# Community & Industry Discussion

**URL:** https://forums.unrealengine.com/c/community/community-industry-discussion/57.md?page=100

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

**Page:** 101

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## [Visual glitches?](https://forums.unrealengine.com/t/visual-glitches/491778)

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**Author:** [@Blackforcedragon](https://forums.unrealengine.com/u/Blackforcedragon)\
**Replies:** 8\
**Last updated:** [January 26, 2022, 8:24pm UTC](https://forums.unrealengine.com/t/visual-glitches/491778 "2022-01-26T20:24:56Z")

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UE4 has startet to get visual glitches, it it my Graphics card or is it UE4? Can someone help me? RTX 3080 Nvidia card Intel Core i11 64 GB ram

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## [DX11 feature level 10.0 is required to run the engine](https://forums.unrealengine.com/t/dx11-feature-level-10-0-is-required-to-run-the-engine/491793)

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**Author:** [@betterquests](https://forums.unrealengine.com/u/betterquests)\
**Replies:** 0\
**Last updated:** [January 26, 2022, 8:07pm UTC](https://forums.unrealengine.com/t/dx11-feature-level-10-0-is-required-to-run-the-engine/491793 "2022-01-26T20:07:23Z")

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Hi, I have built a project with UE 4.24 using OPENGL ES 3.1 and when I run it I get the error “GlobalShaderCache-PCD3D\_SM5.bin is missing”. If I set the direct X to force version 10 I get DX11 feature level 10.0 is requi…

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## [How to trigger and run the SetCrashHandler UE 4-26](https://forums.unrealengine.com/t/how-to-trigger-and-run-the-setcrashhandler-ue-4-26/491767)

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**Author:** [@LoganWhite33333](https://forums.unrealengine.com/u/LoganWhite33333)\
**Replies:** 0\
**Last updated:** [January 26, 2022, 5:23pm UTC](https://forums.unrealengine.com/t/how-to-trigger-and-run-the-setcrashhandler-ue-4-26/491767 "2022-01-26T17:23:48Z")

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Hello, I am trying to trigger the SetCrashHandler method from the FGenericPlatformMisc Library in my game code. What I am trying to do is setup a memory dump for shipping build, long term I am hoping to catch crashes he…

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## [How can I use root motion without using armature shortcut?](https://forums.unrealengine.com/t/how-can-i-use-root-motion-without-using-armature-shortcut/274969)

<div class="topic-metadata">

**Author:** [@agwihjpoagfa](https://forums.unrealengine.com/u/agwihjpoagfa)\
**Replies:** 0\
**Last updated:** [January 26, 2022, 3:45am UTC](https://forums.unrealengine.com/t/how-can-i-use-root-motion-without-using-armature-shortcut/274969 "2022-01-26T03:45:05Z")

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Basically just the title. How do I implement root motion without naming my first bone “armature”?

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## [How do I fix this error?](https://forums.unrealengine.com/t/how-do-i-fix-this-error/274728)

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**Author:** [@Bryson\_Cotton](https://forums.unrealengine.com/u/Bryson_Cotton)\
**Replies:** 2\
**Last updated:** [January 25, 2022, 4:00pm UTC](https://forums.unrealengine.com/t/how-do-i-fix-this-error/274728 "2022-01-25T16:00:03Z")

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How do I fix this error? I’m using the top down template

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## [How should I set the dataasset for android?](https://forums.unrealengine.com/t/how-should-i-set-the-dataasset-for-android/274692)

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**Author:** [@TigerFish89](https://forums.unrealengine.com/u/TigerFish89)\
**Replies:** 0\
**Last updated:** [January 24, 2022, 11:59pm UTC](https://forums.unrealengine.com/t/how-should-i-set-the-dataasset-for-android/274692 "2022-01-24T23:59:08Z")

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Hi. I set up data assets for Android patching. If I go to the asset audit window and set the selected platform as the editor, asset referencing works normally. However, when the selected platform is set to A…

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## [Is "Snap to Grid" Still considered a Best Practice?](https://forums.unrealengine.com/t/is-snap-to-grid-still-considered-a-best-practice/274621)

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**Author:** [@danrobcampbell](https://forums.unrealengine.com/u/danrobcampbell)\
**Replies:** 6\
**Last updated:** [January 24, 2022, 7:03pm UTC](https://forums.unrealengine.com/t/is-snap-to-grid-still-considered-a-best-practice/274621 "2022-01-24T19:03:20Z")

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A long time ago I used Unreal quite a bit, but haven’t in recent years. I’ve been watching various tutorials lately for a refresher, and I’ve noticed that nobody gives the “keep the snap-to-grid turned on if you want to …

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## [Releasing some free content / assets of mine](https://forums.unrealengine.com/t/releasing-some-free-content-assets-of-mine/139967)

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**Author:** [@Vollgaser](https://forums.unrealengine.com/u/Vollgaser)\
**Replies:** 9\
**Last updated:** [January 24, 2022, 2:32pm UTC](https://forums.unrealengine.com/t/releasing-some-free-content-assets-of-mine/139967 "2022-01-24T14:32:20Z")

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I am starting this thread to release some self-made assets. To start with, here a little pack of modular 3d models. They have UVs for 1 square meter materials. If you assign different materials to them, you can make the…

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## [BSP option not showing up in Modes Panel](https://forums.unrealengine.com/t/bsp-option-not-showing-up-in-modes-panel/115892)

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**Author:** [@anonymous\_user\_ce4f8cba](https://forums.unrealengine.com/u/anonymous_user_ce4f8cba)\
**Replies:** 5\
**Last updated:** [January 24, 2022, 8:11am UTC](https://forums.unrealengine.com/t/bsp-option-not-showing-up-in-modes-panel/115892 "2022-01-24T08:11:04Z")

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Hi. I was happily following along one of the beginner tutorials, Level Designer Quick Start, when I ran into a problem. In the Modes Panel, there should be an option called BSP under the Place Mode tab. It was there whe…

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## [Hide Engine Content, Developers Content, etc](https://forums.unrealengine.com/t/hide-engine-content-developers-content-etc/248047)

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**Author:** [@Rhadley](https://forums.unrealengine.com/u/Rhadley)\
**Replies:** 1\
**Last updated:** [January 23, 2022, 10:21pm UTC](https://forums.unrealengine.com/t/hide-engine-content-developers-content-etc/248047 "2022-01-23T22:21:19Z")

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A little embarrassing, but I can not figure out how to hide the Engine Content, Developers Content, and some other exposed content that somehow became unhidden. In UE4 there were view option in the lower left corner of t…

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## [Different lighting on lgpu lightmass and path tracing](https://forums.unrealengine.com/t/different-lighting-on-lgpu-lightmass-and-path-tracing/274377)

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**Author:** [@Videobunker](https://forums.unrealengine.com/u/Videobunker)\
**Replies:** 0\
**Last updated:** [January 23, 2022, 2:20pm UTC](https://forums.unrealengine.com/t/different-lighting-on-lgpu-lightmass-and-path-tracing/274377 "2022-01-23T14:20:36Z")

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Hi, Im new to UE and trying to learn more about lighting… and i’m getting different results when i use gpu lightmass and path tracing using and hdri on skylight…i’m sharing screenshots for your reference.

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## [Does the VaultCache get validated?](https://forums.unrealengine.com/t/does-the-vaultcache-get-validated/274347)

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**Author:** [@skunkiferous](https://forums.unrealengine.com/u/skunkiferous)\
**Replies:** 0\
**Last updated:** [January 23, 2022, 11:49am UTC](https://forums.unrealengine.com/t/does-the-vaultcache-get-validated/274347 "2022-01-23T11:49:34Z")

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The HDD where my vault was stored crashed. Seagate graciously ran some data-recovery before sending me a replacement. From what I can see, the VaultCache is now 1.55TB, when it was before 2.2TB, the last time I checked. …

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## [Desperate for some help](https://forums.unrealengine.com/t/desperate-for-some-help/274211)

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**Author:** [@anonymous\_user\_828fa155](https://forums.unrealengine.com/u/anonymous_user_828fa155)\
**Replies:** 1\
**Last updated:** [January 22, 2022, 6:18pm UTC](https://forums.unrealengine.com/t/desperate-for-some-help/274211 "2022-01-22T18:18:30Z")

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These are the red errors when i try to package the project. I really want to make this game, im losing my sh!!!t when it comes to packaging. Im very grateful for anyones help. Thanks for your time! UATHelper: Packaging …

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## [UE 4.27 and 5 ea2 UI menus flickering and occluded parts](https://forums.unrealengine.com/t/ue-4-27-and-5-ea2-ui-menus-flickering-and-occluded-parts/274202)

<div class="topic-metadata">

**Author:** [@llullu](https://forums.unrealengine.com/u/llullu)\
**Replies:** 0\
**Last updated:** [January 22, 2022, 4:22pm UTC](https://forums.unrealengine.com/t/ue-4-27-and-5-ea2-ui-menus-flickering-and-occluded-parts/274202 "2022-01-22T16:22:18Z")

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Hi, I got a ui renderer problem on 4k screens with any menus with content more long (height) than the screen size. See videos below. I don’t know what to do to try to solve this on my side. My config: windows 10 up…

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## [\[VIDEO TUTORIAL\] Storing Save Games in Epic Online Services Cloud Storage (Player Data Storage)](https://forums.unrealengine.com/t/video-tutorial-storing-save-games-in-epic-online-services-cloud-storage-player-data-storage/274167)

<div class="topic-metadata">

**Author:** [@eelDev](https://forums.unrealengine.com/u/eelDev)\
**Replies:** 0\
**Last updated:** [January 22, 2022, 1:32pm UTC](https://forums.unrealengine.com/t/video-tutorial-storing-save-games-in-epic-online-services-cloud-storage-player-data-storage/274167 "2022-01-22T13:32:12Z")

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New Video Tutorial is now available! Storing Save Games in Epic Online Services Cloud Storage (Player Data Storage)

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## [Server mmo,account,rpg 4.22-26](https://forums.unrealengine.com/t/server-mmo-account-rpg-4-22-26/274165)

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**Author:** [@fallenangel09079](https://forums.unrealengine.com/u/fallenangel09079)\
**Replies:** 0\
**Last updated:** [January 22, 2022, 1:03pm UTC](https://forums.unrealengine.com/t/server-mmo-account-rpg-4-22-26/274165 "2022-01-22T13:03:17Z")

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how to make an account registration and authorization system through php files, in rpg? an example of an ARPG asset that was freely available last month

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## [Game breaks when building with "Shipping" configuration](https://forums.unrealengine.com/t/game-breaks-when-building-with-shipping-configuration/274085)

<div class="topic-metadata">

**Author:** [@bibbis](https://forums.unrealengine.com/u/bibbis)\
**Replies:** 0\
**Last updated:** [January 21, 2022, 11:16pm UTC](https://forums.unrealengine.com/t/game-breaks-when-building-with-shipping-configuration/274085 "2022-01-21T23:16:17Z")

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My game is working fine in the editor and when building or packaging with “DebugGame” configuration. It breaks if I try to use “Shipping” configuration. I created a custom launch profile according to these instructions…

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## [Screen Flickering in Editor, ](https://forums.unrealengine.com/t/screen-flickering-in-editor/274008)

<div class="topic-metadata">

**Author:** [@LenexTLI](https://forums.unrealengine.com/u/LenexTLI)\
**Replies:** 0\
**Last updated:** [January 21, 2022, 4:02pm UTC](https://forums.unrealengine.com/t/screen-flickering-in-editor/274008 "2022-01-21T16:02:53Z")

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So, I’m working on a game right now, and when I was making the walls, ceilings, and lights, I noticed that if I go into the Play Test Mode, and look down, the screen will start to flicker, and instantly stop if I look up…

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## [Is collision a drawcall?](https://forums.unrealengine.com/t/is-collision-a-drawcall/273980)

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**Author:** [@chichiFregiLover](https://forums.unrealengine.com/u/chichiFregiLover)\
**Replies:** 1\
**Last updated:** [January 21, 2022, 1:34pm UTC](https://forums.unrealengine.com/t/is-collision-a-drawcall/273980 "2022-01-21T13:34:51Z")

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i’m talking of the UCX included in the object fbx. not a custom standalone collision

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## [Face mocap. Livelink with iphone 13](https://forums.unrealengine.com/t/face-mocap-livelink-with-iphone-13/273867)

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**Author:** [@The\_Cycle](https://forums.unrealengine.com/u/The_Cycle)\
**Replies:** 0\
**Last updated:** [January 20, 2022, 10:52pm UTC](https://forums.unrealengine.com/t/face-mocap-livelink-with-iphone-13/273867 "2022-01-20T22:52:46Z")

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Hi all! Did someone test Livelink for facial mocap with iPhone 13? Is it really worth it? Thanks a lot!

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## [Wanting to move and rotate a material based on distance from player](https://forums.unrealengine.com/t/wanting-to-move-and-rotate-a-material-based-on-distance-from-player/273593)

<div class="topic-metadata">

**Author:** [@Pipboy3060](https://forums.unrealengine.com/u/Pipboy3060)\
**Replies:** 8\
**Last updated:** [January 20, 2022, 9:28pm UTC](https://forums.unrealengine.com/t/wanting-to-move-and-rotate-a-material-based-on-distance-from-player/273593 "2022-01-20T21:28:21Z")

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I have a straight tunnel made of different segments but I need to bend into the distance . I know I need to use the “world position offset” node to handle this in the material, but apart from that, I have no idea where …

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## [Online Sub System Steam Not Working 4.26](https://forums.unrealengine.com/t/online-sub-system-steam-not-working-4-26/273842)

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**Author:** [@GamesUKStudios](https://forums.unrealengine.com/u/GamesUKStudios)\
**Replies:** 0\
**Last updated:** [January 20, 2022, 8:42pm UTC](https://forums.unrealengine.com/t/online-sub-system-steam-not-working-4-26/273842 "2022-01-20T20:42:20Z")

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no matter what i have done to my project steam is not showing up in the bottom right hand corner of standard alone window plugins are active i added my app id from steamworks and still not showing

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## [Deleting phantom references in a project](https://forums.unrealengine.com/t/deleting-phantom-references-in-a-project/273359)

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**Author:** [@eco\_bach2](https://forums.unrealengine.com/u/eco_bach2)\
**Replies:** 2\
**Last updated:** [January 20, 2022, 8:32pm UTC](https://forums.unrealengine.com/t/deleting-phantom-references-in-a-project/273359 "2022-01-20T20:32:12Z")

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Need help in cleaning up a project. Deleted folders containing assets I no longer am using. I deleted these on the desktop. They were at the root of my project inside the Content folder. Now when I open a previous lev…

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## [Problem with quixel bridge materials](https://forums.unrealengine.com/t/problem-with-quixel-bridge-materials/272556)

<div class="topic-metadata">

**Author:** [@altaaiir](https://forums.unrealengine.com/u/altaaiir)\
**Replies:** 1\
**Last updated:** [January 20, 2022, 5:12pm UTC](https://forums.unrealengine.com/t/problem-with-quixel-bridge-materials/272556 "2022-01-20T17:12:24Z")

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Hello! I have a problem trying to import materials from quixel bridge to UE version 4.27. In version 4.26 it works fine, and until a while ago it also did in 4.27. But now, every time I import a material, the textures ar…

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## [How can I have these grids in world Partition like ValleyOfTheAncient?](https://forums.unrealengine.com/t/how-can-i-have-these-grids-in-world-partition-like-valleyoftheancient/273804)

<div class="topic-metadata">

**Author:** [@Bacengdu](https://forums.unrealengine.com/u/Bacengdu)\
**Replies:** 0\
**Last updated:** [January 20, 2022, 5:01pm UTC](https://forums.unrealengine.com/t/how-can-i-have-these-grids-in-world-partition-like-valleyoftheancient/273804 "2022-01-20T17:01:29Z")

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How can I have these grids in world Partition like ValleyOfTheAncient? In my own project,I cannot see any grids in world Partiton,and my area is alawys 1.021.021.02km. Can I change? :joy:

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## [Object or Bounding Box Based clipping? 5-0](https://forums.unrealengine.com/t/object-or-bounding-box-based-clipping-5-0/273799)

<div class="topic-metadata">

**Author:** [@PitchandRun](https://forums.unrealengine.com/u/PitchandRun)\
**Replies:** 0\
**Last updated:** [January 20, 2022, 4:44pm UTC](https://forums.unrealengine.com/t/object-or-bounding-box-based-clipping-5-0/273799 "2022-01-20T16:44:28Z")

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So in a nutshell what I want. Imagine I have an object shaped like a cup. If I push that cup down into my landscape I want all the polygons inside of the cup (where the landscape would be clipping through) to not render…

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## [Stuck in some weird level editor mode](https://forums.unrealengine.com/t/stuck-in-some-weird-level-editor-mode/273733)

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**Author:** [@lukas.vilim](https://forums.unrealengine.com/u/lukas.vilim)\
**Replies:** 5\
**Last updated:** [January 20, 2022, 1:52pm UTC](https://forums.unrealengine.com/t/stuck-in-some-weird-level-editor-mode/273733 "2022-01-20T13:52:36Z")

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Hey guys, from time to time I enable some weird level editor mode which I cannot escape afterwards. Everything seems to work fine but some weird gizmo starts rendering over the scene and I cannot move anymore. The only s…

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## [Mouse hold-movement combined with WASD for top down game](https://forums.unrealengine.com/t/mouse-hold-movement-combined-with-wasd-for-top-down-game/273738)

<div class="topic-metadata">

**Author:** [@Torusxo](https://forums.unrealengine.com/u/Torusxo)\
**Replies:** 0\
**Last updated:** [January 20, 2022, 1:17pm UTC](https://forums.unrealengine.com/t/mouse-hold-movement-combined-with-wasd-for-top-down-game/273738 "2022-01-20T13:17:14Z")

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Hey, I’m new to the engine, I’ve watched tons of how-tos and other tuts, but still, I am unable to make my character move with mouse movement additionally to the basic WASD. What I want to do: I want to have a similar t…

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## [Project suddenly giving an error importing images!](https://forums.unrealengine.com/t/project-suddenly-giving-an-error-importing-images/273704)

<div class="topic-metadata">

**Author:** [@Sn1perion](https://forums.unrealengine.com/u/Sn1perion)\
**Replies:** 0\
**Last updated:** [January 20, 2022, 10:31am UTC](https://forums.unrealengine.com/t/project-suddenly-giving-an-error-importing-images/273704 "2022-01-20T10:31:40Z")

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Hello there, I’m working on my project in UE5, upon importing new images I suddenly get this error. Failed to import ‘H:\\transfer\\Hurricane\\HCN\_05\_520\\PS\\Exported\\UV\\JPG\\fg\_uv.jpg’. Failed to create asset ‘/Game/Maps/f…

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## [Long c++ compiling time](https://forums.unrealengine.com/t/long-c-compiling-time/233397)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_0202af0f1](https://forums.unrealengine.com/u/anonymous_user_0202af0f1)\
**Replies:** 1\
**Last updated:** [January 20, 2022, 9:45am UTC](https://forums.unrealengine.com/t/long-c-compiling-time/233397 "2022-01-20T09:45:43Z")

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when I compile my c++ code in UE5 it takes 10+ minutes, most of the time it’s stuck on “Building x actions with y processes…”, but when I compile the same project in UE 4.25 it works fine, how do I fix it?

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