# Photogrammetry

**URL:** https://forums.unrealengine.com/c/development-discussion/asset-creation/photogrammetry/152.md?page=2

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**Page:** 3

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## [Hardware difference](https://forums.unrealengine.com/t/hardware-difference/2590123)

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**Author:** [@Serob\_b](https://forums.unrealengine.com/u/Serob_b)\
**Replies:** 1\
**Last updated:** [July 14, 2025, 2:25pm UTC](https://forums.unrealengine.com/t/hardware-difference/2590123 "2025-07-14T14:25:42Z")

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We are processing the same set of photos using the same settings on different machines: one with i7 and 30 series graphics card, and another one on i9 with 40 series. We get different resulting mesh qualities. Is it poss…

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## [Exported Ortho 50m away from where it should be! ](https://forums.unrealengine.com/t/exported-ortho-50m-away-from-where-it-should-be/2589380)

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**Author:** [@HenGoodchild](https://forums.unrealengine.com/u/HenGoodchild)\
**Replies:** 2\
**Last updated:** [July 14, 2025, 8:20am UTC](https://forums.unrealengine.com/t/exported-ortho-50m-away-from-where-it-should-be/2589380 "2025-07-14T08:20:52Z")

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Hi - I’ve been having trouble with my exported orthos not appearing where they should - they keep consistently locating themselves 50m southwest of where they should be. This is happening with multiple models. I’ve geore…

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## [Different RC versions have different marker detections settings](https://forums.unrealengine.com/t/different-rc-versions-have-different-marker-detections-settings/2590125)

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**Author:** [@Serob\_b](https://forums.unrealengine.com/u/Serob_b)\
**Replies:** 1\
**Last updated:** [July 14, 2025, 8:18am UTC](https://forums.unrealengine.com/t/different-rc-versions-have-different-marker-detections-settings/2590125 "2025-07-14T08:18:59Z")

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I’ve just noticed that there’s a difference between 1.5.1 and older versions (don’t know starting exactly from which one) marker detection file format. What is this detectMarkersClass used for? Is it a new representation…

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## [How to use bat file with reality capture downloaded With epic launcher?](https://forums.unrealengine.com/t/how-to-use-bat-file-with-reality-capture-downloaded-with-epic-launcher/2551800)

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**Author:** [@ByuN.1](https://forums.unrealengine.com/u/ByuN.1)\
**Replies:** 3\
**Last updated:** [June 17, 2025, 1:42pm UTC](https://forums.unrealengine.com/t/how-to-use-bat-file-with-reality-capture-downloaded-with-epic-launcher/2551800 "2025-06-17T13:42:15Z")

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How can you use the realitycapture with bat file now when you can only see is an app proxy. Trying to make my mesh divided by bat file but finds out the realitycapture now exists as an app proxy,and bat can’t use the pr…

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## [ground control points positioned very high above the point cloud](https://forums.unrealengine.com/t/ground-control-points-positioned-very-high-above-the-point-cloud/2550941)

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**Author:** [@E-Farm](https://forums.unrealengine.com/u/E-Farm)\
**Replies:** 2\
**Last updated:** [June 12, 2025, 12:32pm UTC](https://forums.unrealengine.com/t/ground-control-points-positioned-very-high-above-the-point-cloud/2550941 "2025-06-12T12:32:45Z")

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Alignment of drone images dji, insertion of ground control points from topographic survey, but these are positioned very high. I can not associate the images. Why? … Thanks

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## [RC Script Execution \[err:7185\]](https://forums.unrealengine.com/t/rc-script-execution-err-7185/2548344)

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**Author:** [@lsent](https://forums.unrealengine.com/u/lsent)\
**Replies:** 1\
**Last updated:** [June 9, 2025, 2:31pm UTC](https://forums.unrealengine.com/t/rc-script-execution-err-7185/2548344 "2025-06-09T14:31:31Z")

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Strange error while using the useSavedReconstructionRegions.bat :: CapturingReality @ echo off :: Call a batch file where variables for ReconstructionRegion .exe file and root folder are stored call SetVariables.ba…

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## [There are less Tie Points in Reality Capture than in FARO SCENE when importing my e57 files](https://forums.unrealengine.com/t/there-are-less-tie-points-in-reality-capture-than-in-faro-scene-when-importing-my-e57-files/2538091)

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**Author:** [@UEuser97](https://forums.unrealengine.com/u/UEuser97)\
**Replies:** 5\
**Last updated:** [June 4, 2025, 2:44pm UTC](https://forums.unrealengine.com/t/there-are-less-tie-points-in-reality-capture-than-in-faro-scene-when-importing-my-e57-files/2538091 "2025-06-04T14:44:32Z")

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Hi, I have a set of point cloud data that contains over 25 million points that I captured using a FARO LiDAR scanner and imported into FARO Scene. I tried importing the e57 files from scene into Reality capture to create…

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## [Depression or hole on surfaces: what cause them?](https://forums.unrealengine.com/t/depression-or-hole-on-surfaces-what-cause-them/2523033)

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**Author:** [@andxet](https://forums.unrealengine.com/u/andxet)\
**Replies:** 1\
**Last updated:** [May 29, 2025, 7:27am UTC](https://forums.unrealengine.com/t/depression-or-hole-on-surfaces-what-cause-them/2523033 "2025-05-29T07:27:10Z")

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Hello! I have a recurring problem when using photogrammetry for creating 3D assets, I think that the problem is caused by shadows changing when taking pictures, but I would like to ask to the community to be sure about t…

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## [How to remove bad camera poses?](https://forums.unrealengine.com/t/how-to-remove-bad-camera-poses/2530052)

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**Author:** [@vexilum](https://forums.unrealengine.com/u/vexilum)\
**Replies:** 2\
**Last updated:** [May 28, 2025, 5:29pm UTC](https://forums.unrealengine.com/t/how-to-remove-bad-camera-poses/2530052 "2025-05-28T17:29:34Z")

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Hey! kind of a dumb question, how can we delete bad camera poses manually? I have the scene below, and it’s almost perfect, but about 30 poses are off to the side. Is there a way to just drag select them and delete? Th…

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## [Photogrammetry Reality Capture Export](https://forums.unrealengine.com/t/photogrammetry-reality-capture-export/2508315)

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**Author:** [@Cristina.St](https://forums.unrealengine.com/u/Cristina.St)\
**Replies:** 4\
**Last updated:** [May 14, 2025, 6:46am UTC](https://forums.unrealengine.com/t/photogrammetry-reality-capture-export/2508315 "2025-05-14T06:46:06Z")

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In Reality Capture version 15.1 I can’t export the texture in .json format, while in Reality Capture 14.2 you can choose to export the texture as well. Could someone tell me the solution to export the textured model in …

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## [Anyway to use relative export paths with RealityCapture CLI?](https://forums.unrealengine.com/t/anyway-to-use-relative-export-paths-with-realitycapture-cli/2497533)

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**Author:** [@vexilum](https://forums.unrealengine.com/u/vexilum)\
**Replies:** 1\
**Last updated:** [May 9, 2025, 6:16am UTC](https://forums.unrealengine.com/t/anyway-to-use-relative-export-paths-with-realitycapture-cli/2497533 "2025-05-09T06:16:34Z")

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Is it possible to add relative calexFolder paths in exportRegistration’s xml options? Also there seems to be no explicit export path for Colmap export, it just saves the txt files in the same folder as the addFolder pa…

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## [Dude, Where's My Model?](https://forums.unrealengine.com/t/dude-wheres-my-model/2494187)

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**Author:** [@UAV\_Data\_Capt](https://forums.unrealengine.com/u/UAV_Data_Capt)\
**Replies:** 7\
**Last updated:** [May 8, 2025, 1:30pm UTC](https://forums.unrealengine.com/t/dude-wheres-my-model/2494187 "2025-05-08T13:30:14Z")

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Workflow: Create model in RC via photogrammetry Export model as .obj from RC Export point cloud (.las) from RC Clean & segment point cloud in CloudCompare Create mesh surface in CloudCompare Export mesh .obj from Cloud…

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## [Keeping my lidar scans fixed when aligning images](https://forums.unrealengine.com/t/keeping-my-lidar-scans-fixed-when-aligning-images/2484436)

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**Author:** [@nacs1234](https://forums.unrealengine.com/u/nacs1234)\
**Replies:** 1\
**Last updated:** [May 2, 2025, 7:42am UTC](https://forums.unrealengine.com/t/keeping-my-lidar-scans-fixed-when-aligning-images/2484436 "2025-05-02T07:42:21Z")

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Hello - I am absolutely tearing my hair out trying to work out what my optimal settings in reality capture should be for this situation - so any help would be greatly appreciated ! I have lidar which has been aligned in …

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## [Ai Generated Vamps](https://forums.unrealengine.com/t/ai-generated-vamps/2484908)

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**Author:** [@EnterpriseWarp10](https://forums.unrealengine.com/u/EnterpriseWarp10)\
**Replies:** 0\
**Last updated:** [May 1, 2025, 9:56am UTC](https://forums.unrealengine.com/t/ai-generated-vamps/2484908 "2025-05-01T09:56:07Z")

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So if Unreal Engine is Unbelievable in visuals and life like textures, then is there a way these unbelievable Ai generated vamps from all different countries around the world be used, at least they take out the guess w…

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## [Allignment question](https://forums.unrealengine.com/t/allignment-question/2051312)

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**Author:** [@geoanture86](https://forums.unrealengine.com/u/geoanture86)\
**Replies:** 24\
**Last updated:** [May 1, 2025, 1:01am UTC](https://forums.unrealengine.com/t/allignment-question/2051312 "2025-05-01T01:01:04Z")

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Sorry for opening a new topic, but I have another issue. When I align the laser scans and photos, I set the laser scanner scans to a locked position and use a local reference system. However, when I align them with the p…

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## [About puchasing assets from Fab](https://forums.unrealengine.com/t/about-puchasing-assets-from-fab/2435693)

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**Author:** [@EnterpriseWarp10](https://forums.unrealengine.com/u/EnterpriseWarp10)\
**Replies:** 2\
**Last updated:** [April 23, 2025, 6:31am UTC](https://forums.unrealengine.com/t/about-puchasing-assets-from-fab/2435693 "2025-04-23T06:31:01Z")

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I notice if i select Eg. Conifer forest $374 USD i need to select a Licence and there is 2 choices, also if i want to purchase a second Asset called Fluid flux for eg, i need to select licence again, does that mean ever…

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## [Relative pose not visible in ui ](https://forums.unrealengine.com/t/relative-pose-not-visible-in-ui/2466188)

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**Author:** [@BenjaminFuture](https://forums.unrealengine.com/u/BenjaminFuture)\
**Replies:** 3\
**Last updated:** [April 23, 2025, 5:47am UTC](https://forums.unrealengine.com/t/relative-pose-not-visible-in-ui/2466188 "2025-04-23T05:47:06Z")

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Dear RealityCapture developers and community, I hope that someone might help! I went through documentation and found this about camera priors (relative pose) It says that relative pose should be visible as below. Re…

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## [Access Denied](https://forums.unrealengine.com/t/access-denied/1425426)

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**Author:** [@PlanetXAmsterdam1](https://forums.unrealengine.com/u/PlanetXAmsterdam1)\
**Replies:** 9\
**Last updated:** [April 18, 2025, 8:11am UTC](https://forums.unrealengine.com/t/access-denied/1425426 "2025-04-18T08:11:01Z")

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We’re trying to solve some photogrammetry. But getting more and more an " access denied" error. The log also doenst give any particular info how we could solve this or what we’re doing wrong. RealityCapture 1.3.0.117…

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## [error 18003](https://forums.unrealengine.com/t/error-18003/2053611)

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**Author:** [@MCA-REDS](https://forums.unrealengine.com/u/MCA-REDS)\
**Replies:** 4\
**Last updated:** [April 15, 2025, 5:22am UTC](https://forums.unrealengine.com/t/error-18003/2053611 "2025-04-15T05:22:45Z")

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error 18003 when im trying to import the flight log i got this error, it seems that it has something to do with licensing

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## [Holes in mesh](https://forums.unrealengine.com/t/holes-in-mesh/2456349)

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**Author:** [@Devey\_32](https://forums.unrealengine.com/u/Devey_32)\
**Replies:** 1\
**Last updated:** [April 14, 2025, 8:22pm UTC](https://forums.unrealengine.com/t/holes-in-mesh/2456349 "2025-04-14T20:22:07Z")

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Hello, for some reason I keep getting holes within the mesh of a specific part of a building’s facade. This has been a consistent issue with this dataset since early RC software releases. The surface looks fine in the la…

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## [I habe Probleme mit dem Groom Inport](https://forums.unrealengine.com/t/i-habe-probleme-mit-dem-groom-inport/2453015)

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**Author:** [@poppyplaytimelover](https://forums.unrealengine.com/u/poppyplaytimelover)\
**Replies:** 0\
**Last updated:** [April 12, 2025, 2:12pm UTC](https://forums.unrealengine.com/t/i-habe-probleme-mit-dem-groom-inport/2453015 "2025-04-12T14:12:42Z")

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Ich habe schon die Groom Plugins aktiviert und die Export Einstellungen in Blender waren so: Format: abc, Selected- und Visible Objects aktiviert, alles bei Geometry deaktiviert, Inport Hair und Particles aktiviert und …

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## [LiDAR PointCloud flickers when moving camera](https://forums.unrealengine.com/t/lidar-pointcloud-flickers-when-moving-camera/1617668)

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**Author:** [@jensvonthuenen](https://forums.unrealengine.com/u/jensvonthuenen)\
**Replies:** 1\
**Last updated:** [April 9, 2025, 7:23pm UTC](https://forums.unrealengine.com/t/lidar-pointcloud-flickers-when-moving-camera/1617668 "2025-04-09T19:23:44Z")

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Hi. I imported a XYZ PointCloud via the LiDAR PointCloud Plugin. Which worked very well so far. My problem is, that it flickers when i move the camera and can´t get my head around that. I have an example video here: http…

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## [Issues with reflective surface](https://forums.unrealengine.com/t/issues-with-reflective-surface/2437972)

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**Author:** [@NotAWorkPC](https://forums.unrealengine.com/u/NotAWorkPC)\
**Replies:** 5\
**Last updated:** [April 7, 2025, 1:11pm UTC](https://forums.unrealengine.com/t/issues-with-reflective-surface/2437972 "2025-04-07T13:11:13Z")

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Hey all, I am having issues with reflections on the machine I am trying to model for work. We are currently testing RC to see if it something we will be able to use going forwards. I’ve spent a lot of time researching an…

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## [Does translucent lit sprite material support normal maps?](https://forums.unrealengine.com/t/does-translucent-lit-sprite-material-support-normal-maps/2437091)

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**Author:** [@mono8321](https://forums.unrealengine.com/u/mono8321)\
**Replies:** 1\
**Last updated:** [April 4, 2025, 3:53pm UTC](https://forums.unrealengine.com/t/does-translucent-lit-sprite-material-support-normal-maps/2437091 "2025-04-04T15:53:56Z")

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I am working on adding normal maps to my sprites. They render with masked lit sprite material, but don’t seem to work on translucent lit sprite material. Is there a way around this, or is it not possible

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## [Generate Markers generates less markers](https://forums.unrealengine.com/t/generate-markers-generates-less-markers/2436051)

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**Author:** [@ert22222](https://forums.unrealengine.com/u/ert22222)\
**Replies:** 1\
**Last updated:** [April 3, 2025, 6:50am UTC](https://forums.unrealengine.com/t/generate-markers-generates-less-markers/2436051 "2025-04-03T06:50:28Z")

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Hi, I used an older RC Version (1.2 or 1.3) to create marker PDF. I chose the “Circular, single-ring, 12-bit” in the PDF 161 marker were created. Now im using RC 1.4.1 and when i create the same markers i can only crea…

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## [Fungus city creation...](https://forums.unrealengine.com/t/fungus-city-creation/2411428)

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**Author:** [@Solbakach](https://forums.unrealengine.com/u/Solbakach)\
**Replies:** 1\
**Last updated:** [March 30, 2025, 8:36pm UTC](https://forums.unrealengine.com/t/fungus-city-creation/2411428 "2025-03-30T20:36:03Z")

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Hello. My Stranger things project is currently on hold and this new creation is on the process. I present to you the blocking of Fungus city. A fairytale city with a crystan palace where humans live with nature as one, b…

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## [Weird coordinate transfrom when importing from COLMAP](https://forums.unrealengine.com/t/weird-coordinate-transfrom-when-importing-from-colmap/2411759)

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**Author:** [@koda\_kta](https://forums.unrealengine.com/u/koda_kta)\
**Replies:** 2\
**Last updated:** [March 27, 2025, 10:27am UTC](https://forums.unrealengine.com/t/weird-coordinate-transfrom-when-importing-from-colmap/2411759 "2025-03-27T10:27:54Z")

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Hi ! First, I’m sorry if this issue has already been discussed on the forum, I couldn’t find it. I have a COLMAP project that I can import with RC. Although the camera poses are in a canonical coordinate frame, everyth…

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## [How to Merge/Align 2 "Laser Scan" Components Imported With An Exact Registration?](https://forums.unrealengine.com/t/how-to-merge-align-2-laser-scan-components-imported-with-an-exact-registration/2418588)

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**Author:** [@DeycallmeKoles](https://forums.unrealengine.com/u/DeycallmeKoles)\
**Replies:** 9\
**Last updated:** [March 27, 2025, 9:55am UTC](https://forums.unrealengine.com/t/how-to-merge-align-2-laser-scan-components-imported-with-an-exact-registration/2418588 "2025-03-27T09:55:44Z")

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I had 2 project files, each containing a laser scan (done with ipad pro lidar with Dot3D) that were imported as exact registrations. They are of a mine level/tunnel so there is no georeferencing of the scans. I have ali…

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## [Optimal Component Workflow for Large Datasets ](https://forums.unrealengine.com/t/optimal-component-workflow-for-large-datasets/2419172)

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**Author:** [@swallmdc](https://forums.unrealengine.com/u/swallmdc)\
**Replies:** 1\
**Last updated:** [March 27, 2025, 7:57am UTC](https://forums.unrealengine.com/t/optimal-component-workflow-for-large-datasets/2419172 "2025-03-27T07:57:43Z")

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Hello, I have a relatively large aerial drone image set of a building I am trying to reconstruct. It contains ~1200 48 MP images, and ~9000 8 MP images. For smaller buildings/image sets using the same image capture de…

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## [Architecture reconstruction scale ](https://forums.unrealengine.com/t/architecture-reconstruction-scale/2403089)

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**Author:** [@Skekur](https://forums.unrealengine.com/u/Skekur)\
**Replies:** 1\
**Last updated:** [March 20, 2025, 3:00pm UTC](https://forums.unrealengine.com/t/architecture-reconstruction-scale/2403089 "2025-03-20T15:00:16Z")

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Im using reality capture since 2018 for architecture reconstruction and photogrammetry. Main tools used where dji mavic 2 and reality software present at the time, everything went smoothly, never got any glitches. Since…

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