# Photogrammetry

**URL:** https://forums.unrealengine.com/c/development-discussion/asset-creation/photogrammetry/152.md?page=8

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**Page:** 9

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## [I opened a 3rd person game and clicked on new level did work and when I opened my laptop to work it was gone](https://forums.unrealengine.com/t/i-opened-a-3rd-person-game-and-clicked-on-new-level-did-work-and-when-i-opened-my-laptop-to-work-it-was-gone/1365208)

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**Author:** [@BigPoppa1955](https://forums.unrealengine.com/u/BigPoppa1955)\
**Replies:** 0\
**Last updated:** [November 5, 2023, 12:05pm UTC](https://forums.unrealengine.com/t/i-opened-a-3rd-person-game-and-clicked-on-new-level-did-work-and-when-i-opened-my-laptop-to-work-it-was-gone/1365208 "2023-11-05T12:05:53Z")

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question

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## [The Reality Capture Command Line Interface function "exportModel" causes a crash](https://forums.unrealengine.com/t/the-reality-capture-command-line-interface-function-exportmodel-causes-a-crash/1354184)

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**Author:** [@ThomBrooks](https://forums.unrealengine.com/u/ThomBrooks)\
**Replies:** 1\
**Last updated:** [November 1, 2023, 11:39am UTC](https://forums.unrealengine.com/t/the-reality-capture-command-line-interface-function-exportmodel-causes-a-crash/1354184 "2023-11-01T11:39:00Z")

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Hi, I’ve encountered some problems trying sample script “Calculate a 3D textured model” on this page: RealityCapture CLI Sample Scripts - Capturing Reality First, it seems like some functions are deprecated or modified…

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## [Reconstruction in Normal Detail](https://forums.unrealengine.com/t/reconstruction-in-normal-detail/1322475)

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**Author:** [@D1mon4ella](https://forums.unrealengine.com/u/D1mon4ella)\
**Replies:** 1\
**Last updated:** [October 5, 2023, 7:12am UTC](https://forums.unrealengine.com/t/reconstruction-in-normal-detail/1322475 "2023-10-05T07:12:57Z")

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Hi guys, what do I need to do with that?

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## [HANDHELD photogrammetry, high ISO, AI denoise... Doable/Advisable...?](https://forums.unrealengine.com/t/handheld-photogrammetry-high-iso-ai-denoise-doable-advisable/1150047)

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**Author:** [@ThomasThomias](https://forums.unrealengine.com/u/ThomasThomias)\
**Replies:** 3\
**Last updated:** [October 5, 2023, 7:10am UTC](https://forums.unrealengine.com/t/handheld-photogrammetry-high-iso-ai-denoise-doable-advisable/1150047 "2023-10-05T07:10:50Z")

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Hello, is doing photogrammetry with Handheld Mirrorless DSLR (Cannon EOS M200), handheld, high ISO (800 lets say) and using newest AI denoise in Lightroom Classic possible…? Like will it look good? NO tripod involved (th…

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## [Export Model and Textures](https://forums.unrealengine.com/t/export-model-and-textures/1307534)

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**Author:** [@Crof](https://forums.unrealengine.com/u/Crof)\
**Replies:** 4\
**Last updated:** [September 22, 2023, 10:31am UTC](https://forums.unrealengine.com/t/export-model-and-textures/1307534 "2023-09-22T10:31:43Z")

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Hello, I’m new to Capturing Reality and photogrammetry in general, and I don’t understand how to simply export my model with its textures (Diffuse and Normal). Here’s what I’ve done: import my images Align them Cacul…

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## [.e57 export / Twinmotion problems](https://forums.unrealengine.com/t/e57-export-twinmotion-problems/1301877)

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**Author:** [@Boycee41](https://forums.unrealengine.com/u/Boycee41)\
**Replies:** 17\
**Last updated:** [September 20, 2023, 6:46am UTC](https://forums.unrealengine.com/t/e57-export-twinmotion-problems/1301877 "2023-09-20T06:46:30Z")

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I’m sure I have exported the textured model as an .e57 file before. I’ve just created a model from drone footage, texturised it, and when I come to export it, there’s no .e57 option. I’ve tried .xyz and several other o…

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## [Error: FBX SDK: too many color channels.](https://forums.unrealengine.com/t/error-fbx-sdk-too-many-color-channels/1295526)

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**Author:** [@Cepelin](https://forums.unrealengine.com/u/Cepelin)\
**Replies:** 1\
**Last updated:** [September 15, 2023, 10:18am UTC](https://forums.unrealengine.com/t/error-fbx-sdk-too-many-color-channels/1295526 "2023-09-15T10:18:49Z")

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Hi all. I´m importing an FXB model for reproject textures (retopo on blender), and i got this error message when trying to import the file. FBX SDK: too many color channels. Any idea? Thanks

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## [scaling model with rig lenght](https://forums.unrealengine.com/t/scaling-model-with-rig-lenght/1290847)

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**Author:** [@caris2010](https://forums.unrealengine.com/u/caris2010)\
**Replies:** 1\
**Last updated:** [September 11, 2023, 7:41am UTC](https://forums.unrealengine.com/t/scaling-model-with-rig-lenght/1290847 "2023-09-11T07:41:11Z")

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Is it possible to do a scaling model with camera RIG length distance? I use a stereo-like camera with a fixed Arm length but, there is no feature for scaling with two camera position lenght thank you Catur

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## [Iphone GPS coordinates missing, how to get them in Reality Capture?](https://forums.unrealengine.com/t/iphone-gps-coordinates-missing-how-to-get-them-in-reality-capture/1284580)

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**Author:** [@NersesTavitian](https://forums.unrealengine.com/u/NersesTavitian)\
**Replies:** 3\
**Last updated:** [September 7, 2023, 5:42am UTC](https://forums.unrealengine.com/t/iphone-gps-coordinates-missing-how-to-get-them-in-reality-capture/1284580 "2023-09-07T05:42:30Z")

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Issue with Iphone XsMax GPS Coordinates Not Recognized in Reality Capture Dear Forum Members, I hope this message finds you well. I am writing to seek assistance with a problem I have encountered while using Real…

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## [Tilted Component](https://forums.unrealengine.com/t/tilted-component/1277789)

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**Author:** [@360George](https://forums.unrealengine.com/u/360George)\
**Replies:** 4\
**Last updated:** [September 1, 2023, 11:03am UTC](https://forums.unrealengine.com/t/tilted-component/1277789 "2023-09-01T11:03:36Z")

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I have attached an image of my component with it’s inital alignment settings. I have only loaded in the images (Both manual and oblique imagery) and ran one alignment. Any idea why it is tilted (I have had to orbit so …

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## [Why are there errors in the defined control points?](https://forums.unrealengine.com/t/why-are-there-errors-in-the-defined-control-points/1274237)

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**Author:** [@CalebDollarhide](https://forums.unrealengine.com/u/CalebDollarhide)\
**Replies:** 1\
**Last updated:** [August 28, 2023, 7:02am UTC](https://forums.unrealengine.com/t/why-are-there-errors-in-the-defined-control-points/1274237 "2023-08-28T07:02:59Z")

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I have created 3 control points and measured between 2 of the distances in real life. I have also confirmed each control point in at least 2 photos. Why am I getting the error “There are some errors in the defined contro…

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## [e57 scans not appearing](https://forums.unrealengine.com/t/e57-scans-not-appearing/1264116)

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**Author:** [@robbielobster](https://forums.unrealengine.com/u/robbielobster)\
**Replies:** 8\
**Last updated:** [August 24, 2023, 11:23am UTC](https://forums.unrealengine.com/t/e57-scans-not-appearing/1264116 "2023-08-24T11:23:21Z")

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I have a set of e57 scans collected with various hardware: Navvis, FARO scanners. These work ‘fine’ in Cloud compare, but I can’t get them to show up in Reality Capture, at all. They go through the ‘import’ process but t…

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## [Can someone help me with inserting images png/jpg into UE5? blows minds](https://forums.unrealengine.com/t/can-someone-help-me-with-inserting-images-png-jpg-into-ue5-blows-minds/761065)

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**Author:** [@FreaKKush](https://forums.unrealengine.com/u/FreaKKush)\
**Replies:** 3\
**Last updated:** [August 22, 2023, 5:45pm UTC](https://forums.unrealengine.com/t/can-someone-help-me-with-inserting-images-png-jpg-into-ue5-blows-minds/761065 "2023-08-22T17:45:13Z")

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Can’t import resized 50% jpg/png images into Static Mesh Component, converstation from jpg to fbx,tga can’t work either. As a Photo Artist I’m kind of a potato to be honest in ue5 engine, tried to research problems what …

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## [Making animations from large point clouds made with drone](https://forums.unrealengine.com/t/making-animations-from-large-point-clouds-made-with-drone/1255802)

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**Author:** [@3DAerial](https://forums.unrealengine.com/u/3DAerial)\
**Replies:** 1\
**Last updated:** [August 10, 2023, 8:09am UTC](https://forums.unrealengine.com/t/making-animations-from-large-point-clouds-made-with-drone/1255802 "2023-08-10T08:09:39Z")

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Hi all, could anyone recommend a good workflow for making animations from Lidar point clouds, is Tarasque a good option? Could it export an animation directly? Only a novice here, I’ll appreciate any good advice. Thanks …

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## [Texturing for exteriors.](https://forums.unrealengine.com/t/texturing-for-exteriors/1248153)

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**Author:** [@Key\_Of\_Void](https://forums.unrealengine.com/u/Key_Of_Void)\
**Replies:** 3\
**Last updated:** [August 4, 2023, 11:51am UTC](https://forums.unrealengine.com/t/texturing-for-exteriors/1248153 "2023-08-04T11:51:50Z")

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When texturing for exterior scenes, such as a street, is it better to have many 4K textures, or a few 8K textures, for example. In terms of balancing quality against performance.

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## [360 video?](https://forums.unrealengine.com/t/360-video/1249326)

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**Author:** [@Key\_Of\_Void](https://forums.unrealengine.com/u/Key_Of_Void)\
**Replies:** 1\
**Last updated:** [August 3, 2023, 10:42am UTC](https://forums.unrealengine.com/t/360-video/1249326 "2023-08-03T10:42:28Z")

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I was given a 360 video of 12288 x 6144 dimensions. I separated it by frames, gave it some treatment to turn up the shadows, then converted the spherical images into cubemaps (3911 x 3911). It sucessfully aligned the im…

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## [Texture without unwrap first](https://forums.unrealengine.com/t/texture-without-unwrap-first/1249035)

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**Author:** [@laylayover](https://forums.unrealengine.com/u/laylayover)\
**Replies:** 1\
**Last updated:** [August 3, 2023, 7:22am UTC](https://forums.unrealengine.com/t/texture-without-unwrap-first/1249035 "2023-08-03T07:22:09Z")

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Hello I started texturing my model via Reality Capture but I found out through this video that I’m supposed to unwrap it first. What happens if I start texture without unwrap?

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## [edit texture on mesh / paint?](https://forums.unrealengine.com/t/edit-texture-on-mesh-paint/1246787)

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**Author:** [@Bim5D](https://forums.unrealengine.com/u/Bim5D)\
**Replies:** 2\
**Last updated:** [August 2, 2023, 1:56pm UTC](https://forums.unrealengine.com/t/edit-texture-on-mesh-paint/1246787 "2023-08-02T13:56:43Z")

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Hello, I have a problem with a scan with Reality Capture. We are using photogrammetry to show a quarry and some buildings need to be deleted because of poor quality in the scan. We deleted those in RC and filled the gap…

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## [How to split the part model along the same line](https://forums.unrealengine.com/t/how-to-split-the-part-model-along-the-same-line/1245508)

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**Author:** [@laylayover](https://forums.unrealengine.com/u/laylayover)\
**Replies:** 0\
**Last updated:** [July 31, 2023, 4:54am UTC](https://forums.unrealengine.com/t/how-to-split-the-part-model-along-the-same-line/1245508 "2023-07-31T04:54:46Z")

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Hello How do I go about making a single selection using Box/Lasso, then getting both the selection and its invert as two separate files? (by files I mean Model 1, Model 2, Model 3 etc)? It seems like after I use Filter…

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## [Mask export gets stuck](https://forums.unrealengine.com/t/mask-export-gets-stuck/1233555)

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**Author:** [@Simutech21](https://forums.unrealengine.com/u/Simutech21)\
**Replies:** 9\
**Last updated:** [July 28, 2023, 11:36am UTC](https://forums.unrealengine.com/t/mask-export-gets-stuck/1233555 "2023-07-28T11:36:59Z")

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I took photos of a small object: First 3 rounds from the top (“r”, 105 images) and 2 rounds with the object flipped upside down (“u”, 59 images). For “r” RC managed to create a “normal” 3D model using almost all images …

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## [Optimal options for exporting json format LOD in Reality Capture?](https://forums.unrealengine.com/t/optimal-options-for-exporting-json-format-lod-in-reality-capture/1227886)

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**Author:** [@cr\_undtw](https://forums.unrealengine.com/u/cr_undtw)\
**Replies:** 0\
**Last updated:** [July 13, 2023, 8:41am UTC](https://forums.unrealengine.com/t/optimal-options-for-exporting-json-format-lod-in-reality-capture/1227886 "2023-07-13T08:41:46Z")

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Could you please provide guidance on the optimal options for exporting JSON format LOD (Level of Detail) in Reality Capture? I am currently testing the demo version, but it occasionally shuts down.

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## [Export Model From Reality Capture to Blender or Unreal Engine5](https://forums.unrealengine.com/t/export-model-from-reality-capture-to-blender-or-unreal-engine5/1219673)

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**Author:** [@B0354](https://forums.unrealengine.com/u/B0354)\
**Replies:** 1\
**Last updated:** [July 11, 2023, 9:22am UTC](https://forums.unrealengine.com/t/export-model-from-reality-capture-to-blender-or-unreal-engine5/1219673 "2023-07-11T09:22:27Z")

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Hello, I have been trying to export the Level of Detail model, which combined different data(Laser Scan+photos), from Reality Capture in .obj format and chose “Maya+Arnold, Unreal” in export setting of RC. After exported…

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## [Photogammetry of windows?](https://forums.unrealengine.com/t/photogammetry-of-windows/1212417)

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**Author:** [@Key\_Of\_Void](https://forums.unrealengine.com/u/Key_Of_Void)\
**Replies:** 2\
**Last updated:** [June 28, 2023, 8:28am UTC](https://forums.unrealengine.com/t/photogammetry-of-windows/1212417 "2023-06-28T08:28:54Z")

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Is there a way to scan windows correctly? I usually get errors like this when I’m constructing a model of a building, where you can see what’s inside. I would like it instead to alwaus produce a solid surface (lik…

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## [Gps Position and align problem Photogrammetry](https://forums.unrealengine.com/t/gps-position-and-align-problem-photogrammetry/1202029)

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**Author:** [@PaoloBell](https://forums.unrealengine.com/u/PaoloBell)\
**Replies:** 9\
**Last updated:** [June 26, 2023, 6:28am UTC](https://forums.unrealengine.com/t/gps-position-and-align-problem-photogrammetry/1202029 "2023-06-26T06:28:46Z")

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Hi, i trying to work with georeferenced target but i have some problem in alignment phase, RC detect all images in right way but can’t put target in righ position, after alignment i have error about 60 meter, when i u…

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## [Alignment workflow when combining different data sources in Reality Capture](https://forums.unrealengine.com/t/alignment-workflow-when-combining-different-data-sources-in-reality-capture/1206887)

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**Author:** [@B0354](https://forums.unrealengine.com/u/B0354)\
**Replies:** 1\
**Last updated:** [June 22, 2023, 11:20am UTC](https://forums.unrealengine.com/t/alignment-workflow-when-combining-different-data-sources-in-reality-capture/1206887 "2023-06-22T11:20:01Z")

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Hi. I have been trying to improve the accuracy of the alignment using control points when combining scans data and photos. There is different angles between laser scans and photos when aligning in Reality Capture. Do you…

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## [Preserving georeferenced position?](https://forums.unrealengine.com/t/preserving-georeferenced-position/1189473)

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**Author:** [@UAV\_Data\_Capt](https://forums.unrealengine.com/u/UAV_Data_Capt)\
**Replies:** 11\
**Last updated:** [June 20, 2023, 1:14pm UTC](https://forums.unrealengine.com/t/preserving-georeferenced-position/1189473 "2023-06-20T13:14:29Z")

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I’m looking for assistance in the proper workflows for georeferenced assets/models: I want to import the .obj export from Reality Capture into Esri ArcGIS Pro, but I’m having a problem in that the global position of the …

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## [UDIM errors in 5.1](https://forums.unrealengine.com/t/udim-errors-in-5-1/826039)

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**Author:** [@Vinguld](https://forums.unrealengine.com/u/Vinguld)\
**Replies:** 2\
**Last updated:** [June 12, 2023, 7:25pm UTC](https://forums.unrealengine.com/t/udim-errors-in-5-1/826039 "2023-06-12T19:25:53Z")

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Hi all! I’m not sure what’s happening here or if it’s a bug. Searches haven’t turned anything up though. I work with RealityCapture to recreate real world ruins, and until this month everything has been dandy. My workf…

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## [3D Model Import Issue Causes Overlapping And Offset Textures](https://forums.unrealengine.com/t/3d-model-import-issue-causes-overlapping-and-offset-textures/1196467)

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**Author:** [@laylayover](https://forums.unrealengine.com/u/laylayover)\
**Replies:** 0\
**Last updated:** [June 12, 2023, 5:15am UTC](https://forums.unrealengine.com/t/3d-model-import-issue-causes-overlapping-and-offset-textures/1196467 "2023-06-12T05:15:47Z")

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Hello I received some photogram models that look alright when I view them in Window’s 3D Viewer app. However upon import, the texture…is overlapping and is offset I think? Im not entirely sure how to describe the iss…

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## [How to change depth and mask export settings.](https://forums.unrealengine.com/t/how-to-change-depth-and-mask-export-settings/1192681)

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**Author:** [@SOLDIEROSCAR](https://forums.unrealengine.com/u/SOLDIEROSCAR)\
**Replies:** 1\
**Last updated:** [June 8, 2023, 11:07am UTC](https://forums.unrealengine.com/t/how-to-change-depth-and-mask-export-settings/1192681 "2023-06-08T11:07:03Z")

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Used to be only .png but now its calculating .exr files as well and I want to change it back.

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## [Issues importing large .tif](https://forums.unrealengine.com/t/issues-importing-large-tif/1191573)

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**Author:** [@laylayover](https://forums.unrealengine.com/u/laylayover)\
**Replies:** 0\
**Last updated:** [June 7, 2023, 9:01am UTC](https://forums.unrealengine.com/t/issues-importing-large-tif/1191573 "2023-06-07T09:01:28Z")

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Hello so I generated an ortho of a solar farm and is viewable within QGIS. However when I attempt to import this file via drag and drop, I encounter two issues Unable to retrieve the payload from the source file. …

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