# Community

**URL:** https://forums.unrealengine.com/c/community/12.md?page=4

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

**Page:** 5

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## [I am an excellent Unreal Engine developer who has launched MMO projects and is seeking opportunities for collaboration.](https://forums.unrealengine.com/t/i-am-an-excellent-unreal-engine-developer-who-has-launched-mmo-projects-and-is-seeking-opportunities-for-collaboration/2848040)

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**Author:** [@coolgong2002](https://forums.unrealengine.com/u/coolgong2002)\
**Replies:** 0\
**Last updated:** [November 1, 2026, 2:30am UTC](https://forums.unrealengine.com/t/i-am-an-excellent-unreal-engine-developer-who-has-launched-mmo-projects-and-is-seeking-opportunities-for-collaboration/2848040 "2026-11-01T02:30:19Z")

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Hi, I’m a Lead Programmer with Unreal Engine 5 C++ experience. I built GAS combat system, server-authoritative replication, custom lag compensation for melee & trace attacks, ECS game server framework, and Kickstarter ve…

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## [关于T W安装报错的问题，如下图，请问怎么解决 ](https://forums.unrealengine.com/t/t-w/2847966)

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**Author:** [@AssistantFly4649](https://forums.unrealengine.com/u/AssistantFly4649)\
**Replies:** 0\
**Last updated:** [October 31, 2026, 3:44pm UTC](https://forums.unrealengine.com/t/t-w/2847966 "2026-10-31T15:44:21Z")

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## [Where the Swords Rest | Unreal Engine 5 Environment Art & Cinematic ](https://forums.unrealengine.com/t/where-the-swords-rest-unreal-engine-5-environment-art-cinematic/2847960)

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**Author:** [@SunSetVoice](https://forums.unrealengine.com/u/SunSetVoice)\
**Replies:** 0\
**Last updated:** [October 31, 2026, 3:32pm UTC](https://forums.unrealengine.com/t/where-the-swords-rest-unreal-engine-5-environment-art-cinematic/2847960 "2026-10-31T15:32:14Z")

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Where the Swords Rest Hi everyone! I’m excited to share Where the Swords Rest, my latest personal environment art project created in Unreal Engine 5. The project is inspired by ancient legends and the idea of a forgott…

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## [Echoes of the Forgotten Castle – UE5 ](https://forums.unrealengine.com/t/echoes-of-the-forgotten-castle-ue5/2847955)

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**Author:** [@anemos](https://forums.unrealengine.com/u/anemos)\
**Replies:** 0\
**Last updated:** [October 31, 2026, 3:27pm UTC](https://forums.unrealengine.com/t/echoes-of-the-forgotten-castle-ue5/2847955 "2026-10-31T15:27:08Z")

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would like to share my latest environment project built and rendered in Unreal Engine 5. This scene focuses on bringing to life ancient medieval castle ruins, balancing architectural history with organic decay, realisti…

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## [Clicking on object and updating widget UI](https://forums.unrealengine.com/t/clicking-on-object-and-updating-widget-ui/2715644)

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**Author:** [@mark2b7mil1](https://forums.unrealengine.com/u/mark2b7mil1)\
**Replies:** 4\
**Last updated:** [October 31, 2026, 2:59pm UTC](https://forums.unrealengine.com/t/clicking-on-object-and-updating-widget-ui/2715644 "2026-10-31T14:59:11Z")

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Hi all, I want to have an object in the world that when clicked on, brings up a text box in the widget BP. Currently the BP\_selector sends a message to the BPI\_interact interface when the obejct is clicked on. Things se…

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## [\[HOBBY / UNPAID\] Neystar Games — Motor Vehicle Theft (MVT) | Looking for Collaborators ](https://forums.unrealengine.com/t/hobby-unpaid-neystar-games-motor-vehicle-theft-mvt-looking-for-collaborators/2847902)

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**Author:** [@sifixcam](https://forums.unrealengine.com/u/sifixcam)\
**Replies:** 0\
**Last updated:** [October 31, 2026, 2:51pm UTC](https://forums.unrealengine.com/t/hobby-unpaid-neystar-games-motor-vehicle-theft-mvt-looking-for-collaborators/2847902 "2026-10-31T14:51:20Z")

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Hello everyone! Neystar Games is an independent game development project currently working on Motor Vehicle Theft (MVT), a PC game built using Unreal Engine 5. We’re looking to connect with passionate creators who woul…

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## [Desecrated Deck: A Card Game of Life, Death, and Unfulfilled Wishes](https://forums.unrealengine.com/t/desecrated-deck-a-card-game-of-life-death-and-unfulfilled-wishes/2113244)

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**Author:** [@Gazu](https://forums.unrealengine.com/u/Gazu)\
**Replies:** 20\
**Last updated:** [October 31, 2026, 12:13pm UTC](https://forums.unrealengine.com/t/desecrated-deck-a-card-game-of-life-death-and-unfulfilled-wishes/2113244 "2026-10-31T12:13:30Z")

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Desecrated Deck Desecrated Deck is based on the rock, paper, scissors principle! Welcome to Desecrated Deck, a unique and creepy horror card game that takes you into the dark world of a cursed ritual. You play Ethan…

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## [USD Unpacker - Automatically convert general actors to functional actors](https://forums.unrealengine.com/t/usd-unpacker-automatically-convert-general-actors-to-functional-actors/2721347)

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**Author:** [@rvakato](https://forums.unrealengine.com/u/rvakato)\
**Replies:** 1\
**Last updated:** [October 31, 2026, 8:50am UTC](https://forums.unrealengine.com/t/usd-unpacker-automatically-convert-general-actors-to-functional-actors/2721347 "2026-10-31T08:50:22Z")

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I use USD to sync data between Blender and Unreal Engine at my side project.(recognising that USD is primarily an interchange format rather than a final import solution). While it preserves the original data structure, t…

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## [TitanTwin — looking for feedback on a small UE device-data mapping workflow](https://forums.unrealengine.com/t/titantwin-looking-for-feedback-on-a-small-ue-device-data-mapping-workflow/2847660)

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**Author:** [@\_6z](https://forums.unrealengine.com/u/_6z)\
**Replies:** 0\
**Last updated:** [October 31, 2026, 7:01am UTC](https://forums.unrealengine.com/t/titantwin-looking-for-feedback-on-a-small-ue-device-data-mapping-workflow/2847660 "2026-10-31T07:01:15Z")

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I’m developing TitanTwin, an Unreal Engine plugin for receiving device data and mapping fields to scene entities and properties. I’m looking for one small comparison test with someone who is currently working on a UE di…

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## [\[For Hire\] Level Designer Available](https://forums.unrealengine.com/t/for-hire-level-designer-available/2673065)

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**Author:** [@GeekManGames](https://forums.unrealengine.com/u/GeekManGames)\
**Replies:** 13\
**Last updated:** [October 31, 2026, 12:13am UTC](https://forums.unrealengine.com/t/for-hire-level-designer-available/2673065 "2026-10-31T00:13:32Z")

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Greetings, I am a level designer and always eager to learn new technologies to push the boundaries of level design. I believe great level design requires intelligent and thoughtfully crafted experiences. Skills I provi…

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## [Turned VS Code / Cursor into a AAA Unreal Engine C++ IDE (Live Execution, Blueprints as C++, AI MCP Server)](https://forums.unrealengine.com/t/turned-vs-code-cursor-into-a-aaa-unreal-engine-c-ide-live-execution-blueprints-as-c-ai-mcp-server/2846915)

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**Author:** [@GabrielDeLaCruz](https://forums.unrealengine.com/u/GabrielDeLaCruz)\
**Replies:** 2\
**Last updated:** [October 30, 2026, 3:07pm UTC](https://forums.unrealengine.com/t/turned-vs-code-cursor-into-a-aaa-unreal-engine-c-ide-live-execution-blueprints-as-c-ai-mcp-server/2846915 "2026-10-30T15:07:35Z")

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Hey everyone! :waving\_hand: Like many of you, I love Unreal but was getting frustrated with how heavy Visual Studio can be, and I didn’t want to switch my entire workflow to Rider. So, I spent the last few months buildi…

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## [ForgeMind — Blueprint coverage closes at 72 passed cases, Material domain opens](https://forums.unrealengine.com/t/forgemind-blueprint-coverage-closes-at-72-passed-cases-material-domain-opens/2847130)

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**Author:** [@Anonymous\_3ba14d5a7cb8b335b5790e13f4547054](https://forums.unrealengine.com/u/Anonymous_3ba14d5a7cb8b335b5790e13f4547054)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 12:55pm UTC](https://forums.unrealengine.com/t/forgemind-blueprint-coverage-closes-at-72-passed-cases-material-domain-opens/2847130 "2026-10-30T12:55:19Z")

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One-line positioning + the week’s single most important thing ForgeMind exposes Unreal Engine control over standard MCP: detect and validate projects, bridge to a running editor, read .uasset offline, and generate real a…

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## [Can Hotel POS Software Development Companies Build 3D Hotel Digital Twins With Real-Time Revenue Dashboards?](https://forums.unrealengine.com/t/can-hotel-pos-software-development-companies-build-3d-hotel-digital-twins-with-real-time-revenue-dashboards/2847114)

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**Author:** [@jessicaw3344](https://forums.unrealengine.com/u/jessicaw3344)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 11:33am UTC](https://forums.unrealengine.com/t/can-hotel-pos-software-development-companies-build-3d-hotel-digital-twins-with-real-time-revenue-dashboards/2847114 "2026-10-30T11:33:02Z")

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Hotels operate through several connected systems, including front-desk billing, restaurant POS terminals, room-service applications, inventory platforms, housekeeping operations, and property management systems. When the…

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## [Unreal Engine + WebGPU: Multiplayer across native and browser!](https://forums.unrealengine.com/t/unreal-engine-webgpu-multiplayer-across-native-and-browser/2847076)

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**Author:** [@pooya.ai](https://forums.unrealengine.com/u/pooya.ai)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 8:37am UTC](https://forums.unrealengine.com/t/unreal-engine-webgpu-multiplayer-across-native-and-browser/2847076 "2026-10-30T08:37:09Z")

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I’ve ported Unreal Engine 5.8 to WebGPU, allowing it to run directly in your browser! This demo brings a native macOS client and multiple browser clients into the same multiplayer world, using Epic’s official Third Pe…

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## [Does UE6 have to be so Gen-AI focused? I'm hoping not](https://forums.unrealengine.com/t/does-ue6-have-to-be-so-gen-ai-focused-im-hoping-not/2846991)

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**Author:** [@Jence\_42](https://forums.unrealengine.com/u/Jence_42)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 6:42am UTC](https://forums.unrealengine.com/t/does-ue6-have-to-be-so-gen-ai-focused-im-hoping-not/2846991 "2026-10-30T06:42:30Z")

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Personally, I’ve been using UE for several years now. It’s an incredibly flexible tool with all kinds of use cases and applications. I’m currently working on an animated show for kids and I find the workflow to be intuit…

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## [ForgeMind — 59 Blueprint test cases passed, roadmap at 159 assets](https://forums.unrealengine.com/t/forgemind-59-blueprint-test-cases-passed-roadmap-at-159-assets/2846976)

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**Author:** [@Anonymous\_3ba14d5a7cb8b335b5790e13f4547054](https://forums.unrealengine.com/u/Anonymous_3ba14d5a7cb8b335b5790e13f4547054)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 6:39am UTC](https://forums.unrealengine.com/t/forgemind-59-blueprint-test-cases-passed-roadmap-at-159-assets/2846976 "2026-10-30T06:39:43Z")

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ForgeMind exposes Unreal Engine control over standard MCP: detect and validate projects, bridge to a running editor, read .uasset offline, and generate real assets through a declarative DSL — assets are actually created …

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## [\[Camp Days\] Seeking UE5 Developer / Blueprint Programmer for Vertical Slice | RevShare](https://forums.unrealengine.com/t/camp-days-seeking-ue5-developer-blueprint-programmer-for-vertical-slice-revshare/2843677)

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**Author:** [@Valentin\_766](https://forums.unrealengine.com/u/Valentin_766)\
**Replies:** 1\
**Last updated:** [October 30, 2026, 6:08am UTC](https://forums.unrealengine.com/t/camp-days-seeking-ue5-developer-blueprint-programmer-for-vertical-slice-revshare/2843677 "2026-10-30T06:08:06Z")

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About the Project Dear developers, I kindly ask you: before writing me, please take the time to read this in full. I am not looking for a freelancer, I am looking for a partner. Let’s respect each other and not waste ti…

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## [为什么我的创作者权限突然被回收了](https://forums.unrealengine.com/t/topic/2846833)

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**Author:** [@WBRSNZFX](https://forums.unrealengine.com/u/WBRSNZFX)\
**Replies:** 0\
**Last updated:** [October 29, 2026, 8:06pm UTC](https://forums.unrealengine.com/t/topic/2846833 "2026-10-29T20:06:41Z")

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我只是个做派对玩法的作者，我没有抄袭，也没有批量制作重复的垃圾岛屿。 今天晚上的时候，我像往常一样坐在电脑前吃零食，在我自己的岛屿上和其他玩家们一起聊天跳舞，然后我突然看见有两个触发bug的玩家，这时候我准备启动uefn查找并修复这个bug，但是我启动了两次都弹出了登录失败的窗口，因为我是中国创作者，因为网络问题导致登录失败在我看来非常正常，于是我尝试第三次启动uefn，这时候我收到了这封告知我发布权限已被撤销的邮件，谁能告诉我…

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## [\[REVSHARE\]\[PARTNERSHIP\] COM - LF Graphics Artists - Level Designers / Builders](https://forums.unrealengine.com/t/revshare-partnership-com-lf-graphics-artists-level-designers-builders/2846481)

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**Author:** [@CoreCoderz](https://forums.unrealengine.com/u/CoreCoderz)\
**Replies:** 1\
**Last updated:** [October 29, 2026, 7:53pm UTC](https://forums.unrealengine.com/t/revshare-partnership-com-lf-graphics-artists-level-designers-builders/2846481 "2026-10-29T19:53:07Z")

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Morning, Evening, Hello :slight\_smile: Solo coder mostly worked in Unity but past couple years in Unreal. I have developed in C, C++, C# and Python for a longer period of time but mostly POS and Database software for me…

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## [Meat Barons: Dino Siege – our family studio's dinosaur lane battle (9438-0071-1306)](https://forums.unrealengine.com/t/meat-barons-dino-siege-our-family-studios-dinosaur-lane-battle-9438-0071-1306/2846829)

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**Author:** [@Afox](https://forums.unrealengine.com/u/Afox)\
**Replies:** 0\
**Last updated:** [October 29, 2026, 7:16pm UTC](https://forums.unrealengine.com/t/meat-barons-dino-siege-our-family-studios-dinosaur-lane-battle-9438-0071-1306/2846829 "2026-10-29T19:16:32Z")

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Hi all! We’re DinoDrop, a small family studio making dinosaur games in UEFN. Meat Barons: Dino Siege is our newest: send dinos down 3 lanes, build turrets, smash the other side’s gates and keep your steak the biggest bef…

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## [Which POS Software Development Companies Build 3D Retail Store Digital Twins and Real-Time Sales Dashboards?](https://forums.unrealengine.com/t/which-pos-software-development-companies-build-3d-retail-store-digital-twins-and-real-time-sales-dashboards/2846638)

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**Author:** [@jessicaw3344](https://forums.unrealengine.com/u/jessicaw3344)\
**Replies:** 0\
**Last updated:** [October 29, 2026, 12:29pm UTC](https://forums.unrealengine.com/t/which-pos-software-development-companies-build-3d-retail-store-digital-twins-and-real-time-sales-dashboards/2846638 "2026-10-29T12:29:32Z")

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Retailers increasingly need more than a traditional point-of-sale system. A modern POS platform can connect checkout transactions, product availability, customer activity, employee performance, and store operations. When…

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## [Audio stuttering and complete audio loss in UE5 games on Windows 11 25H2 after KB5077181](https://forums.unrealengine.com/t/audio-stuttering-and-complete-audio-loss-in-ue5-games-on-windows-11-25h2-after-kb5077181/2712618)

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**Author:** [@The\_master\_doc1](https://forums.unrealengine.com/u/The_master_doc1)\
**Replies:** 2\
**Last updated:** [October 29, 2026, 12:27pm UTC](https://forums.unrealengine.com/t/audio-stuttering-and-complete-audio-loss-in-ue5-games-on-windows-11-25h2-after-kb5077181/2712618 "2026-10-29T12:27:25Z")

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TITLE: Audio stuttering, whistling sounds, and complete audio loss in Unreal Engine 4/5 games on Windows 11 25H2 after KB5077181 SUMMARY: Since the Windows 11 25H2 updates released in January/February 2026 (specifical…

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## [MotionLLM Assistant — AI motion with path and pose control in Unreal Sequencer](https://forums.unrealengine.com/t/motionllm-assistant-ai-motion-with-path-and-pose-control-in-unreal-sequencer/2846452)

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**Author:** [@yuri\_v\_a](https://forums.unrealengine.com/u/yuri_v_a)\
**Replies:** 0\
**Last updated:** [October 28, 2026, 10:29pm UTC](https://forums.unrealengine.com/t/motionllm-assistant-ai-motion-with-path-and-pose-control-in-unreal-sequencer/2846452 "2026-10-28T22:29:32Z")

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Turn a text prompt into character animation directly in Unreal Engine’s Sequencer: Set the timing of each action, guide movement with Root 2D waypoints, and use full body poses to direct key moments. The g…

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## [\[ROYALTY\] Oath of Iron (UE5) - 3D Environment Artist, Combat Animator, Character Artist ](https://forums.unrealengine.com/t/royalty-oath-of-iron-ue5-3d-environment-artist-combat-animator-character-artist/2846441)

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**Author:** [@Oathofiron](https://forums.unrealengine.com/u/Oathofiron)\
**Replies:** 0\
**Last updated:** [October 28, 2026, 9:58pm UTC](https://forums.unrealengine.com/t/royalty-oath-of-iron-ue5-3d-environment-artist-combat-animator-character-artist/2846441 "2026-10-28T21:58:35Z")

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Project Title: Oath of Iron Description: A single-player medieval war game in Unreal Engine 5 (C++): third-person duels plus Mount & Blade-style battles with hundreds of soldiers. The player rises from the ranks by fi…

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## [O.G Account Hacked, Recovery process needs a revamp asap!!](https://forums.unrealengine.com/t/o-g-account-hacked-recovery-process-needs-a-revamp-asap/2846420)

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**Author:** [@Recover\_my\_accnt](https://forums.unrealengine.com/u/Recover_my_accnt)\
**Replies:** 0\
**Last updated:** [October 28, 2026, 8:57pm UTC](https://forums.unrealengine.com/t/o-g-account-hacked-recovery-process-needs-a-revamp-asap/2846420 "2026-10-28T20:57:17Z")

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Epic devs need a new way for players to be able to recover their account for current system is outdated and bogus and I cannot get past Question 1/9.. 2 years I’ve been trying to get my account back! I played from rele…

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## [Bazar Total new game i need advise  ](https://forums.unrealengine.com/t/bazar-total-new-game-i-need-advise/2846305)

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**Author:** [@Akame\_Sicarius](https://forums.unrealengine.com/u/Akame_Sicarius)\
**Replies:** 0\
**Last updated:** [October 28, 2026, 5:27pm UTC](https://forums.unrealengine.com/t/bazar-total-new-game-i-need-advise/2846305 "2026-10-28T17:27:10Z")

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:ferris\_wheel: BAZAR TOTAL – Free-for-all chaos at a night-time funfair \[Island code: 2689-1581-8009\] Hi everyone! I just published my first UEFN island and I’d love your feedback. Bazar Total is a free-for-all where …

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## [Groom Exporter from blender, Free Addon](https://forums.unrealengine.com/t/groom-exporter-from-blender-free-addon/686778)

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**Author:** [@turbocheke](https://forums.unrealengine.com/u/turbocheke)\
**Replies:** 33\
**Last updated:** [October 28, 2026, 4:42pm UTC](https://forums.unrealengine.com/t/groom-exporter-from-blender-free-addon/686778 "2026-10-28T16:42:34Z")

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I released a Free Blender Addon for exporting the new Curves object datatype from blender to an alembic file with the Groom schema dictated by Unreal Engine, the exporter gets the Attributes from the object to export …

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## [Sam Foster Sound | Experienced Game Composer Looking for Work](https://forums.unrealengine.com/t/sam-foster-sound-experienced-game-composer-looking-for-work/246362)

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**Author:** [@titanicpiano14](https://forums.unrealengine.com/u/titanicpiano14)\
**Replies:** 94\
**Last updated:** [October 28, 2026, 3:33pm UTC](https://forums.unrealengine.com/t/sam-foster-sound-experienced-game-composer-looking-for-work/246362 "2026-10-28T15:33:55Z")

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I am Sam Foster, a freelance game music composer looking for work! I’ve scored many indie games and films. For more info (demo reels, contact info, credits, etc.), visit: https://www.samanthafoster.net If you’re interes…

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## [What Are You Working On? Community Screenshots & Videos](https://forums.unrealengine.com/t/what-are-you-working-on-community-screenshots-videos/10195)

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**Author:** [@Tom\_Looman](https://forums.unrealengine.com/u/Tom_Looman)\
**Replies:** 3479\
**Last updated:** [October 28, 2026, 2:25pm UTC](https://forums.unrealengine.com/t/what-are-you-working-on-community-screenshots-videos/10195 "2026-10-28T14:25:58Z")

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Following the idea of the most popular thread on polycount What Are You Working On? 2014 Edition So please share your screenshots and videos from Unreal 4! I’ll start by sharing some different things I’ve been working …

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## [Best Logistics Software Development Companies for 3D Warehouse and Yard Digital Twins](https://forums.unrealengine.com/t/best-logistics-software-development-companies-for-3d-warehouse-and-yard-digital-twins/2846200)

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**Author:** [@jessicaw3344](https://forums.unrealengine.com/u/jessicaw3344)\
**Replies:** 0\
**Last updated:** [October 28, 2026, 12:47pm UTC](https://forums.unrealengine.com/t/best-logistics-software-development-companies-for-3d-warehouse-and-yard-digital-twins/2846200 "2026-10-28T12:47:56Z")

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How to choose a partner for real-time 3D operations, simulation, and connected logistics data A warehouse or logistics yard can look efficient on a floor plan and still struggle in real life. Congested aisles, delayed t…

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