# Community

**URL:** https://forums.unrealengine.com/c/community/12.md?page=1

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [My Terrible Attempts ](https://forums.unrealengine.com/t/my-terrible-attempts/2849507)

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**Author:** [@Irishlostboy](https://forums.unrealengine.com/u/Irishlostboy)\
**Replies:** 4\
**Last updated:** [November 8, 2026, 3:45pm UTC](https://forums.unrealengine.com/t/my-terrible-attempts/2849507 "2026-11-08T15:45:56Z")

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Hi, I used to do modding and indie game stuff back nearly 20 years ago. Back then I did play with Unreal Engine 2 a bit, although I preferred the Doom3 Engine, which was new and shiny, and less bug prone. Anyway, foru…

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## [\[LFW PAID\] UEFN / Verse Developer – gameplay systems, HUD, persistence, optimisation](https://forums.unrealengine.com/t/lfw-paid-uefn-verse-developer-gameplay-systems-hud-persistence-optimisation/2845062)

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**Author:** [@Pan\_T0m11](https://forums.unrealengine.com/u/Pan_T0m11)\
**Replies:** 1\
**Last updated:** [November 8, 2026, 1:17pm UTC](https://forums.unrealengine.com/t/lfw-paid-uefn-verse-developer-gameplay-systems-hud-persistence-optimisation/2845062 "2026-11-08T13:17:11Z")

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Hi! I’m Tomasz (Tom), a professional UEFN / Verse developer from Czechia (EU), available for paid freelance work now. Published project – Ballistic United (5892-8688-9966) A competitive 5v5 tactical Search & Destroy is…

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## [CAPTURE THE FLAG RELOADED — Red vs. Blue CTF | 4375-9753-5877](https://forums.unrealengine.com/t/capture-the-flag-reloaded-red-vs-blue-ctf-4375-9753-5877/2852281)

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**Author:** [@jerryVFX\_HH](https://forums.unrealengine.com/u/jerryVFX_HH)\
**Replies:** 0\
**Last updated:** [November 8, 2026, 8:19am UTC](https://forums.unrealengine.com/t/capture-the-flag-reloaded-red-vs-blue-ctf-4375-9753-5877/2852281 "2026-11-08T08:19:53Z")

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Hi everyone! I’m sharing my new UEFN island, CAPTURE THE FLAG RELOADED. Red vs. Blue with a clear objective: steal the enemy flag, defend your own base, and get the capture home. I’m looking for players and squads t…

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## [Running UE 5.8 Natively in the Browser via WebAssembly & WebGPU (Game Animation Sample)](https://forums.unrealengine.com/t/running-ue-5-8-natively-in-the-browser-via-webassembly-webgpu-game-animation-sample/2838620)

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**Author:** [@Ansjj](https://forums.unrealengine.com/u/Ansjj)\
**Replies:** 3\
**Last updated:** [November 8, 2026, 2:45am UTC](https://forums.unrealengine.com/t/running-ue-5-8-natively-in-the-browser-via-webassembly-webgpu-game-animation-sample/2838620 "2026-11-08T02:45:13Z")

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Hey everyone, Ever since the official HTML5 export pipeline was deprecated back in the UE4 era, the default path for bringing Unreal Engine projects to the web has been cloud Pixel Streaming. While Pixel Streaming has …

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## [\[PAID CONTRACT\] Compass: Open World Survival Game, 3D Assets, Texturing, & UI/UX Design ](https://forums.unrealengine.com/t/paid-contract-compass-open-world-survival-game-3d-assets-texturing-ui-ux-design/2842963)

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**Author:** [@Prometheus856](https://forums.unrealengine.com/u/Prometheus856)\
**Replies:** 7\
**Last updated:** [November 7, 2026, 5:34pm UTC](https://forums.unrealengine.com/t/paid-contract-compass-open-world-survival-game-3d-assets-texturing-ui-ux-design/2842963 "2026-11-07T17:34:27Z")

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\--No further applicants will be considered. Thank you for your interest.– Hello. I am searching for one or more talented 3d modelers/visual designers interested in doing work for an alpha build of an unannounced surviv…

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## [Skylark - UE5 Stylized Environment Showcase- Concept By YH WU](https://forums.unrealengine.com/t/skylark-ue5-stylized-environment-showcase-concept-by-yh-wu/2845014)

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**Author:** [@BaitongLi](https://forums.unrealengine.com/u/BaitongLi)\
**Replies:** 1\
**Last updated:** [November 7, 2026, 2:50pm UTC](https://forums.unrealengine.com/t/skylark-ue5-stylized-environment-showcase-concept-by-yh-wu/2845014 "2026-11-07T14:50:51Z")

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Hi everyone! Let me present to you a series of images showcasing my latest stylized environment in Unreal Engine 5! This is a personal project I created while studying at Gnomon, based on concept art by the great artist …

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## [\[PAID/CONTRACT\] Team Building for UE5 Third Person Action Game](https://forums.unrealengine.com/t/paid-contract-team-building-for-ue5-third-person-action-game/2847895)

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**Author:** [@nathanvillanova](https://forums.unrealengine.com/u/nathanvillanova)\
**Replies:** 12\
**Last updated:** [November 7, 2026, 1:16pm UTC](https://forums.unrealengine.com/t/paid-contract-team-building-for-ue5-third-person-action-game/2847895 "2026-11-07T13:16:47Z")

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PROJECT K1 Concealed Title PAID/CONTRACT Paid offer. My own funds. $20 – $45 /hour calculated for milestone payments. Additional compensation (royalties and more) for devs who work throughout the entire project. Ga…

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## [First solo short film in UE 5.8 – Act 1 (Work in Progress), feedback welcome ](https://forums.unrealengine.com/t/first-solo-short-film-in-ue-5-8-act-1-work-in-progress-feedback-welcome/2851055)

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**Author:** [@CineTech75](https://forums.unrealengine.com/u/CineTech75)\
**Replies:** 1\
**Last updated:** [November 7, 2026, 10:16am UTC](https://forums.unrealengine.com/t/first-solo-short-film-in-ue-5-8-act-1-work-in-progress-feedback-welcome/2851055 "2026-11-07T10:16:40Z")

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Hi all, This is Act 1 of 3 of my first short film, made solo in Unreal Engine 5.8: MetaHumans, Marvelous Designer clothing and Rokoko phone mocap. It’s a song-driven film, and the edit follows the song’s beats; the musi…

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## [\[DEVLOG\] A World We Can Build](https://forums.unrealengine.com/t/devlog-a-world-we-can-build/2760294)

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**Author:** [@FallintoDusk](https://forums.unrealengine.com/u/FallintoDusk)\
**Replies:** 30\
**Last updated:** [November 7, 2026, 9:00am UTC](https://forums.unrealengine.com/t/devlog-a-world-we-can-build/2760294 "2026-11-07T09:00:25Z")

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For players - learn real mechanics, explore a twin world, and survive there. For developers - create mechanics that feel true, extend their own projects, and unite ideas in synergy. A world where a real street is ea…

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## [Rave Heart+](https://forums.unrealengine.com/t/rave-heart/2674783)

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**Author:** [@mozthetiger](https://forums.unrealengine.com/u/mozthetiger)\
**Replies:** 4\
**Last updated:** [November 7, 2026, 1:07am UTC](https://forums.unrealengine.com/t/rave-heart/2674783 "2026-11-07T01:07:59Z")

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Hey everyone! We’re Moz the Tiger, and we’re excited to finally share our upcoming title Rave Heart+ with you all, an enhanced and expanded edition of the original Rave Heart released back in 2020. Rave Heart+ is a sto…

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## [\[Fore Hire\] Jiro Imai - Senior Unreal Engine game developer](https://forums.unrealengine.com/t/fore-hire-jiro-imai-senior-unreal-engine-game-developer/2347879)

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**Author:** [@Jiro0309](https://forums.unrealengine.com/u/Jiro0309)\
**Replies:** 26\
**Last updated:** [November 6, 2026, 11:23pm UTC](https://forums.unrealengine.com/t/fore-hire-jiro-imai-senior-unreal-engine-game-developer/2347879 "2026-11-06T23:23:42Z")

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Skillset(s): C++ Programmer, Blueprint Scripting, P2E game development knowledge of Unity & Unity Engine Coding for C#, .Net, Node.js, Socket.io, Restful API Knowing Multiplayer backend systems such as Micros…

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## [Level Artist/Lighting Artist Looking for work.](https://forums.unrealengine.com/t/level-artist-lighting-artist-looking-for-work/65965)

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**Author:** [@Maverick](https://forums.unrealengine.com/u/Maverick)\
**Replies:** 27\
**Last updated:** [November 6, 2026, 9:14pm UTC](https://forums.unrealengine.com/t/level-artist-lighting-artist-looking-for-work/65965 "2026-11-06T21:14:05Z")

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Hello and Good day! I am currently looking for work opportunities to help develop your stages, levels and improve the atmosphere of your games or demos. Very proficient in creating open worlds, modular level art and desi…

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## [\[PAID\]\[CONTRACT\] Freelance UE5 Environment-/Level-Artist – 3–5 Tage im November, remote, auf Deutsch ](https://forums.unrealengine.com/t/paid-contract-freelance-ue5-environment-level-artist-3-5-tage-im-november-remote-auf-deutsch/2851707)

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**Author:** [@comdatec](https://forums.unrealengine.com/u/comdatec)\
**Replies:** 2\
**Last updated:** [November 6, 2026, 8:53pm UTC](https://forums.unrealengine.com/t/paid-contract-freelance-ue5-environment-level-artist-3-5-tage-im-november-remote-auf-deutsch/2851707 "2026-11-06T20:53:05Z")

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Wir (comdatec GmbH, Deutschland) entwickeln ein ruhiges, stilisiertes 3D-Naturabenteuer in Unreal Engine 5.8 (Look Richtung Spirit of the North) für eine Demo zum Steam Next Fest. Programmieren musst du nichts, Spiellogi…

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## [How Can Unreal Engine Simulate EV Charging Depots for Fleet and Transportation Operations?](https://forums.unrealengine.com/t/how-can-unreal-engine-simulate-ev-charging-depots-for-fleet-and-transportation-operations/2849386)

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**Author:** [@jessicaw3344](https://forums.unrealengine.com/u/jessicaw3344)\
**Replies:** 1\
**Last updated:** [November 6, 2026, 7:45pm UTC](https://forums.unrealengine.com/t/how-can-unreal-engine-simulate-ev-charging-depots-for-fleet-and-transportation-operations/2849386 "2026-11-06T19:45:48Z")

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Electric vehicle adoption is changing how transportation companies manage their fleets. Logistics providers, delivery businesses, public transport operators, and commercial fleet owners are increasingly investing in elec…

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## [Shattered Cycle Evolution](https://forums.unrealengine.com/t/shattered-cycle-evolution/2851709)

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**Author:** [@TheEvliGerman](https://forums.unrealengine.com/u/TheEvliGerman)\
**Replies:** 0\
**Last updated:** [November 6, 2026, 7:30pm UTC](https://forums.unrealengine.com/t/shattered-cycle-evolution/2851709 "2026-11-06T19:30:58Z")

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I’ve been working on Shattered Cycle, an independent mythic sci-fi action-survival game in Unreal Engine. There’s still a lot to do. The world has unfinished areas, many meshes are placeholders, and several systems are …

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## [\[PAID\] Studio Zubio – Unreal Gameplay Developer (Gameplay Systems, Quests, UI & Narrative)](https://forums.unrealengine.com/t/paid-studio-zubio-unreal-gameplay-developer-gameplay-systems-quests-ui-narrative/2849583)

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**Author:** [@StudioZubio](https://forums.unrealengine.com/u/StudioZubio)\
**Replies:** 3\
**Last updated:** [November 6, 2026, 6:25pm UTC](https://forums.unrealengine.com/t/paid-studio-zubio-unreal-gameplay-developer-gameplay-systems-quests-ui-narrative/2849583 "2026-11-06T18:25:52Z")

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Indie Studio: Studio Zubio Project: Bunderkin: The Ocular Eclipse Position: Unreal Gameplay Developer – Gameplay, Quest & Interaction Systems Compensation: $20–$30 USD/hour, based on experience Additional Compensatio…

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## [\[PAID\] Studio Zubio – Unreal Gameplay Engineer (Character Movement & Locomotion)](https://forums.unrealengine.com/t/paid-studio-zubio-unreal-gameplay-engineer-character-movement-locomotion/2849580)

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**Author:** [@StudioZubio](https://forums.unrealengine.com/u/StudioZubio)\
**Replies:** 1\
**Last updated:** [November 6, 2026, 6:22pm UTC](https://forums.unrealengine.com/t/paid-studio-zubio-unreal-gameplay-engineer-character-movement-locomotion/2849580 "2026-11-06T18:22:54Z")

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Indie Studio: Studio Zubio Project: Bunderkin: The Ocular Eclipse Position: Unreal Gameplay Engineer – Character Movement & Locomotion Compensation: $20–$30 USD/hour, based on experience Additional Compensation: Tier…

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## [Looking for a Technical director/ lead programmer to develope an age-of-sail combat, server-authoritative game](https://forums.unrealengine.com/t/looking-for-a-technical-director-lead-programmer-to-develope-an-age-of-sail-combat-server-authoritative-game/2762699)

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**Author:** [@alexay1971](https://forums.unrealengine.com/u/alexay1971)\
**Replies:** 6\
**Last updated:** [November 6, 2026, 5:26pm UTC](https://forums.unrealengine.com/t/looking-for-a-technical-director-lead-programmer-to-develope-an-age-of-sail-combat-server-authoritative-game/2762699 "2026-11-06T17:26:02Z")

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24-month vertical slice, authoritative naval combat (Phase A). What we are building: a combat-and-sea prototype. Month 12 = 1v1 frigate instance, shot resolved on the server. Month 24 = heavy frigate + 3rd-rate, 3rd-rat…

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## [BUNKER CLASH — 6v6 tactical rounds, one-life economy and a bunker objective | 6938-9412-1310 ](https://forums.unrealengine.com/t/bunker-clash-6v6-tactical-rounds-one-life-economy-and-a-bunker-objective-6938-9412-1310/2851665)

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**Author:** [@Yd\_ream](https://forums.unrealengine.com/u/Yd_ream)\
**Replies:** 0\
**Last updated:** [November 6, 2026, 5:20pm UTC](https://forums.unrealengine.com/t/bunker-clash-6v6-tactical-rounds-one-life-economy-and-a-bunker-objective-6938-9412-1310/2851665 "2026-11-06T17:20:42Z")

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Hi everyone! I am sharing BUNKER CLASH, my published 6v6 tactical arena made in UEFN. One life per round. Every credit matters. Buy a focused loadout with a one-tap shop before each round; shopping stays open for the …

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## [GenesisCore — UE5 C++ framework plugin (stages, combat, inventory, menus, rewind) now on Fab ](https://forums.unrealengine.com/t/genesiscore-ue5-c-framework-plugin-stages-combat-inventory-menus-rewind-now-on-fab/2851640)

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**Author:** [@dimitriamg03](https://forums.unrealengine.com/u/dimitriamg03)\
**Replies:** 0\
**Last updated:** [November 6, 2026, 4:15pm UTC](https://forums.unrealengine.com/t/genesiscore-ue5-c-framework-plugin-stages-combat-inventory-menus-rewind-now-on-fab/2851640 "2026-11-06T16:15:57Z")

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Hey everyone! GenesisCore is live on Fab as a UE5 C++ framework plugin. It’s built for projects that need a clear game loop without wiring everything by hand: Stage / level flow (data + tags) Combat scaffolding Inven…

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## [Editor-side batching, recorded — six demos of the instruction → tool → editor path](https://forums.unrealengine.com/t/editor-side-batching-recorded-six-demos-of-the-instruction-tool-editor-path/2851556)

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**Author:** [@Anonymous\_3ba14d5a7cb8b335b5790e13f4547054](https://forums.unrealengine.com/u/Anonymous_3ba14d5a7cb8b335b5790e13f4547054)\
**Replies:** 0\
**Last updated:** [November 6, 2026, 3:06pm UTC](https://forums.unrealengine.com/t/editor-side-batching-recorded-six-demos-of-the-instruction-tool-editor-path/2851556 "2026-11-06T15:06:26Z")

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I’ve been building a workflow that lets an AI client drive the Unreal editor directly: a declarative statement goes in, real assets come out inside the editor — blueprints, materials, animation blueprints, Niagara, and s…

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## [Testing Store Layouts and Checkout Queues in Unreal Engine Before Committing to POS Software Development](https://forums.unrealengine.com/t/testing-store-layouts-and-checkout-queues-in-unreal-engine-before-committing-to-pos-software-development/2851445)

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**Author:** [@jessicaw3344](https://forums.unrealengine.com/u/jessicaw3344)\
**Replies:** 0\
**Last updated:** [November 6, 2026, 9:08am UTC](https://forums.unrealengine.com/t/testing-store-layouts-and-checkout-queues-in-unreal-engine-before-committing-to-pos-software-development/2851445 "2026-11-06T09:08:47Z")

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A retail store can have the right products, trained employees, and a reliable payment system, yet still struggle with slow checkout operations. Poor counter placement, narrow customer pathways, inefficient queue arrangem…

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## [God Engine - In development](https://forums.unrealengine.com/t/god-engine-in-development/2764785)

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**Author:** [@Derpzila](https://forums.unrealengine.com/u/Derpzila)\
**Replies:** 2\
**Last updated:** [November 5, 2026, 8:10pm UTC](https://forums.unrealengine.com/t/god-engine-in-development/2764785 "2026-11-05T20:10:37Z")

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Hello there :waving\_hand: Fellow game dev and grim-dark setting enthusiast here, I’d like to share my recent work. I dont get nearly as much time on it as I’d like but Im pretty pleased with where its gotten to and how …

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## [The Future Is Kind - Winter | Animated Short Film Made in Unreal Engine ](https://forums.unrealengine.com/t/the-future-is-kind-winter-animated-short-film-made-in-unreal-engine/2851090)

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**Author:** [@weightofthought](https://forums.unrealengine.com/u/weightofthought)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 6:33pm UTC](https://forums.unrealengine.com/t/the-future-is-kind-winter-animated-short-film-made-in-unreal-engine/2851090 "2026-11-05T18:33:47Z")

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https://www.youtube.com/watch?v=vbGbpMlALEE Hi Unreal Engine team, I’m an independent 3D artist and filmmaker based in Montreal, and I’d love to share my latest animated short, The Future Is Kind - Winter, for consider…

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## [PROGRAMMER LOOKING FOR WORK (NETWORK REPLICATION SPECIALITY)](https://forums.unrealengine.com/t/programmer-looking-for-work-network-replication-speciality/785688)

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**Author:** [@cruecrue](https://forums.unrealengine.com/u/cruecrue)\
**Replies:** 8\
**Last updated:** [November 5, 2026, 6:01pm UTC](https://forums.unrealengine.com/t/programmer-looking-for-work-network-replication-speciality/785688 "2026-11-05T18:01:57Z")

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Hi there, I’m a programmer with 6 years experience in UE4/5, searching for my next role. Please find all my information on site. http://cruewatene.com Contact: crue.watene@hotmail.com Discord: cruew

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## [Texture Audit Tool for UE 5.7 — Batch Texture Settings, Review Tracking, and Property Restoration ](https://forums.unrealengine.com/t/texture-audit-tool-for-ue-5-7-batch-texture-settings-review-tracking-and-property-restoration/2851059)

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**Author:** [@DotheZac](https://forums.unrealengine.com/u/DotheZac)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 6:01pm UTC](https://forums.unrealengine.com/t/texture-audit-tool-for-ue-5-7-batch-texture-settings-review-tracking-and-property-restoration/2851059 "2026-11-05T18:01:01Z")

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Hi everyone! I’m DotheZac, and I’d like to share the first public pre-release of Texture Audit Tool, an Unreal Engine editor plugin I’ve been using to review texture settings. Translation note: AI was used to translate…

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## [My progect. Work in progress](https://forums.unrealengine.com/t/my-progect-work-in-progress/213396)

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**Author:** [@Shornik3D](https://forums.unrealengine.com/u/Shornik3D)\
**Replies:** 222\
**Last updated:** [November 5, 2026, 4:36pm UTC](https://forums.unrealengine.com/t/my-progect-work-in-progress/213396 "2026-11-05T16:36:43Z")

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Hello everyone. My name is Mikhail. At the end of last year, I decided to start creating my new project. After a long time of planning and creating the project structure, I would like to share my first result of my work …

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## [Stylized Tavern Mugs & Spill System - Dynamic 3-Tone Liquid Shader & 1-Click PBR/Unlit Switch](https://forums.unrealengine.com/t/stylized-tavern-mugs-spill-system-dynamic-3-tone-liquid-shader-1-click-pbr-unlit-switch/2850911)

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**Author:** [@Enigma3DKits](https://forums.unrealengine.com/u/Enigma3DKits)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 10:47am UTC](https://forums.unrealengine.com/t/stylized-tavern-mugs-spill-system-dynamic-3-tone-liquid-shader-1-click-pbr-unlit-switch/2850911 "2026-11-05T10:47:32Z")

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Hey everyone! We recently launched Enigma 3D, a two-person studio focused on building turnkey, game-ready props and environment kits that drop cleanly into a live project hierarchy without extra cleanup. For our …

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## [Mouse Chef: Dig Out — A 1930s Cartoon Prison Escape Adventure](https://forums.unrealengine.com/t/mouse-chef-dig-out-a-1930s-cartoon-prison-escape-adventure/2850824)

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**Author:** [@ArashNegahban](https://forums.unrealengine.com/u/ArashNegahban)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 8:10am UTC](https://forums.unrealengine.com/t/mouse-chef-dig-out-a-1930s-cartoon-prison-escape-adventure/2850824 "2026-11-05T08:10:20Z")

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Hi everyone! I’m Arash from Paiband Game Studio, the team behind Restore Your Island. I’m excited to share our next game with the Unreal Engine community: Mouse Chef: Dig Out. This time, we’re trading a p…

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## [Simulating Last-Mile Delivery in Unreal Engine: Where a Logistics Software Development Company Fits](https://forums.unrealengine.com/t/simulating-last-mile-delivery-in-unreal-engine-where-a-logistics-software-development-company-fits/2850793)

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**Author:** [@jessicaw3344](https://forums.unrealengine.com/u/jessicaw3344)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 6:53am UTC](https://forums.unrealengine.com/t/simulating-last-mile-delivery-in-unreal-engine-where-a-logistics-software-development-company-fits/2850793 "2026-11-05T06:53:07Z")

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Last-mile delivery is one of the most challenging stages of the logistics process. A shipment may travel smoothly between warehouses and distribution centers, but the final delivery stage introduces unpredictable variabl…

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