# Community

**URL:** https://forums.unrealengine.com/c/community/12.md?page=3

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

**Page:** 4

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## [WorldPlane, UE5 MMOs Made Simple](https://forums.unrealengine.com/t/worldplane-ue5-mmos-made-simple/2849975)

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**Author:** [@Artisan\_Gamework](https://forums.unrealengine.com/u/Artisan_Gamework)\
**Replies:** 1\
**Last updated:** [November 4, 2026, 5:45pm UTC](https://forums.unrealengine.com/t/worldplane-ue5-mmos-made-simple/2849975 "2026-11-04T17:45:10Z")

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In support of our own MMORPG games, we’ve built a very robust modern MMO networking infrastructure which we call WorldPlane. Now, we’re opening WorldPlane (www.worldplane.net) to the world for indie UE5 developers. W…

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## [MeshBlend - A plugin for blending meshes, landscapes, etc in Unreal](https://forums.unrealengine.com/t/meshblend-a-plugin-for-blending-meshes-landscapes-etc-in-unreal/1937887)

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**Author:** [@hallatore](https://forums.unrealengine.com/u/hallatore)\
**Replies:** 93\
**Last updated:** [November 4, 2026, 5:29pm UTC](https://forums.unrealengine.com/t/meshblend-a-plugin-for-blending-meshes-landscapes-etc-in-unreal/1937887 "2026-11-04T17:29:39Z")

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Hi! I’m working on a plugin for Unreal that enables you to blend meshes. It’s getting pretty good now, but still some time until a marketplace release. The post process material shader creates the blend effect in scree…

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## [3D Solar Eclipse Simulator – Real-Time 3D Eclipse Geometry with Unreal Engine 5 and Cesium ](https://forums.unrealengine.com/t/3d-solar-eclipse-simulator-real-time-3d-eclipse-geometry-with-unreal-engine-5-and-cesium/2850180)

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**Author:** [@Dragos\_1123](https://forums.unrealengine.com/u/Dragos_1123)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 4:52pm UTC](https://forums.unrealengine.com/t/3d-solar-eclipse-simulator-real-time-3d-eclipse-geometry-with-unreal-engine-5-and-cesium/2850180 "2026-11-04T16:52:47Z")

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Hello everyone! I’m a solo developer and Computer Science graduate, and I’d like to share a project I’ve been developing over the past several months: 3D Solar Eclipse Simulator. It is a free, open-source scientific vi…

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## [\[PAID\] \[LFW\] 3D General & Environment Artist](https://forums.unrealengine.com/t/paid-lfw-3d-general-environment-artist/263143)

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**Author:** [@Renhui](https://forums.unrealengine.com/u/Renhui)\
**Replies:** 20\
**Last updated:** [November 4, 2026, 4:22pm UTC](https://forums.unrealengine.com/t/paid-lfw-3d-general-environment-artist/263143 "2026-11-04T16:22:18Z")

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Currently available for freelance work, preference goes to longer term contracted work with day rates. Experienced in making real-time game-assets, I do Modeling, Texturing, Rendering, Implementation, Optimization and…

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## [Interest Engine: Open-Source C++20 NPC Attention Selection for Unreal Engine 5.8](https://forums.unrealengine.com/t/interest-engine-open-source-c-20-npc-attention-selection-for-unreal-engine-5-8/2850118)

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**Author:** [@Pullsar](https://forums.unrealengine.com/u/Pullsar)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 3:16pm UTC](https://forums.unrealengine.com/t/interest-engine-open-source-c-20-npc-attention-selection-for-unreal-engine-5-8/2850118 "2026-11-04T15:16:50Z")

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Hi everyone, I’ve been working on Interest Engine, a standalone C++20 attention-selection kernel for game NPCs, and I’ve recently released an Unreal Engine 5.8 adapter alongside it. The idea is straightforward: the gam…

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## [\[LFW PAID\] Senior Artist 10+ years versatile 3D, 2D, production & design turnkey solutions](https://forums.unrealengine.com/t/lfw-paid-senior-artist-10-years-versatile-3d-2d-production-design-turnkey-solutions/2849976)

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**Author:** [@ROCKENROLLA471](https://forums.unrealengine.com/u/ROCKENROLLA471)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 2:13pm UTC](https://forums.unrealengine.com/t/lfw-paid-senior-artist-10-years-versatile-3d-2d-production-design-turnkey-solutions/2849976 "2026-11-04T14:13:50Z")

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Marko.ivanovic.contact@gmail.com Check out my work at ArtStation - Marko Ivanovic 10+ years senior experience. Can offer reliable accurate professional work with excellent organization and delivery. Available immediate…

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## [\[REVSHARE\] Looking for 3D Modelers & Level / Environment Artists – 4v1 Underwater Horror Game (UE5)](https://forums.unrealengine.com/t/revshare-looking-for-3d-modelers-level-environment-artists-4v1-underwater-horror-game-ue5/2843824)

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**Author:** [@Billpox](https://forums.unrealengine.com/u/Billpox)\
**Replies:** 6\
**Last updated:** [November 4, 2026, 12:57pm UTC](https://forums.unrealengine.com/t/revshare-looking-for-3d-modelers-level-environment-artists-4v1-underwater-horror-game-ue5/2843824 "2026-11-04T12:57:44Z")

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Hey everyone! We’re a small indie team of two developers currently working on an asymmetrical 4v1 multiplayer horror game in Unreal Engine 5, set in a dark and atmospheric underwater environment. We’re looking to expan…

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## [\[FOR HIRE\] Senior 3D Character and Creature Artist](https://forums.unrealengine.com/t/for-hire-senior-3d-character-and-creature-artist/2849848)

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**Author:** [@Al.Berset](https://forums.unrealengine.com/u/Al.Berset)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 9:53am UTC](https://forums.unrealengine.com/t/for-hire-senior-3d-character-and-creature-artist/2849848 "2026-11-04T09:53:16Z")

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Hello, My name is Alain Berset and I’m a freelance 3D Character Artist working remotely from Switzerland. I have a portfolio of clients ranging from Dreamscape Immersive (for VR attractions), to ER Studios (for R…

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## [Technical Co-Founder / Unreal Engine Developer Wanted | Ancient Echoes](https://forums.unrealengine.com/t/technical-co-founder-unreal-engine-developer-wanted-ancient-echoes/2743069)

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**Author:** [@ValleyOlu2252](https://forums.unrealengine.com/u/ValleyOlu2252)\
**Replies:** 3\
**Last updated:** [November 3, 2026, 9:40pm UTC](https://forums.unrealengine.com/t/technical-co-founder-unreal-engine-developer-wanted-ancient-echoes/2743069 "2026-11-03T21:40:07Z")

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I’m building Ancient Echoes, an original open-world MMORPG rooted in the mythology, history and cultures of pre-colonial Nigeria. I’ve spent the past two years developing the game’s design foundation, world systems, cul…

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## [Looking for Programmer collaborator(s) - Retro Survival Horror Game](https://forums.unrealengine.com/t/looking-for-programmer-collaborator-s-retro-survival-horror-game/126285)

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**Author:** [@DaveFace](https://forums.unrealengine.com/u/DaveFace)\
**Replies:** 5\
**Last updated:** [November 3, 2026, 9:39pm UTC](https://forums.unrealengine.com/t/looking-for-programmer-collaborator-s-retro-survival-horror-game/126285 "2026-11-03T21:39:48Z")

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We Bound to Coldharbour is a survival horror mystery inspired by HP Lovecraft and English folklore, and presented as a retro horror game from the PS1 era, taking inspiration mostly from Silent Hill. It takes place in the…

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## [Fortnite Bundle ](https://forums.unrealengine.com/t/fortnite-bundle/2849609)

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**Author:** [@Vault95echo](https://forums.unrealengine.com/u/Vault95echo)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 9:39pm UTC](https://forums.unrealengine.com/t/fortnite-bundle/2849609 "2026-11-03T21:39:46Z")

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Thoughts on having a BabyMetal bundle for Fortnite??? All three members, and weapons for the Fox God???

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## [\[LFW PAID\] Santiago L. - UE5 Technical Designer / Gameplay Programmer | Blueprints / C++ / Multiplayer / Level Design studios & teams, full-time or contract](https://forums.unrealengine.com/t/lfw-paid-santiago-l-ue5-technical-designer-gameplay-programmer-blueprints-c-multiplayer-level-design-studios-teams-full-time-or-contract/2849584)

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**Author:** [@Lescaa19](https://forums.unrealengine.com/u/Lescaa19)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 7:21pm UTC](https://forums.unrealengine.com/t/lfw-paid-santiago-l-ue5-technical-designer-gameplay-programmer-blueprints-c-multiplayer-level-design-studios-teams-full-time-or-contract/2849584 "2026-11-03T19:21:45Z")

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Hi! I’m Santiago (Lesca), a Technical Designer and gameplay programmer from Argentina with 5+ years in Unreal Engine (UE4/UE5). Available for full-time or long-term contract work with studios and teams . What I can do - …

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## [\[SoloDev with my own assets\] Dev Diary: HitTube | Open-world co-op roguelite looter shooter about vloggers](https://forums.unrealengine.com/t/solodev-with-my-own-assets-dev-diary-hittube-open-world-co-op-roguelite-looter-shooter-about-vloggers/2478631)

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**Author:** [@CubeOfSkill](https://forums.unrealengine.com/u/CubeOfSkill)\
**Replies:** 28\
**Last updated:** [November 3, 2026, 2:50pm UTC](https://forums.unrealengine.com/t/solodev-with-my-own-assets-dev-diary-hittube-open-world-co-op-roguelite-looter-shooter-about-vloggers/2478631 "2026-11-03T14:50:25Z")

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Hello! I’m a solo developer and I used assets created by me for this unique FPS. Steam (do wishlist and follow): HitTube on Steam Genres: Co-op, Satire, FPS, Action HitTube is a 1-4 player horror streamer shooter. T…

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## [Goblin Racer - WoW meets Galactic Racer, a little side project I did for fun](https://forums.unrealengine.com/t/goblin-racer-wow-meets-galactic-racer-a-little-side-project-i-did-for-fun/2849417)

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**Author:** [@Hypnoticrain](https://forums.unrealengine.com/u/Hypnoticrain)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 10:22am UTC](https://forums.unrealengine.com/t/goblin-racer-wow-meets-galactic-racer-a-little-side-project-i-did-for-fun/2849417 "2026-11-03T10:22:44Z")

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## [Stylized Elemental Slash & Sword Trail:13 Elements Niagara Mega Pack](https://forums.unrealengine.com/t/stylized-elemental-slash-sword-trail-13-elements-niagara-mega-pack/2849392)

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**Author:** [@Miladsafemode](https://forums.unrealengine.com/u/Miladsafemode)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 8:24am UTC](https://forums.unrealengine.com/t/stylized-elemental-slash-sword-trail-13-elements-niagara-mega-pack/2849392 "2026-11-03T08:24:17Z")

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STYLIZED ELEMENTAL SLASH & SWORD TRAIL VFX - 13 ELEMENTS NIAGARA MEGA PACK 13 stylized Niagara slash and sword trail effects for Unreal Engine 5: Fire Slash Trail, Ice Slash Trail, Lightning Slash Trail, Poison Slash …

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## [Street Fight VFX - Elemental Collection](https://forums.unrealengine.com/t/street-fight-vfx-elemental-collection/2849390)

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**Author:** [@Miladsafemode](https://forums.unrealengine.com/u/Miladsafemode)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 8:21am UTC](https://forums.unrealengine.com/t/street-fight-vfx-elemental-collection/2849390 "2026-11-03T08:21:13Z")

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(topic deleted by author)

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## [关于TW安装报错的问题](https://forums.unrealengine.com/t/tw/2849387)

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**Author:** [@AssistantFly4649](https://forums.unrealengine.com/u/AssistantFly4649)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 7:56am UTC](https://forums.unrealengine.com/t/tw/2849387 "2026-11-03T07:56:26Z")

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(topic deleted by author)

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## [Lidar Interaction Scheme for Rain and Snow](https://forums.unrealengine.com/t/lidar-interaction-scheme-for-rain-and-snow/2842280)

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**Author:** [@GGG\_Holiday](https://forums.unrealengine.com/u/GGG_Holiday)\
**Replies:** 2\
**Last updated:** [November 2, 2026, 10:43pm UTC](https://forums.unrealengine.com/t/lidar-interaction-scheme-for-rain-and-snow/2842280 "2026-11-02T22:43:29Z")

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I would like to design a simulation solution for the interaction between rain/snow and a LiDAR sensor. To achieve this, I need point cloud data in which the LiDAR signal is obstructed by rain or snow. Are there any techn…

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## [\[LFW PAID\] Hobie Y. - UE5 Gameplay Programmer | C++ / Blueprint / Packaging & Build Fixes / Multiplayer ](https://forums.unrealengine.com/t/lfw-paid-hobie-y-ue5-gameplay-programmer-c-blueprint-packaging-build-fixes-multiplayer/2849142)

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**Author:** [@Hobieyoungiv](https://forums.unrealengine.com/u/Hobieyoungiv)\
**Replies:** 0\
**Last updated:** [November 2, 2026, 6:26pm UTC](https://forums.unrealengine.com/t/lfw-paid-hobie-y-ue5-gameplay-programmer-c-blueprint-packaging-build-fixes-multiplayer/2849142 "2026-11-02T18:26:03Z")

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Skillsets Unreal Engine 5 gameplay programming (C++ and Blueprint) Packaging, cooking and build troubleshooting Multiplayer / replication Unity (C#) Experience UE5 C++/Blueprint: co-developer on an unannounced multi…

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## [TheCodeDiff: a git and Perforce client that diffs Blueprints and Materials without the editor ](https://forums.unrealengine.com/t/thecodediff-a-git-and-perforce-client-that-diffs-blueprints-and-materials-without-the-editor/2849107)

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**Author:** [@TheCodeDiff](https://forums.unrealengine.com/u/TheCodeDiff)\
**Replies:** 0\
**Last updated:** [November 2, 2026, 5:29pm UTC](https://forums.unrealengine.com/t/thecodediff-a-git-and-perforce-client-that-diffs-blueprints-and-materials-without-the-editor/2849107 "2026-11-02T17:29:32Z")

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Hi everyone. I’m a gameplay programmer and the developer of TheCodeDiff. When a Blueprint changes, git and Perforce only see a binary file. TheCodeDiff reads .uasset and .umap files directly and shows what changed, with…

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## [\[UNPAID\] Elemental Arena (UE5) — Recruiting 3D Artists, Animators, Riggers & Niagara VFX Artists](https://forums.unrealengine.com/t/unpaid-elemental-arena-ue5-recruiting-3d-artists-animators-riggers-niagara-vfx-artists/2841762)

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**Author:** [@Lonely\_Flair](https://forums.unrealengine.com/u/Lonely_Flair)\
**Replies:** 3\
**Last updated:** [November 2, 2026, 4:49pm UTC](https://forums.unrealengine.com/t/unpaid-elemental-arena-ue5-recruiting-3d-artists-animators-riggers-niagara-vfx-artists/2841762 "2026-11-02T16:49:37Z")

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Flair Studios is looking for volunteer Unreal Engine artists to collaborate on Elemental Arena, a third-person fantasy PvP/PvE game currently in active development using Unreal Engine 5.8.3. We’re seeking 3D character a…

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## [I want to align two separate components (not merge them) ](https://forums.unrealengine.com/t/i-want-to-align-two-separate-components-not-merge-them/2835786)

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**Author:** [@clayton.95](https://forums.unrealengine.com/u/clayton.95)\
**Replies:** 2\
**Last updated:** [November 2, 2026, 4:10pm UTC](https://forums.unrealengine.com/t/i-want-to-align-two-separate-components-not-merge-them/2835786 "2026-11-02T16:10:38Z")

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Hi all, looking to get some insight… So basically I have two data sets, one non and one cross-polarized. My goal is to extract the roughness map. So my thoughts are I want to align two separate components (not merge them…

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## [Metahuman: The neck area of character costumes has normal weight values in Maya, but after importing into UE and assembling, there are clipping (penetration) issues. May I ask what caused this? Can someone explain this?](https://forums.unrealengine.com/t/metahuman-the-neck-area-of-character-costumes-has-normal-weight-values-in-maya-but-after-importing-into-ue-and-assembling-there-are-clipping-penetration-issues-may-i-ask-what-caused-this-can-someone-explain-this/2846582)

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**Author:** [@d4d72e83c1584b5c9dc1a01a588770e9](https://forums.unrealengine.com/u/d4d72e83c1584b5c9dc1a01a588770e9)\
**Replies:** 3\
**Last updated:** [November 2, 2026, 8:23am UTC](https://forums.unrealengine.com/t/metahuman-the-neck-area-of-character-costumes-has-normal-weight-values-in-maya-but-after-importing-into-ue-and-assembling-there-are-clipping-penetration-issues-may-i-ask-what-caused-this-can-someone-explain-this/2846582 "2026-11-02T08:23:23Z")

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## [vibe coding](https://forums.unrealengine.com/t/vibe-coding/2846769)

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**Author:** [@spongebobKIKI](https://forums.unrealengine.com/u/spongebobKIKI)\
**Replies:** 3\
**Last updated:** [November 2, 2026, 7:12am UTC](https://forums.unrealengine.com/t/vibe-coding/2846769 "2026-11-02T07:12:50Z")

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how I vibe code: make a bare bones program in this case a small game. take that to chatgpt and tell them what I want to do they help me and we talk then they get something I like then I take that to grok in cursor ai. …

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## [Learn Blueprints: a step-by-step UE5 course in short lessons (EN/FR) ](https://forums.unrealengine.com/t/learn-blueprints-a-step-by-step-ue5-course-in-short-lessons-en-fr/2848517)

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**Author:** [@TheLittlesGames](https://forums.unrealengine.com/u/TheLittlesGames)\
**Replies:** 1\
**Last updated:** [November 2, 2026, 7:12am UTC](https://forums.unrealengine.com/t/learn-blueprints-a-step-by-step-ue5-course-in-short-lessons-en-fr/2848517 "2026-11-02T07:12:06Z")

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Hi everyone, I made a website to learn Unreal Engine 5 Blueprints step by step: short lessons with the real editor screens, quizzes after each lesson, and a small game to build from the first chapter (a coin to collect,…

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## [How Do Supply Chain Management Software Development Companies Build 3D Control Towers for Multi-Site Networks?](https://forums.unrealengine.com/t/how-do-supply-chain-management-software-development-companies-build-3d-control-towers-for-multi-site-networks/2848766)

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**Author:** [@jessicaw3344](https://forums.unrealengine.com/u/jessicaw3344)\
**Replies:** 0\
**Last updated:** [November 2, 2026, 7:06am UTC](https://forums.unrealengine.com/t/how-do-supply-chain-management-software-development-companies-build-3d-control-towers-for-multi-site-networks/2848766 "2026-11-02T07:06:17Z")

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Modern supply chains rarely operate from a single warehouse or distribution center. Manufacturers, suppliers, logistics providers, and retailers coordinate inventory and shipments across multiple facilities, regions, and…

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## [PROGRAMMER LOOKING FOR WORK (NETWORK REPLICATION SPECIALITY)](https://forums.unrealengine.com/t/programmer-looking-for-work-network-replication-speciality/785688)

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**Author:** [@cruecrue](https://forums.unrealengine.com/u/cruecrue)\
**Replies:** 8\
**Last updated:** [November 5, 2026, 6:01pm UTC](https://forums.unrealengine.com/t/programmer-looking-for-work-network-replication-speciality/785688 "2026-11-05T18:01:57Z")

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Hi there, I’m a programmer with 6 years experience in UE4/5, searching for my next role. Please find all my information on site. http://cruewatene.com Contact: crue.watene@hotmail.com Discord: cruew

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## [Epica (RPG)](https://forums.unrealengine.com/t/epica-rpg/154847)

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**Author:** [@unit23](https://forums.unrealengine.com/u/unit23)\
**Replies:** 27\
**Last updated:** [November 1, 2026, 7:17pm UTC](https://forums.unrealengine.com/t/epica-rpg/154847 "2026-11-01T19:17:28Z")

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The EPICA Early Access features a starting zone and all the features one can expect from an RPG. In the coming months the development focus will shift to adding content and to shape existing systems. VISIT THE STEAM …

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## [\[NEW\] THE DROP: Mine & Extract ](https://forums.unrealengine.com/t/new-the-drop-mine-extract/2848546)

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**Author:** [@Cyklone.Dev](https://forums.unrealengine.com/u/Cyklone.Dev)\
**Replies:** 0\
**Last updated:** [November 1, 2026, 3:10pm UTC](https://forums.unrealengine.com/t/new-the-drop-mine-extract/2848546 "2026-11-01T15:10:22Z")

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Hello everyone, I created my very first Fortnite map using UEFN and would love some feedback! Island Code - 8308-6845-2825 \*\* Thanks!\*\* -CalebDev fortnite-creative fortnite Showcase

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## [Advanced Mind Hijack: 100% Decoupled, Zero-Tick Possession System ](https://forums.unrealengine.com/t/advanced-mind-hijack-100-decoupled-zero-tick-possession-system/2848542)

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**Author:** [@Izaurra](https://forums.unrealengine.com/u/Izaurra)\
**Replies:** 0\
**Last updated:** [November 1, 2026, 3:10pm UTC](https://forums.unrealengine.com/t/advanced-mind-hijack-100-decoupled-zero-tick-possession-system/2848542 "2026-11-01T15:10:00Z")

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Hey everyone, Got tired of the camera snapping and messy AI handoffs every time I tried to possess a pawn, so I built a completely modular framework to end the spaghetti code. I moved the targeting logic to the Player C…

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