# Community

**URL:** https://forums.unrealengine.com/c/community/12.md?page=11

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

**Page:** 12

---

## [T1, Homeground — A Cinematic 3D Animation Made with Unreal Engine 5 & MetaHuman](https://forums.unrealengine.com/t/t1-homeground-a-cinematic-3d-animation-made-with-unreal-engine-5-metahuman/2834523)

<div class="topic-metadata">

**Author:** [@uknowverse](https://forums.unrealengine.com/u/uknowverse)\
**Replies:** 1\
**Last updated:** [October 2, 2026, 8:41pm UTC](https://forums.unrealengine.com/t/t1-homeground-a-cinematic-3d-animation-made-with-unreal-engine-5-metahuman/2834523 "2026-10-02T20:41:25Z")

</div>

Hey guys! We are the 3DXR Lab from Chung-Ang University’s Graduate School of Advanced Imaging Science, Multimedia & Film. We’re the team behind the animation, and we wanted to share a bit of a devlog about our Unreal…

---

## [\[UNPAID / VOLUNTEER\] Game Shift — Unreal Developers, 3D Artists & Animators Wanted ](https://forums.unrealengine.com/t/unpaid-volunteer-game-shift-unreal-developers-3d-artists-animators-wanted/2836653)

<div class="topic-metadata">

**Author:** [@KingHugh](https://forums.unrealengine.com/u/KingHugh)\
**Replies:** 0\
**Last updated:** [October 2, 2026, 6:50pm UTC](https://forums.unrealengine.com/t/unpaid-volunteer-game-shift-unreal-developers-3d-artists-animators-wanted/2836653 "2026-10-02T18:50:01Z")

</div>

Game Shift is looking for talented game developers and artists to join our volunteer development team. We are an independent game company currently developing two original games in Unreal Engine. We are looking to expan…

---

## [\[LFW PAID\] Unreal Android fixes for Google Play 2026: target API 36, Billing 8, 16 KB pages ](https://forums.unrealengine.com/t/lfw-paid-unreal-android-fixes-for-google-play-2026-target-api-36-billing-8-16-kb-pages/2835788)

<div class="topic-metadata">

**Author:** [@BWGGames](https://forums.unrealengine.com/u/BWGGames)\
**Replies:** 2\
**Last updated:** [October 2, 2026, 3:05pm UTC](https://forums.unrealengine.com/t/lfw-paid-unreal-android-fixes-for-google-play-2026-target-api-36-billing-8-16-kb-pages/2835788 "2026-10-02T15:05:43Z")

</div>

Hi all. I run Barbed Wire Glove Games, a small studio. I shipped my own Unreal Engine 5 game, Trigonix, on Google Play and the App Store. This month I got it through Google Play’s 2026 requirements on UE 5.6: target SDK …

---

## [\[LFW PAID\] Full Cycle / Prototype 2D Game Developer for Console, PC, Web/HTML5 & Android/iOS](https://forums.unrealengine.com/t/lfw-paid-full-cycle-prototype-2d-game-developer-for-console-pc-web-html5-android-ios/2836564)

<div class="topic-metadata">

**Author:** [@IcyCoffee172](https://forums.unrealengine.com/u/IcyCoffee172)\
**Replies:** 0\
**Last updated:** [October 2, 2026, 11:58am UTC](https://forums.unrealengine.com/t/lfw-paid-full-cycle-prototype-2d-game-developer-for-console-pc-web-html5-android-ios/2836564 "2026-10-02T11:58:02Z")

</div>

Hai everyone, I’m Victor, a senior game developer with 10+ years specializing in Unity, Unreal Engine and Gamemaker Studio. I’ve completed 10+ polished games, handling the development process for any genres of games (Ro…

---

## [Giant Boss fight combat VFX](https://forums.unrealengine.com/t/giant-boss-fight-combat-vfx/2836307)

<div class="topic-metadata">

**Author:** [@Miladsafemode](https://forums.unrealengine.com/u/Miladsafemode)\
**Replies:** 0\
**Last updated:** [October 2, 2026, 12:22am UTC](https://forums.unrealengine.com/t/giant-boss-fight-combat-vfx/2836307 "2026-10-02T00:22:09Z")

</div>

---

## [Looking for 20 MetaHuman creators to test our new import feature (free import + free credits)](https://forums.unrealengine.com/t/looking-for-20-metahuman-creators-to-test-our-new-import-feature-free-import-free-credits/2836154)

<div class="topic-metadata">

**Author:** [@si.ruslan](https://forums.unrealengine.com/u/si.ruslan)\
**Replies:** 0\
**Last updated:** [October 1, 2026, 4:38pm UTC](https://forums.unrealengine.com/t/looking-for-20-metahuman-creators-to-test-our-new-import-feature-free-import-free-credits/2836154 "2026-10-01T16:38:31Z")

</div>

Hi everyone, I’m Ruslan, founder of RAVATAR. We build a platform that brings AI avatars to life. We’re not 3D specialists. Our strength is the infrastructure: streaming, LLMs, voices, AI agents, deployment and scaling. …

---

## [\[LFW\] \[PAID\] Jarrad Totman – Senior/Lead C++ Developer | Unreal Engine | AAA Experience | 10+ Years](https://forums.unrealengine.com/t/lfw-paid-jarrad-totman-senior-lead-c-developer-unreal-engine-aaa-experience-10-years/115768)

<div class="topic-metadata">

**Author:** [@JarradTotman](https://forums.unrealengine.com/u/JarradTotman)\
**Replies:** 90\
**Last updated:** [October 1, 2026, 2:15pm UTC](https://forums.unrealengine.com/t/lfw-paid-jarrad-totman-senior-lead-c-developer-unreal-engine-aaa-experience-10-years/115768 "2026-10-01T14:15:58Z")

</div>

INTRODUCTION I am a seasoned computer programmer with over a decade of extensive experience in software, game, and web development. My specialization lies in C++ and Blueprint code within the Unreal Engine framework,…

---

## [Real Life: Lighting Observation ](https://forums.unrealengine.com/t/real-life-lighting-observation/2767959)

<div class="topic-metadata">

**Author:** [@OnsideSand3726](https://forums.unrealengine.com/u/OnsideSand3726)\
**Replies:** 1\
**Last updated:** [October 1, 2026, 4:15am UTC](https://forums.unrealengine.com/t/real-life-lighting-observation/2767959 "2026-10-01T04:15:09Z")

</div>

I took these photos early in the morning yesterday and today. I noticed that the street light was bouncing light off the window pane and struck the floor, leaving an arc of light on the floor. Yesterday it rained, so lot…

---

## [\[Release\] UEFN Claude Team Starter Kit v1.84 — an AI dev team for your map that you can actually see, and that learns from every map you ship](https://forums.unrealengine.com/t/release-uefn-claude-team-starter-kit-v1-84-an-ai-dev-team-for-your-map-that-you-can-actually-see-and-that-learns-from-every-map-you-ship/2835895)

<div class="topic-metadata">

**Author:** [@mimmo\_the\_root](https://forums.unrealengine.com/u/mimmo_the_root)\
**Replies:** 0\
**Last updated:** [October 1, 2026, 12:26am UTC](https://forums.unrealengine.com/t/release-uefn-claude-team-starter-kit-v1-84-an-ai-dev-team-for-your-map-that-you-can-actually-see-and-that-learns-from-every-map-you-ship/2835895 "2026-10-01T00:26:54Z")

</div>

Hi creators, A while back I shared the community tutorial for setting up Claude Code with UEFN through Unreal MCP. Thanks to everyone who tried it and sent feedback. Here is the next step: a complete kit that turns that…

---

## [Mouse Sensitivity Tied With Framerate](https://forums.unrealengine.com/t/mouse-sensitivity-tied-with-framerate/138310)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_709a6407](https://forums.unrealengine.com/u/anonymous_user_709a6407)\
**Replies:** 3\
**Last updated:** [September 30, 2026, 7:35pm UTC](https://forums.unrealengine.com/t/mouse-sensitivity-tied-with-framerate/138310 "2026-09-30T19:35:39Z")

</div>

Hello, I cannot find any documentation about this. I have played some games where the mouse sensitivity is tied to the framerate, for example lower fps = higher sensitivity, and higher fps = lower sensitivity. Is there a…

---

## [\[UNPAID / HOBBY\] Looking for Unreal Programmer & 3D Artist ](https://forums.unrealengine.com/t/unpaid-hobby-looking-for-unreal-programmer-3d-artist/2835744)

<div class="topic-metadata">

**Author:** [@Mangalan](https://forums.unrealengine.com/u/Mangalan)\
**Replies:** 0\
**Last updated:** [September 30, 2026, 3:01pm UTC](https://forums.unrealengine.com/t/unpaid-hobby-looking-for-unreal-programmer-3d-artist/2835744 "2026-09-30T15:01:58Z")

</div>

Hey everyone! I’m a Game Designer / Level Designer looking for people who would be interested in working together on a game project in our free time as an ongoing personal project. I already have a few game ideas that …

---

## [A Survey for XR Practitioners](https://forums.unrealengine.com/t/a-survey-for-xr-practitioners/2835697)

<div class="topic-metadata">

**Author:** [@MB\_UDE](https://forums.unrealengine.com/u/MB_UDE)\
**Replies:** 0\
**Last updated:** [September 30, 2026, 12:23pm UTC](https://forums.unrealengine.com/t/a-survey-for-xr-practitioners/2835697 "2026-09-30T12:23:17Z")

</div>

Hello, I am a postdoctoral research assistant at University of Duisburg-Essen, Germany. We are conducting a study around Responsible XR. We are looking for XR practitioners or researchers with professional experience wor…

---

## [Resident evil style inventory system](https://forums.unrealengine.com/t/resident-evil-style-inventory-system/2835516)

<div class="topic-metadata">

**Author:** [@bumbumgoesnuts](https://forums.unrealengine.com/u/bumbumgoesnuts)\
**Replies:** 0\
**Last updated:** [September 30, 2026, 12:58am UTC](https://forums.unrealengine.com/t/resident-evil-style-inventory-system/2835516 "2026-09-30T00:58:45Z")

</div>

This is a work in progress of my RE style inventory system, fully written in c++. Watch the demo here https://youtu.be/cnHHtWBonKA Download it from here along with a playable demo. Plugin Files

---

## [Sina — a 100% local AI digital human that walks the level and operates real Blueprint equipment (MetaHuman + NVIDIA ARDY) ](https://forums.unrealengine.com/t/sina-a-100-local-ai-digital-human-that-walks-the-level-and-operates-real-blueprint-equipment-metahuman-nvidia-ardy/2835494)

<div class="topic-metadata">

**Author:** [@Oumaima45kmilia](https://forums.unrealengine.com/u/Oumaima45kmilia)\
**Replies:** 0\
**Last updated:** [September 29, 2026, 8:39pm UTC](https://forums.unrealengine.com/t/sina-a-100-local-ai-digital-human-that-walks-the-level-and-operates-real-blueprint-equipment-metahuman-nvidia-ardy/2835494 "2026-09-29T20:39:41Z")

</div>

Hi everyone! I’ve been building a plugin that links any UE5 project to a local AI “brain”, so a MetaHuman can talk and act inside the level, with no cloud AI. Video: https://www.youtube.com/watch?v=ho8m2GuVW3k In this…

---

## [\[UNPAID\] Creature-Collection Adventure Demo – Unreal Engine Programmers & 3D Artists Wanted ](https://forums.unrealengine.com/t/unpaid-creature-collection-adventure-demo-unreal-engine-programmers-3d-artists-wanted/2835452)

<div class="topic-metadata">

**Author:** [@WInxBarbie](https://forums.unrealengine.com/u/WInxBarbie)\
**Replies:** 0\
**Last updated:** [September 29, 2026, 6:59pm UTC](https://forums.unrealengine.com/t/unpaid-creature-collection-adventure-demo-unreal-engine-programmers-3d-artists-wanted/2835452 "2026-09-29T18:59:30Z")

</div>

Project Title: DinoMates: Evolution Description: DinoMates: Evolution is a semi-realistic creature adventure game for Unreal Engine 5. Its core concept combines elements inspired by ARK: Survival Evolved and Pokémon, …

---

## [Tokyo Night Editor Theme for Unreal Engine 5](https://forums.unrealengine.com/t/tokyo-night-editor-theme-for-unreal-engine-5/737151)

<div class="topic-metadata">

**Author:** [@jakerieger](https://forums.unrealengine.com/u/jakerieger)\
**Replies:** 5\
**Last updated:** [September 29, 2026, 5:57pm UTC](https://forums.unrealengine.com/t/tokyo-night-editor-theme-for-unreal-engine-5/737151 "2026-09-29T17:57:15Z")

</div>

So with theming of the editor becoming more of an option in Unreal 5, I’ve developed a version of Tokyo Night for my personal use that I’d like to share with the community. This theme is far from complete but it serves m…

---

## [Impression & Contact|brussels airlines    telefoonnummer](https://forums.unrealengine.com/t/impression-contact-brussels-airlines-telefoonnummer/2835308)

<div class="topic-metadata">

**Author:** [@ThenBonus5497](https://forums.unrealengine.com/u/ThenBonus5497)\
**Replies:** 0\
**Last updated:** [September 29, 2026, 8:43am UTC](https://forums.unrealengine.com/t/impression-contact-brussels-airlines-telefoonnummer/2835308 "2026-09-29T08:43:23Z")

</div>

Impression & Contact|brussels airlines telefoonnummer Het belangrijkste telefoonnummer om brussels airlines te bereiken vanuit België is +32 7 848 25 44. Hier zijn de praktische details voor dit nummer: Besch…

---

## [Leading 9 Inventory Management Software Development Companies in Baltimore, Maryland](https://forums.unrealengine.com/t/leading-9-inventory-management-software-development-companies-in-baltimore-maryland/2835270)

<div class="topic-metadata">

**Author:** [@ishanmaity48](https://forums.unrealengine.com/u/ishanmaity48)\
**Replies:** 0\
**Last updated:** [September 29, 2026, 5:48am UTC](https://forums.unrealengine.com/t/leading-9-inventory-management-software-development-companies-in-baltimore-maryland/2835270 "2026-09-29T05:48:34Z")

</div>

Baltimore’s strategic location as a major port and transportation hub means efficient warehouse and stock management isn’t optional for local businesses — it’s a necessity. Distribution centers, e-commerce fulfillment op…

---

## [Can't drag and drop into content browser?](https://forums.unrealengine.com/t/cant-drag-and-drop-into-content-browser/131378)

<div class="topic-metadata">

**Author:** [@SoundGuyChris](https://forums.unrealengine.com/u/SoundGuyChris)\
**Replies:** 17\
**Last updated:** [September 28, 2026, 8:29pm UTC](https://forums.unrealengine.com/t/cant-drag-and-drop-into-content-browser/131378 "2026-09-28T20:29:09Z")

</div>

Essentially the title. Suddenly, if I try to drag and drop a wav file (or any file, really, so far as I can tell) into the content browser, I just get a Prohibit ( ⃠ ) symbol. If I try to drop it in, I don’t get anythin…

---

## [SILO-77 (Personal PC-game project inspired by SILO TV Series). ](https://forums.unrealengine.com/t/silo-77-personal-pc-game-project-inspired-by-silo-tv-series/2835091)

<div class="topic-metadata">

**Author:** [@Dimitry\_48](https://forums.unrealengine.com/u/Dimitry_48)\
**Replies:** 0\
**Last updated:** [September 28, 2026, 8:01pm UTC](https://forums.unrealengine.com/t/silo-77-personal-pc-game-project-inspired-by-silo-tv-series/2835091 "2026-09-28T20:01:50Z")

</div>

SILO-77 (Personal PC-game project inspired by SILO TV Series by Apple TV). Unreal Engine 5. Work In Progress (prototyping, sizes/scales/collisions checking, draft lighting check). You can watch HD-images at my Blogspot…

---

## [Open-sourced UE Box — an AI agent that operates the Unreal Editor (levels, Blueprints, materials, C++) ](https://forums.unrealengine.com/t/open-sourced-ue-box-an-ai-agent-that-operates-the-unreal-editor-levels-blueprints-materials-c/2835066)

<div class="topic-metadata">

**Author:** [@ChenDong](https://forums.unrealengine.com/u/ChenDong)\
**Replies:** 0\
**Last updated:** [September 28, 2026, 6:30pm UTC](https://forums.unrealengine.com/t/open-sourced-ue-box-an-ai-agent-that-operates-the-unreal-editor-levels-blueprints-materials-c/2835066 "2026-09-28T18:30:00Z")

</div>

Hi everyone — I built UE Box (虚幻盒子), an open-source AI agent that works inside the Unreal Editor instead of only chatting about code. You give it a goal; it can place actors, edit Blueprints, wire materials, and iterate…

---

## [AeroBloom — bouncing discs and a city to break | My first solo game from Ecuador ](https://forums.unrealengine.com/t/aerobloom-bouncing-discs-and-a-city-to-break-my-first-solo-game-from-ecuador/2835057)

<div class="topic-metadata">

**Author:** [@Brayan10R](https://forums.unrealengine.com/u/Brayan10R)\
**Replies:** 0\
**Last updated:** [September 28, 2026, 6:13pm UTC](https://forums.unrealengine.com/t/aerobloom-bouncing-discs-and-a-city-to-break-my-first-solo-game-from-ecuador/2835057 "2026-09-28T18:13:29Z")

</div>

Hi everyone! I’m a solo developer from Ecuador, and I’d like to share my first game, AeroBloom, developed under Quito Digital Works. The idea is simple: explore a colorful coastal city, throw bouncing discs, and enjoy b…

---

## [\[LFW PAID\] Fullstack Unreal Developer / Tech Artist | 10+ Years](https://forums.unrealengine.com/t/lfw-paid-fullstack-unreal-developer-tech-artist-10-years/2834947)

<div class="topic-metadata">

**Author:** [@FTC](https://forums.unrealengine.com/u/FTC)\
**Replies:** 0\
**Last updated:** [September 28, 2026, 10:59am UTC](https://forums.unrealengine.com/t/lfw-paid-fullstack-unreal-developer-tech-artist-10-years/2834947 "2026-09-28T10:59:55Z")

</div>

Portfolio Portfolio Skillset(s): 15 years Unreal Engine Experience (UDK, 4, 5) 10 years in Indie Game Scene Programming Languages: Blueprints, C++, C#, JavaScript, Python, Java, PHP IDEs: Visual Studio, Rider, Eclipse…

---

## [\[LFW PAID\] UE5 C++ / Blueprint Developer | Creator of AxomCore | Systems & Runtime Optimization](https://forums.unrealengine.com/t/lfw-paid-ue5-c-blueprint-developer-creator-of-axomcore-systems-runtime-optimization/2834818)

<div class="topic-metadata">

**Author:** [@673max01](https://forums.unrealengine.com/u/673max01)\
**Replies:** 0\
**Last updated:** [September 28, 2026, 12:15am UTC](https://forums.unrealengine.com/t/lfw-paid-ue5-c-blueprint-developer-creator-of-axomcore-systems-runtime-optimization/2834818 "2026-09-28T00:15:44Z")

</div>

I’ve just submitted AxomCore v1.1 to Fab, updating my native C++ runtime framework built to replace interconnected Blueprint time logic and unnecessary Actor Tick overhead. The Tech: AxomCore uses decoupled native C++ L…

---

## [The Official 'Idea Guy' Thread](https://forums.unrealengine.com/t/the-official-idea-guy-thread/644)

<div class="topic-metadata">

**Author:** [@TechLord](https://forums.unrealengine.com/u/TechLord)\
**Replies:** 47\
**Last updated:** [September 27, 2026, 4:30pm UTC](https://forums.unrealengine.com/t/the-official-idea-guy-thread/644 "2026-09-27T16:30:18Z")

</div>

Have too many Cool game ideas? Cannot put them all in your Game? Well give them away for FREE!!

---

## [\[LFW\]\[PAID\] C++/Blueprints gameplay/generalist programmer, plugins, tools, UIs. 10 years of experience.](https://forums.unrealengine.com/t/lfw-paid-c-blueprints-gameplay-generalist-programmer-plugins-tools-uis-10-years-of-experience/2672736)

<div class="topic-metadata">

**Author:** [@Taberu](https://forums.unrealengine.com/u/Taberu)\
**Replies:** 2\
**Last updated:** [September 26, 2026, 2:50pm UTC](https://forums.unrealengine.com/t/lfw-paid-c-blueprints-gameplay-generalist-programmer-plugins-tools-uis-10-years-of-experience/2672736 "2026-09-26T14:50:14Z")

</div>

Hi, I’m open for a new position or freelance jobs. I’ve been using Unreal Engine for 10 years, I have a bachelor degree in computer science and electronics. I’m mostly experienced in single player games, with basic mu…

---

## [\[PAID\] Unreal Engine Generalists & Specialists — Remote, Flexible Hours](https://forums.unrealengine.com/t/paid-unreal-engine-generalists-specialists-remote-flexible-hours/2834113)

<div class="topic-metadata">

**Author:** [@MatthewNitrode](https://forums.unrealengine.com/u/MatthewNitrode)\
**Replies:** 1\
**Last updated:** [September 26, 2026, 12:29pm UTC](https://forums.unrealengine.com/t/paid-unreal-engine-generalists-specialists-remote-flexible-hours/2834113 "2026-09-26T12:29:11Z")

</div>

Hi everyone, I’m Matthew, and I lead the talent team at Quarrybuild. We’re looking for Unreal Engine generalists and specialists for paid, fully remote opportunities. What you’ll work on You’ll create original, cohesi…

---

## [\[LFW PAID\] 3D Artist (Characters and Props), Rigging, Animation](https://forums.unrealengine.com/t/lfw-paid-3d-artist-characters-and-props-rigging-animation/794392)

<div class="topic-metadata">

**Author:** [@ThatWhichWas](https://forums.unrealengine.com/u/ThatWhichWas)\
**Replies:** 23\
**Last updated:** [September 26, 2026, 12:06pm UTC](https://forums.unrealengine.com/t/lfw-paid-3d-artist-characters-and-props-rigging-animation/794392 "2026-09-26T12:06:23Z")

</div>

Artstation Portfolio at https://www.artstation.com/verdentgrey 7 years experience having worked on various genre of games, focusing on character and prop art, and then rigging and animating most of said art. Apps I hav…

---

## [\[For Hire\] Game UI/UX Designer Looking For Work](https://forums.unrealengine.com/t/for-hire-game-ui-ux-designer-looking-for-work/2834307)

<div class="topic-metadata">

**Author:** [@clakrox](https://forums.unrealengine.com/u/clakrox)\
**Replies:** 0\
**Last updated:** [September 25, 2026, 8:16pm UTC](https://forums.unrealengine.com/t/for-hire-game-ui-ux-designer-looking-for-work/2834307 "2026-09-25T20:16:45Z")

</div>

UI/UX Designer specializing in games, VR applications, web, mobile, and desktop products. Skills • Game UI/UX (HUDs, Menus, Inventory, Shops, Dialogs, & More) • Product UI/UX (Web, Mobile, VR & Desktop) • UX Research…

---

## [Aura: AI Agent for Unreal Editor](https://forums.unrealengine.com/t/aura-ai-agent-for-unreal-editor/2689209)

<div class="topic-metadata">

**Author:** [@RamenVR](https://forums.unrealengine.com/u/RamenVR)\
**Replies:** 25\
**Last updated:** [September 25, 2026, 5:55pm UTC](https://forums.unrealengine.com/t/aura-ai-agent-for-unreal-editor/2689209 "2026-09-25T17:55:07Z")

</div>

After months of building alongside our design partners, Aura is officially launching! Website: https://www.tryaura.dev/ Crash Course: https://www.youtube.com/watch?v=x5HWCl\_otLg Aura is an AI assistant and agent bu…

[Previous page](https://forums.unrealengine.com/c/community/12.md?page=10)

[Next page](https://forums.unrealengine.com/c/community/12.md?page=12)
