# Game Development

**URL:** https://forums.unrealengine.com/c/community/showcase/game-development/155.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [Unreal Engine commercial deployment guidelines](https://forums.unrealengine.com/t/unreal-engine-commercial-deployment-guidelines/140265)

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**Author:** [@Stephen\_Ellis](https://forums.unrealengine.com/u/Stephen_Ellis)\
**Replies:** 0\
**Last updated:** [March 23, 2020, 5:23pm UTC](https://forums.unrealengine.com/t/unreal-engine-commercial-deployment-guidelines/140265 "2020-03-23T17:23:43Z")

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If you’re using Unreal Engine to create a game or other interactive off-the-shelf product that you plan to monetize, here’s what needs to happen when you’re ready to release it. https://www.unrealengine.com/release

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## [\[ MEGAJAM 2026 \] Dev Diary: GPU Hunters | Action shooter with incremental elements](https://forums.unrealengine.com/t/megajam-2026-dev-diary-gpu-hunters-action-shooter-with-incremental-elements/2855492)

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**Author:** [@CubeOfSkill](https://forums.unrealengine.com/u/CubeOfSkill)\
**Replies:** 3\
**Last updated:** [November 14, 2026, 12:25am UTC](https://forums.unrealengine.com/t/megajam-2026-dev-diary-gpu-hunters-action-shooter-with-incremental-elements/2855492 "2026-11-14T00:25:31Z")

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{It will be edited, so do read next messages}

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## [\[WIP\] Atlantic Bay - command a city defence against a GPU bug horde (Epic AI MegaJam 2026, solo + AI agents)](https://forums.unrealengine.com/t/wip-atlantic-bay-command-a-city-defence-against-a-gpu-bug-horde-epic-ai-megajam-2026-solo-ai-agents/2855483)

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**Author:** [@FaxLab3D](https://forums.unrealengine.com/u/FaxLab3D)\
**Replies:** 0\
**Last updated:** [November 13, 2026, 9:50pm UTC](https://forums.unrealengine.com/t/wip-atlantic-bay-command-a-city-defence-against-a-gpu-bug-horde-epic-ai-megajam-2026-solo-ai-agents/2855483 "2026-11-13T21:50:45Z")

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Hello all. This is my work-in-progress entry for the 2026 Epic AI MegaJam, theme “Director’s Cut”. One person, four days, Unreal Engine 5.9 Preview. Two days in. The idea Rifts open over the city of Atlantic Bay and…

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## [Hermit \[Open-World Action RPG\]](https://forums.unrealengine.com/t/hermit-open-world-action-rpg/2579217)

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**Author:** [@Krabworks](https://forums.unrealengine.com/u/Krabworks)\
**Replies:** 76\
**Last updated:** [November 12, 2026, 7:37pm UTC](https://forums.unrealengine.com/t/hermit-open-world-action-rpg/2579217 "2026-11-12T19:37:07Z")

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Hello y’all! I’ve been solo developing a big Open-World Fantasy Action-RPG in Unreal Engine for 3+ years (Hermit) - hope you’ll like it! :man\_mage: \*Check out the Combat and Gameplay Guides here for gameplay footage! …

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## [Moametal from BABYMETAL](https://forums.unrealengine.com/t/moametal-from-babymetal/2854236)

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**Author:** [@Felizari](https://forums.unrealengine.com/u/Felizari)\
**Replies:** 0\
**Last updated:** [November 12, 2026, 2:26am UTC](https://forums.unrealengine.com/t/moametal-from-babymetal/2854236 "2026-11-12T02:26:44Z")

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A game ready version of BABYMETAL integrant Moametal. Sculpted in zbrush, rigging, retopology and groom made in Blender, texturing in substance painter, shader work and rendering done in Unreal engine 5.8 see more render…

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## [Pirate token ](https://forums.unrealengine.com/t/pirate-token/2854109)

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**Author:** [@User-8f7676eaf7](https://forums.unrealengine.com/u/User-8f7676eaf7)\
**Replies:** 0\
**Last updated:** [November 11, 2026, 4:34pm UTC](https://forums.unrealengine.com/t/pirate-token/2854109 "2026-11-11T16:34:27Z")

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I had it now I don’t and I didn’t cheat for it

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## [Soyuz-TMA Simulator - Realistic C++ Systems & Clickable Cockpit ](https://forums.unrealengine.com/t/soyuz-tma-simulator-realistic-c-systems-clickable-cockpit/2853471)

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**Author:** [@SDT.misha](https://forums.unrealengine.com/u/SDT.misha)\
**Replies:** 0\
**Last updated:** [November 10, 2026, 5:37pm UTC](https://forums.unrealengine.com/t/soyuz-tma-simulator-realistic-c-systems-clickable-cockpit/2853471 "2026-11-10T17:37:27Z")

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VSoyuz — A Soyuz and ISS Spaceflight Simulator Built with Unreal Engine 4.27 Hello everyone! I’d like to share a few screenshots from my project, VSoyuz, a spaceflight simulator I’ve been worki…

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## [\[WIP\] Soyuz-TMA Spacecraft Simulator | Procedural Onboard Systems Simulator in C++ ](https://forums.unrealengine.com/t/wip-soyuz-tma-spacecraft-simulator-procedural-onboard-systems-simulator-in-c/2853460)

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**Author:** [@SDT.misha](https://forums.unrealengine.com/u/SDT.misha)\
**Replies:** 0\
**Last updated:** [November 10, 2026, 5:28pm UTC](https://forums.unrealengine.com/t/wip-soyuz-tma-spacecraft-simulator-procedural-onboard-systems-simulator-in-c/2853460 "2026-11-10T17:28:29Z")

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Hello, everyone! I’d like to show you a project I’ve been working on: a procedural simulator of the Soyuz-TMA transport spacecraft. This is not a “space game”. It is an attempt to reproduce the algorithms and logic of t…

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## [New Citizen Major Update Is Out - Welcome To Bornwood](https://forums.unrealengine.com/t/new-citizen-major-update-is-out-welcome-to-bornwood/2853390)

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**Author:** [@SpecpixelLTD](https://forums.unrealengine.com/u/SpecpixelLTD)\
**Replies:** 0\
**Last updated:** [November 10, 2026, 4:03pm UTC](https://forums.unrealengine.com/t/new-citizen-major-update-is-out-welcome-to-bornwood/2853390 "2026-11-10T16:03:00Z")

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Watch The New Trailer Steam Page One city. Every side of the law. New Citizen is a multiplayer roleplay simulation set in Bornwood, a big open-world American city built in Unreal Engine 5.7. Pull a driver over, rev…

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## [Distance-based texture resampling. (WIP)](https://forums.unrealengine.com/t/distance-based-texture-resampling-wip/2853010)

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**Author:** [@Slimwaffle](https://forums.unrealengine.com/u/Slimwaffle)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 7:44pm UTC](https://forums.unrealengine.com/t/distance-based-texture-resampling-wip/2853010 "2026-11-09T19:44:04Z")

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I wanted to share a material optimization feature I’ve been working on. Distance-based texture resampling. At the cost of a little ALU, each material dynamically swaps to smaller texture samples.

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## [My Terrible Attempts ](https://forums.unrealengine.com/t/my-terrible-attempts/2849507)

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**Author:** [@Irishlostboy](https://forums.unrealengine.com/u/Irishlostboy)\
**Replies:** 4\
**Last updated:** [November 8, 2026, 3:45pm UTC](https://forums.unrealengine.com/t/my-terrible-attempts/2849507 "2026-11-08T15:45:56Z")

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Hi, I used to do modding and indie game stuff back nearly 20 years ago. Back then I did play with Unreal Engine 2 a bit, although I preferred the Doom3 Engine, which was new and shiny, and less bug prone. Anyway, foru…

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## [\[DEVLOG\] A World We Can Build](https://forums.unrealengine.com/t/devlog-a-world-we-can-build/2760294)

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**Author:** [@FallintoDusk](https://forums.unrealengine.com/u/FallintoDusk)\
**Replies:** 30\
**Last updated:** [November 7, 2026, 9:00am UTC](https://forums.unrealengine.com/t/devlog-a-world-we-can-build/2760294 "2026-11-07T09:00:25Z")

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For players - learn real mechanics, explore a twin world, and survive there. For developers - create mechanics that feel true, extend their own projects, and unite ideas in synergy. A world where a real street is ea…

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## [Shattered Cycle Evolution](https://forums.unrealengine.com/t/shattered-cycle-evolution/2851709)

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**Author:** [@TheEvliGerman](https://forums.unrealengine.com/u/TheEvliGerman)\
**Replies:** 0\
**Last updated:** [November 6, 2026, 7:30pm UTC](https://forums.unrealengine.com/t/shattered-cycle-evolution/2851709 "2026-11-06T19:30:58Z")

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I’ve been working on Shattered Cycle, an independent mythic sci-fi action-survival game in Unreal Engine. There’s still a lot to do. The world has unfinished areas, many meshes are placeholders, and several systems are …

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## [BUNKER CLASH — 6v6 tactical rounds, one-life economy and a bunker objective | 6938-9412-1310 ](https://forums.unrealengine.com/t/bunker-clash-6v6-tactical-rounds-one-life-economy-and-a-bunker-objective-6938-9412-1310/2851665)

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**Author:** [@Yd\_ream](https://forums.unrealengine.com/u/Yd_ream)\
**Replies:** 0\
**Last updated:** [November 6, 2026, 5:20pm UTC](https://forums.unrealengine.com/t/bunker-clash-6v6-tactical-rounds-one-life-economy-and-a-bunker-objective-6938-9412-1310/2851665 "2026-11-06T17:20:42Z")

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Hi everyone! I am sharing BUNKER CLASH, my published 6v6 tactical arena made in UEFN. One life per round. Every credit matters. Buy a focused loadout with a one-tap shop before each round; shopping stays open for the …

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## [God Engine - In development](https://forums.unrealengine.com/t/god-engine-in-development/2764785)

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**Author:** [@Derpzila](https://forums.unrealengine.com/u/Derpzila)\
**Replies:** 2\
**Last updated:** [November 5, 2026, 8:10pm UTC](https://forums.unrealengine.com/t/god-engine-in-development/2764785 "2026-11-05T20:10:37Z")

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Hello there :waving\_hand: Fellow game dev and grim-dark setting enthusiast here, I’d like to share my recent work. I dont get nearly as much time on it as I’d like but Im pretty pleased with where its gotten to and how …

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## [My progect. Work in progress](https://forums.unrealengine.com/t/my-progect-work-in-progress/213396)

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**Author:** [@Shornik3D](https://forums.unrealengine.com/u/Shornik3D)\
**Replies:** 222\
**Last updated:** [November 5, 2026, 4:36pm UTC](https://forums.unrealengine.com/t/my-progect-work-in-progress/213396 "2026-11-05T16:36:43Z")

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Hello everyone. My name is Mikhail. At the end of last year, I decided to start creating my new project. After a long time of planning and creating the project structure, I would like to share my first result of my work …

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## [Mouse Chef: Dig Out — A 1930s Cartoon Prison Escape Adventure](https://forums.unrealengine.com/t/mouse-chef-dig-out-a-1930s-cartoon-prison-escape-adventure/2850824)

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**Author:** [@ArashNegahban](https://forums.unrealengine.com/u/ArashNegahban)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 8:10am UTC](https://forums.unrealengine.com/t/mouse-chef-dig-out-a-1930s-cartoon-prison-escape-adventure/2850824 "2026-11-05T08:10:20Z")

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Hi everyone! I’m Arash from Paiband Game Studio, the team behind Restore Your Island. I’m excited to share our next game with the Unreal Engine community: Mouse Chef: Dig Out. This time, we’re trading a p…

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## [WorldPlane, UE5 MMOs Made Simple](https://forums.unrealengine.com/t/worldplane-ue5-mmos-made-simple/2849975)

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**Author:** [@Artisan\_Gamework](https://forums.unrealengine.com/u/Artisan_Gamework)\
**Replies:** 1\
**Last updated:** [November 4, 2026, 5:45pm UTC](https://forums.unrealengine.com/t/worldplane-ue5-mmos-made-simple/2849975 "2026-11-04T17:45:10Z")

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In support of our own MMORPG games, we’ve built a very robust modern MMO networking infrastructure which we call WorldPlane. Now, we’re opening WorldPlane (www.worldplane.net) to the world for indie UE5 developers. W…

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## [MeshBlend - A plugin for blending meshes, landscapes, etc in Unreal](https://forums.unrealengine.com/t/meshblend-a-plugin-for-blending-meshes-landscapes-etc-in-unreal/1937887)

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**Author:** [@hallatore](https://forums.unrealengine.com/u/hallatore)\
**Replies:** 93\
**Last updated:** [November 4, 2026, 5:29pm UTC](https://forums.unrealengine.com/t/meshblend-a-plugin-for-blending-meshes-landscapes-etc-in-unreal/1937887 "2026-11-04T17:29:39Z")

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Hi! I’m working on a plugin for Unreal that enables you to blend meshes. It’s getting pretty good now, but still some time until a marketplace release. The post process material shader creates the blend effect in scree…

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## [\[SoloDev with my own assets\] Dev Diary: HitTube | Open-world co-op roguelite looter shooter about vloggers](https://forums.unrealengine.com/t/solodev-with-my-own-assets-dev-diary-hittube-open-world-co-op-roguelite-looter-shooter-about-vloggers/2478631)

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**Author:** [@CubeOfSkill](https://forums.unrealengine.com/u/CubeOfSkill)\
**Replies:** 28\
**Last updated:** [November 3, 2026, 2:50pm UTC](https://forums.unrealengine.com/t/solodev-with-my-own-assets-dev-diary-hittube-open-world-co-op-roguelite-looter-shooter-about-vloggers/2478631 "2026-11-03T14:50:25Z")

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Hello! I’m a solo developer and I used assets created by me for this unique FPS. Steam (do wishlist and follow): HitTube on Steam Genres: Co-op, Satire, FPS, Action HitTube is a 1-4 player horror streamer shooter. T…

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## [Goblin Racer - WoW meets Galactic Racer, a little side project I did for fun](https://forums.unrealengine.com/t/goblin-racer-wow-meets-galactic-racer-a-little-side-project-i-did-for-fun/2849417)

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**Author:** [@Hypnoticrain](https://forums.unrealengine.com/u/Hypnoticrain)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 10:22am UTC](https://forums.unrealengine.com/t/goblin-racer-wow-meets-galactic-racer-a-little-side-project-i-did-for-fun/2849417 "2026-11-03T10:22:44Z")

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## [Epica (RPG)](https://forums.unrealengine.com/t/epica-rpg/154847)

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**Author:** [@unit23](https://forums.unrealengine.com/u/unit23)\
**Replies:** 27\
**Last updated:** [November 1, 2026, 7:17pm UTC](https://forums.unrealengine.com/t/epica-rpg/154847 "2026-11-01T19:17:28Z")

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The EPICA Early Access features a starting zone and all the features one can expect from an RPG. In the coming months the development focus will shift to adding content and to shape existing systems. VISIT THE STEAM …

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## [Desecrated Deck: A Card Game of Life, Death, and Unfulfilled Wishes](https://forums.unrealengine.com/t/desecrated-deck-a-card-game-of-life-death-and-unfulfilled-wishes/2113244)

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**Author:** [@Gazu](https://forums.unrealengine.com/u/Gazu)\
**Replies:** 20\
**Last updated:** [October 31, 2026, 12:13pm UTC](https://forums.unrealengine.com/t/desecrated-deck-a-card-game-of-life-death-and-unfulfilled-wishes/2113244 "2026-10-31T12:13:30Z")

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Desecrated Deck Desecrated Deck is based on the rock, paper, scissors principle! Welcome to Desecrated Deck, a unique and creepy horror card game that takes you into the dark world of a cursed ritual. You play Ethan…

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## [USD Unpacker - Automatically convert general actors to functional actors](https://forums.unrealengine.com/t/usd-unpacker-automatically-convert-general-actors-to-functional-actors/2721347)

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**Author:** [@rvakato](https://forums.unrealengine.com/u/rvakato)\
**Replies:** 1\
**Last updated:** [October 31, 2026, 8:50am UTC](https://forums.unrealengine.com/t/usd-unpacker-automatically-convert-general-actors-to-functional-actors/2721347 "2026-10-31T08:50:22Z")

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I use USD to sync data between Blender and Unreal Engine at my side project.(recognising that USD is primarily an interchange format rather than a final import solution). While it preserves the original data structure, t…

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## [Meat Barons: Dino Siege – our family studio's dinosaur lane battle (9438-0071-1306)](https://forums.unrealengine.com/t/meat-barons-dino-siege-our-family-studios-dinosaur-lane-battle-9438-0071-1306/2846829)

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**Author:** [@Afox](https://forums.unrealengine.com/u/Afox)\
**Replies:** 0\
**Last updated:** [October 29, 2026, 7:16pm UTC](https://forums.unrealengine.com/t/meat-barons-dino-siege-our-family-studios-dinosaur-lane-battle-9438-0071-1306/2846829 "2026-10-29T19:16:32Z")

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Hi all! We’re DinoDrop, a small family studio making dinosaur games in UEFN. Meat Barons: Dino Siege is our newest: send dinos down 3 lanes, build turrets, smash the other side’s gates and keep your steak the biggest bef…

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## [Rustlers Online — an 8-player Wild West shooter made in Godot (new trailer) ](https://forums.unrealengine.com/t/rustlers-online-an-8-player-wild-west-shooter-made-in-godot-new-trailer/2845831)

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**Author:** [@rafiesz](https://forums.unrealengine.com/u/rafiesz)\
**Replies:** 0\
**Last updated:** [October 27, 2026, 5:48pm UTC](https://forums.unrealengine.com/t/rustlers-online-an-8-player-wild-west-shooter-made-in-godot-new-trailer/2845831 "2026-10-27T17:48:02Z")

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Hi everyone, we’re reX Games. We’re making Rustlers Online, a third-person Wild West shooter in Godot 4, and we’d like to share our new trailer. A match has up to 8 players. You can face someone in a 1v1 d…

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## [Die to Survive - Railshooter](https://forums.unrealengine.com/t/die-to-survive-railshooter/552867)

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**Author:** [@Thorsten09](https://forums.unrealengine.com/u/Thorsten09)\
**Replies:** 406\
**Last updated:** [October 27, 2026, 3:41pm UTC](https://forums.unrealengine.com/t/die-to-survive-railshooter/552867 "2026-10-27T15:41:05Z")

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Hi all, i want to show and hoppefully get some suggestions for a passiont project i work on. It is an gory old school railshooter like House of the Dead and Time Crisis. This kind of games i missed the most to play, ju…

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## [The Beast Awoke to Eat Your Darlings — a horror puzzle-stealth game you outsmart, not survive \[solo dev\]](https://forums.unrealengine.com/t/the-beast-awoke-to-eat-your-darlings-a-horror-puzzle-stealth-game-you-outsmart-not-survive-solo-dev/2741769)

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**Author:** [@Fraps2020](https://forums.unrealengine.com/u/Fraps2020)\
**Replies:** 2\
**Last updated:** [October 27, 2026, 3:23pm UTC](https://forums.unrealengine.com/t/the-beast-awoke-to-eat-your-darlings-a-horror-puzzle-stealth-game-you-outsmart-not-survive-solo-dev/2741769 "2026-10-27T15:23:59Z")

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Four years ago the last thing I posted here was a couple of clips of cats walking. I’d been struggling to make them work with root motion rather than capsule-driven movement, it had finally started looking right, and I s…

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## [Cycle of Echoes — My solo dev journey from Godot to UE5, and a thank you to the Fab community ](https://forums.unrealengine.com/t/cycle-of-echoes-my-solo-dev-journey-from-godot-to-ue5-and-a-thank-you-to-the-fab-community/2845353)

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**Author:** [@xCactusx](https://forums.unrealengine.com/u/xCactusx)\
**Replies:** 0\
**Last updated:** [October 26, 2026, 3:44pm UTC](https://forums.unrealengine.com/t/cycle-of-echoes-my-solo-dev-journey-from-godot-to-ue5-and-a-thank-you-to-the-fab-community/2845353 "2026-10-26T15:44:27Z")

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Hi, I’m Ivan, a solo developer from Croatia. I started this game in Godot about a year ago. Eight months in, I had most of the foundations in place: input, camera, characters, gameplay systems, story — the lot. It was g…

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## [My second game, King of Stalls, will be released.](https://forums.unrealengine.com/t/my-second-game-king-of-stalls-will-be-released/2844926)

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**Author:** [@zlxc00](https://forums.unrealengine.com/u/zlxc00)\
**Replies:** 2\
**Last updated:** [October 25, 2026, 11:25am UTC](https://forums.unrealengine.com/t/my-second-game-king-of-stalls-will-be-released/2844926 "2026-10-25T11:25:23Z")

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This time, it is an online casual game. The inspiration four months ago has now landed. It is fast to play games after having experience in game making. It took only three months from an inspiration to a complete game…

[Next page](https://forums.unrealengine.com/c/community/showcase/game-development/155.md?page=1)
