Chameleon Post Process

Thanks for your suggestion @BarisT! Noted.

Maybe one where the materials look like they are melting? if possible of course.

Is this the ā€œKuwaharaā€ effect in the current pack?

I don’t think that best way for solving this is screen space solutions. It can ( and should ) be done with per object material i think. Thanks for the suggestion though.

+1 here. However the major lack in my package is ā€œstroke/outlineā€ effect. I’m aware of this issue and working on it. Currently i’m solving this by convolution method which is faster but not looking as good and stable as depth based outline techniques.

Are we able to apply the effect to a single object?

Currently there’s no option for that. I’m always open to suggestions however! Just describe it bit more please and may be with some example. Thanks.

Not working for 4.9.1 :confused:

I was just did update for 4.9. Thanks for informing. Downloading 4.9.1 now. I’ll look and let you know if quick fix possible.

Well, I’ve tested it on 4.9.1 and it’s working fine for me. Can you describe it bit more what happens and when?

well im dragging it into the scene, nothing, the native pp is working and if i put one of the effects material under Blendable, it works to, well only the effect i chose there…

Looks like you are using older version of Chameleon. Can you please confirm Chameleon package size is 8.0 MB in ā€œEpic Games Launcherā€ > ā€œLibraryā€ ?

no, its 6,2mb… why is it not auto updating or something hm…

I really have no idea but may be you should logout and login?

Is your problem solved?

Info: Black border(s) issue in ā€œScreen Wavesā€ effect has been fixed in local branch and it will be a part of next update (V3).

Hey. I just found this package and I think it is really cool. Don’t know what I’m going to use it for yet, but I bought it anyway.

This may be a stupid question, but can you (de)activate effects through blueprints rather than through the editor?

Thanks for your interest AxelRantila! Yes you can. Take a look at https://docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/BlueprintComms/index.html

How could I miss that :confused:
Anyhow, I think it is a great package. Currently the usage for me is to activate some effect when the player wins or loses the game. I’m looking forward to see what else you are going to include in the future!

Thank you so much for making this! Just bought it. I wish I had a good idea for what you could add in an update, but my mind’s a blank. If I think of anything cool I’ll be sure to make a suggestion.