Issue with weapon fire sound effects. ](https://forums.unrealengine.com/t/issue-with-weapon-fire-sound-effects/2853419)

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**Author:** [@Knight-Dragon510](https://forums.unrealengine.com/u/Knight-Dragon510)\
**Replies:** 0\
**Last updated:** [November 10, 2026, 4:28pm UTC](https://forums.unrealengine.com/t/issue-with-weapon-fire-sound-effects/2853419 "2026-11-10T16:28:08Z")

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Hello! I’ve been dealing with this problem when trying to create custom sound effects for when my custom gun is fired. How I get my sounds is I record my game audio and fire a couple shots from a gun and then convert th…

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## [How to inherit audio components?](https://forums.unrealengine.com/t/how-to-inherit-audio-components/2846469)

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**Author:** [@AgentMic0604](https://forums.unrealengine.com/u/AgentMic0604)\
**Replies:** 4\
**Last updated:** [October 31, 2026, 5:52am UTC](https://forums.unrealengine.com/t/how-to-inherit-audio-components/2846469 "2026-10-31T05:52:14Z")

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I want to inherit from the audio component class to disable its Tick option, but for some reason, it doesn’t appear in the class list. Does anyone know how this could be done? If it’s possible with Niagara, there’s no re…

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## [(Metasounds) Shuffle does not work with metasound presets](https://forums.unrealengine.com/t/metasounds-shuffle-does-not-work-with-metasound-presets/2846914)

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**Author:** [@CplELK](https://forums.unrealengine.com/u/CplELK)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 2:33am UTC](https://forums.unrealengine.com/t/metasounds-shuffle-does-not-work-with-metasound-presets/2846914 "2026-10-30T02:33:57Z")

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(topic deleted by author)

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## [Free lightning/spell SFX pack (28 sounds) + how I set them up in MetaSounds for variation ](https://forums.unrealengine.com/t/free-lightning-spell-sfx-pack-28-sounds-how-i-set-them-up-in-metasounds-for-variation/2845825)

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**Author:** [@yetiancai](https://forums.unrealengine.com/u/yetiancai)\
**Replies:** 0\
**Last updated:** [October 27, 2026, 5:40pm UTC](https://forums.unrealengine.com/t/free-lightning-spell-sfx-pack-28-sounds-how-i-set-them-up-in-metasounds-for-variation/2845825 "2026-10-27T17:40:18Z")

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Hi all! I’m the creator of Stormcaller Lite, a free pack of 28 lightning / spell sounds (charge, cast, bolt, impact, chain lightning, layered strikes, shield, thunder, spell UI, plus 2 seamless loops). Here’s how I’d wir…

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## [Mute/Solo on Sound Classes doesn't seem to work properly? ](https://forums.unrealengine.com/t/mute-solo-on-sound-classes-doesnt-seem-to-work-properly/2844406)

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**Author:** [@DarkEcoAudio](https://forums.unrealengine.com/u/DarkEcoAudio)\
**Replies:** 0\
**Last updated:** [October 23, 2026, 7:00pm UTC](https://forums.unrealengine.com/t/mute-solo-on-sound-classes-doesnt-seem-to-work-properly/2844406 "2026-10-23T19:00:27Z")

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Hi all, I don’t know if i’m doing something wildly stupid here. I have a sound class SC\_Weapons hooked up to a default SC\_Main class and a simple oneshot metasound linked to SC\_Weapons. Super simple setup. Left-click mou…

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## [Some usefull quicktools and plugins for development](https://forums.unrealengine.com/t/some-usefull-quicktools-and-plugins-for-development/2842350)

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**Author:** [@Rapid\_Wirehead](https://forums.unrealengine.com/u/Rapid_Wirehead)\
**Replies:** 0\
**Last updated:** [October 19, 2026, 9:00am UTC](https://forums.unrealengine.com/t/some-usefull-quicktools-and-plugins-for-development/2842350 "2026-10-19T09:00:07Z")

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Hello,here is link to website where you can find some quick tools very usefull during development. ttps://instrictlogic.com/#tools

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## [unable to set Metasound Input from blueprint](https://forums.unrealengine.com/t/unable-to-set-metasound-input-from-blueprint/1707069)

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**Author:** [@dr\_ovin](https://forums.unrealengine.com/u/dr_ovin)\
**Replies:** 1\
**Last updated:** [October 19, 2026, 8:07am UTC](https://forums.unrealengine.com/t/unable-to-set-metasound-input-from-blueprint/1707069 "2026-10-19T08:07:13Z")

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I am trying to implement a metronome. my bp handles the timing. 1ce per beat it creates a 2D sound, then sets the Input parameter from the beat number, then uses the Quartz system to Play the sound on the beat. The In…

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## [Audio Completely Fails to Initialize in PIE](https://forums.unrealengine.com/t/audio-completely-fails-to-initialize-in-pie/2838166)

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**Author:** [@Orik](https://forums.unrealengine.com/u/Orik)\
**Replies:** 2\
**Last updated:** [October 18, 2026, 7:27pm UTC](https://forums.unrealengine.com/t/audio-completely-fails-to-initialize-in-pie/2838166 "2026-10-18T19:27:33Z")

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Hello, I’m facing a persistent audio crash in UE 5.8.3 when using Play in Editor. Interestingly, this only happens in my project, default templates work fine. The broken project has default audio settings, but it featur…

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## [Touchscreen interactive 3D content](https://forums.unrealengine.com/t/touchscreen-interactive-3d-content/97539)

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**Author:** [@Grayhem](https://forums.unrealengine.com/u/Grayhem)\
**Replies:** 8\
**Last updated:** [October 16, 2026, 6:23pm UTC](https://forums.unrealengine.com/t/touchscreen-interactive-3d-content/97539 "2026-10-16T18:23:37Z")

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I have next to no experience using UE4 I can however model & texture stuff in 3d Coat I would like to create an interactive ‘experience’, using 3d models, UE4 and a 42" touchscreen \[connected to a PC\]. I would create …

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## [Subject: Seeking Permission to Use Unreal Tournament Soundtrack for Minecraft Server ](https://forums.unrealengine.com/t/subject-seeking-permission-to-use-unreal-tournament-soundtrack-for-minecraft-server/2840437)

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**Author:** [@sprySlurp](https://forums.unrealengine.com/u/sprySlurp)\
**Replies:** 0\
**Last updated:** [October 14, 2026, 5:56pm UTC](https://forums.unrealengine.com/t/subject-seeking-permission-to-use-unreal-tournament-soundtrack-for-minecraft-server/2840437 "2026-10-14T17:56:41Z")

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Hi all, I’m building a Minecraft server focused on an RTS gameplay experience inspired by Warhammer 40k, and I’ve come across the Remix 99 album from Unreal Tournament. It has a great fit for my project, but I need to e…

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## [Looping music in a MetaSound without cutting off the reverb tail (UE 5.8) ](https://forums.unrealengine.com/t/looping-music-in-a-metasound-without-cutting-off-the-reverb-tail-ue-5-8/2839798)

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**Author:** [@composingkeys](https://forums.unrealengine.com/u/composingkeys)\
**Replies:** 0\
**Last updated:** [October 12, 2026, 5:42pm UTC](https://forums.unrealengine.com/t/looping-music-in-a-metasound-without-cutting-off-the-reverb-tail-ue-5-8/2839798 "2026-10-12T17:42:11Z")

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If you loop a music track in Unreal by ticking Looping on the Sound Wave, the whole file repeats from the top, and the Loop option on a MetaSound Wave Player jumps straight back to the loop start. Either way, any reverb …

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## [VOIPTalker and 5.6](https://forums.unrealengine.com/t/voiptalker-and-5-6/2586047)

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**Author:** [@b1gdaddybear](https://forums.unrealengine.com/u/b1gdaddybear)\
**Replies:** 5\
**Last updated:** [October 8, 2026, 12:14am UTC](https://forums.unrealengine.com/t/voiptalker-and-5-6/2586047 "2026-10-08T00:14:56Z")

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Hi there Anyone else having issues with VOIPTalker not producing the sounds recorded by the mic? Is this a bug? I’m getting this in the Error Log: ▶ Audio Log Entries

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## [My sounds are not played the firsttime, neith as Soundwaves or MetaSound. Tried different approaches](https://forums.unrealengine.com/t/my-sounds-are-not-played-the-firsttime-neith-as-soundwaves-or-metasound-tried-different-approaches/2837514)

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**Author:** [@HornokTibor](https://forums.unrealengine.com/u/HornokTibor)\
**Replies:** 0\
**Last updated:** [October 5, 2026, 7:11pm UTC](https://forums.unrealengine.com/t/my-sounds-are-not-played-the-firsttime-neith-as-soundwaves-or-metasound-tried-different-approaches/2837514 "2026-10-05T19:11:06Z")

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I want to play jump, slash, hit SFX, I set up the classes for everything and a master class as parents, I set it to Prime on Load, as of the soundwaves, still, the first time they are supposed to play, they are not. I tr…

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## [Reaper DAW AI](https://forums.unrealengine.com/t/reaper-daw-ai/2836995)

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**Author:** [@ROCKENROLLA471](https://forums.unrealengine.com/u/ROCKENROLLA471)\
**Replies:** 0\
**Last updated:** [October 3, 2026, 8:35pm UTC](https://forums.unrealengine.com/t/reaper-daw-ai/2836995 "2026-10-03T20:35:46Z")

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For anyone who uses Reaper in any connection to FMOD or wwise for UE I built an AI copilot that can automate everything within Reaper so it might be useful. It can do anything that you can and build scripts, effects, too…

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## [Title: MetaSound Delay (Time) behavior changed in UE 5.7? ](https://forums.unrealengine.com/t/title-metasound-delay-time-behavior-changed-in-ue-5-7/2702503)

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**Author:** [@YpsN](https://forums.unrealengine.com/u/YpsN)\
**Replies:** 3\
**Last updated:** [September 28, 2026, 12:27am UTC](https://forums.unrealengine.com/t/title-metasound-delay-time-behavior-changed-in-ue-5-7/2702503 "2026-09-28T00:27:59Z")

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Hi everyone, Before upgrading to UE 5.7, I was using the MetaSound Delay (Time) node to emulate real-world sound propagation: as the sound source moves away from the listener, I increase the delay time. This naturally c…

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## [Meta sounds not receiving parameters updates with Pooling system enabled ](https://forums.unrealengine.com/t/meta-sounds-not-receiving-parameters-updates-with-pooling-system-enabled/2733791)

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**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 2\
**Last updated:** [September 26, 2026, 10:05am UTC](https://forums.unrealengine.com/t/meta-sounds-not-receiving-parameters-updates-with-pooling-system-enabled/2733791 "2026-09-26T10:05:48Z")

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Hello, We’re experiencing sounds losing MetaSound parameter updates after returning from virtualization. Affected sounds perform spatialization, attenuation (per-layer) and occlusion (custom plugin) inside the MetaSoun…

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## [Sample-accurate Metasound triggers from game code?](https://forums.unrealengine.com/t/sample-accurate-metasound-triggers-from-game-code/2654065)

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**Author:** [@StapledBattery](https://forums.unrealengine.com/u/StapledBattery)\
**Replies:** 1\
**Last updated:** [September 26, 2026, 8:57am UTC](https://forums.unrealengine.com/t/sample-accurate-metasound-triggers-from-game-code/2654065 "2026-09-26T08:57:53Z")

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The MetaSound overview page claims that “sample-accurate” triggers can be executed from “gameplay events”. How to do this?UAudioComponent::SetTriggerParameteris only tick-accurate. Is there any function (C++ or blueprint…

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## [Why are my Music Manager variables resetting between levels?](https://forums.unrealengine.com/t/why-are-my-music-manager-variables-resetting-between-levels/2536744)

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**Author:** [@JGoodroad](https://forums.unrealengine.com/u/JGoodroad)\
**Replies:** 4\
**Last updated:** [September 26, 2026, 8:43am UTC](https://forums.unrealengine.com/t/why-are-my-music-manager-variables-resetting-between-levels/2536744 "2026-09-26T08:43:47Z")

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So I’ve tried to create a basic music manager here, a component I’ve added to Gamestate so I was hoping it’d persist between levels. However, whenever I change levels my ‘active track’ variable becomes None. I feel like …

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## [UE 5.8 Sound getting culled out before reaching the max channels limit ](https://forums.unrealengine.com/t/ue-5-8-sound-getting-culled-out-before-reaching-the-max-channels-limit/2833683)

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**Author:** [@SadAndFatCanadia](https://forums.unrealengine.com/u/SadAndFatCanadia)\
**Replies:** 1\
**Last updated:** [September 24, 2026, 5:15pm UTC](https://forums.unrealengine.com/t/ue-5-8-sound-getting-culled-out-before-reaching-the-max-channels-limit/2833683 "2026-09-24T17:15:16Z")

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Hello, I recently switched to UE 5.8 and I encountered a problem with the sound limit. Note that I am only using MetaSounds for this project. Before, in UE 5.7, you could have up to 32 sounds, no matter their complexit…

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## [Movie Render Queue does not capture Spatial Audio ](https://forums.unrealengine.com/t/movie-render-queue-does-not-capture-spatial-audio/2843188)

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**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 10\
**Last updated:** [September 21, 2026, 10:07am UTC](https://forums.unrealengine.com/t/movie-render-queue-does-not-capture-spatial-audio/2843188 "2026-09-21T10:07:38Z")

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Hello, I was wondering if there any updates in regard to the Movie Render Queue not capturing Spatial Audio? This question was created in reference to: \[Movie Render Queue does not capture Spatial \[Content removed\] \[A…

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## [Best Music Manager Design Pattern?](https://forums.unrealengine.com/t/best-music-manager-design-pattern/2718955)

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**Author:** [@DanielOS96](https://forums.unrealengine.com/u/DanielOS96)\
**Replies:** 3\
**Last updated:** [September 20, 2026, 8:56am UTC](https://forums.unrealengine.com/t/best-music-manager-design-pattern/2718955 "2026-09-20T08:56:38Z")

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Hi I’m creating a solo project. It’s a first-person melee game. I want music to be a large part of the gameplay. I’m struggling with the Music system I understand most devs use wwise or fmod but I don’t want to go that r…

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## [How to get Volume from AudioCapture ](https://forums.unrealengine.com/t/how-to-get-volume-from-audiocapture/2846055)

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**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 8\
**Last updated:** [September 28, 2026, 3:57pm UTC](https://forums.unrealengine.com/t/how-to-get-volume-from-audiocapture/2846055 "2026-09-28T15:57:43Z")

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Hey there, I’m trying to implement a feature whereby I listen to the player’s mic, and turn the resulting input into a 0...1 value, so that I can animate the player character’s mouth opening and closing in response to t…

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## [How to create/program rhythm-based mechanics using Quartz? ](https://forums.unrealengine.com/t/how-to-create-program-rhythm-based-mechanics-using-quartz/2668540)

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**Author:** [@gantoine](https://forums.unrealengine.com/u/gantoine)\
**Replies:** 1\
**Last updated:** [September 12, 2026, 10:56am UTC](https://forums.unrealengine.com/t/how-to-create-program-rhythm-based-mechanics-using-quartz/2668540 "2026-09-12T10:56:40Z")

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Hi everyone, I am trying to program a rhythm mechanic for a school assessment with Quartz as the source of truth for timing and playing audio. After numerous hours looking through google search results and youtube vido…

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## [Modifying a SoundWave transformation does not update its duration unless it is played and cooks incorrectly ](https://forums.unrealengine.com/t/modifying-a-soundwave-transformation-does-not-update-its-duration-unless-it-is-played-and-cooks-incorrectly/2839373)

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**Author:** [@anonymous-edc](https://forums.unrealengine.com/u/anonymous-edc)\
**Replies:** 4\
**Last updated:** [September 11, 2026, 6:58pm UTC](https://forums.unrealengine.com/t/modifying-a-soundwave-transformation-does-not-update-its-duration-unless-it-is-played-and-cooks-incorrectly/2839373 "2026-09-11T18:58:25Z")

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We found that SoundWave’s were being trimmed after reimporting if their previous duration was shorter than the new. In order to fix that, we reset the trim EndTime from the TrimFade transformation. However, just changing…

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## [Vehicle sound with metasound](https://forums.unrealengine.com/t/vehicle-sound-with-metasound/690257)

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**Author:** [@tho1004\_87](https://forums.unrealengine.com/u/tho1004_87)\
**Replies:** 5\
**Last updated:** [September 10, 2026, 12:33pm UTC](https://forums.unrealengine.com/t/vehicle-sound-with-metasound/690257 "2026-09-10T12:33:20Z")

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I generally used to work with sound cue and its node(Crossfade by parameter) to create vehicle sounds. Now that I’m trying to use metasound I’m truly lost in how to simulate car sound with metasound. Does anybody have an…

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## [Metasound stop working at all or stuck when too many](https://forums.unrealengine.com/t/metasound-stop-working-at-all-or-stuck-when-too-many/2321014)

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**Author:** [@Totespare](https://forums.unrealengine.com/u/Totespare)\
**Replies:** 4\
**Last updated:** [September 10, 2026, 12:13pm UTC](https://forums.unrealengine.com/t/metasound-stop-working-at-all-or-stuck-when-too-many/2321014 "2026-09-10T12:13:53Z")

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Hello everyone! So I’m developing a game that’s very heavy in concurrent sounds and I get to a couple of problems that I honestly don’t know how to handle. First, when the gameplay gets super crazy the sounds start t…

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## [No useful documentation about Soundfield Submixes and Endpoints](https://forums.unrealengine.com/t/no-useful-documentation-about-soundfield-submixes-and-endpoints/612622)

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**Author:** [@gab\_gallard](https://forums.unrealengine.com/u/gab_gallard)\
**Replies:** 1\
**Last updated:** [September 9, 2026, 11:15pm UTC](https://forums.unrealengine.com/t/no-useful-documentation-about-soundfield-submixes-and-endpoints/612622 "2026-09-09T23:15:12Z")

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Hello. I’ve been trying to understand how Soundfield Submixes and Submix Endpoints work for the last couple of days. I can’t find any documentation or guides that explain how to use them. Every question related to them …

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